It’s just speculation since were getting the new pack. It’s a redacted pack which means that information is being withheld. I think it’s a very pixelated werewolf.
I honestly hope it’s something like this. I want multiple occult’s, but I don’t want them to feel lacking. I feel like this would be an amazing way to implement it with less work for them. Also maybe some more room in the budget.
My 5 must have features are: 1. New spells, spell books, training, wands. Enchanted items like amulets. Dark and Light Magic. Good and bad witches. Forbidden spells. Transformation spells for others and yourself. Basically very detailed and thought out magic. I honestly only want this and witches to be focused on. 2. New…
I think that witchcraft should either be something handed down, a relic/object found that gives you access, genetic (with a few special cases 😉), be trained by a higher level witch, or all of the above.
I’m hoping for witches, and maybe a few other minor occult’s. I want to see the sims take a total dip into the realm. I want it to be an alternate world with everything unique to this world, and not like the other worlds. With a GP it will be hard, but we can hope.
I don’t know how fleshed our werewolves can be except: lunar phases, transformation, werewolf types, animagus or cursed, and that’s about it. So, if they do Realm of Magic I hope it has witches atleast, and maybe another occult or two that are more minor.
I don't know why simmers always talk down on the sims team. They are thriving! The sims is really growing and becoming more and more popular. Sales are booming and I’m pretty sure that we can stay seated for awhile, because it has been announced there will be 20 new additions to the sims until March 30th of 2020 (might be…
I think it’s werewolves, because: • It’s involving a new pack • The plumbob is covered • There doesn’t seem to be much clothing: Ripped clothing, etc. • ROM would be a perfect chance for the sims team to implement body hair • Realm of Magic makes me think there will be more than a single occult, and more of a alternate…
Just notice the plumbob is pixelated as well. This has to be an occult sim unless it’s a set up. I think it’s a werewolf with ripped up clothing. Werewolves would be a perfect opportunity to introduce body hair, and a important occult, along with diversity in the realm rather than just witches.
Great point! I think it’s a werewolf. It makes sense, and werewolves don’t mean furry monster. He might just be a hairy guy? The likelihood of it being a werewolf is high. If not that, then it’s Moschino Swim trunks and it makes sense they are scared.
University, Farming, Cars (maybe as a patch or sp), ROMANCE, Children and Toddlers Overhaul, more events like prom, and more dramatic and elongated wedding process. Winter retreat, I would like to see a crime and justice pack, but I understand why it might be problematic. Overall just more detail and events. I feel like…
I don’t see too much that werewolves need, but if they need a decent amount then they should get their own sp or GP. I think with farming and the moon phases it would blend well. Werewolves although I would love them in ROM I feel like witches need the spotlight, but I won’t object to them as long as they are well thought…
I would ask a sim guru. I think that’s a very good question to ask! I don’t think that it would work, but if it could then I would really appreciate it!
I really wish they hid the cave more, and it lead to an secret underwater lot. Like: Sylvan Glade, The Hermits House, Sixam, etc, but made it underwater and full of mermaids. With a structure similar to Atlantis.
Love the idea, and totally agree. With the new pack I hope to see zero recycled content, and a totally new system for witches! Focusing on the world: I would love to see a swamp/marshy section, a woodsy fairy cottage section, and maybe a bustling town for occult needs, similar to diagonal alley!
Yes! There was, and if you look at the whole plot and compare it to stranger things. It is very similar, plus the whole plants thing is a nod in that direction.