If any of you are having trouble seeing the potential for cars or are interested in suggested gameplay. I have a separate thread that covers a lot of that: https://forums.thesims.com/en_US/discussion/960275/lets-show-some-support-for-cars#latest
Well. We don’t know the full story, because it wasn’t given, but that’s what I heard. The previous leaks were true soo I don’t think they are. Cars has been desperately asked for so even if it doesn’t come in the timeframe it’s just a matter of time.
https://twitter.com/SimsCommuniTea/status/1264611033186029569?s=20 "As a last goodbye ( for now ) we can tell you this: the developers have been working on cars for over a year. Cars will be released this fiscal year as a free update for Base Game."
Can we all appreciate how every time we look a different direction. Something new pops up. I am actually overwhelmed with all that we are getting, and its making me worry. I've been watching early release videos and everything is living up to its name. I don't understand why people are hating on this pack when we literally…
Farm-like content coming in eco lifestyle includes, but is not limited to: insect farms, vertical and hydroponic gardening, new harvestable (if this counts haha), some of the CAS items have a farm/homesteading aesthetic to them, meat wall, etc. Just content expected in a farming pack that could have been put in this one,…
I do believe that this is the case. Items released in Laundry Day go hand in hand with off the grid so I just hope they will do more with it, because right now it just doesn’t make sense.
I agree with a lot of people when it comes to gameplay. I never played previous sims games, but I have heard a lot about them. Sims 4 is lacking consequences, and bad events/weather. The meteors, burglary’s, etc. should be brought in a patch or pack with a toggle for on and off. It’s triggering to some people, but if you…
Many believe it’s marketing. We all want university, and if they save it for last then we will be more prone to buy previous packs. They made that mistake in a previous sims game by releasing it earlier and sales went down.
I would like to hear how fleshed out they can actually be without scrambling for ideas. I’m not being hostile or anything, but wondering how, because I don’t personally know how. I hope the pack will be a base magic system that’s very large, and is shared by several occult’s with their own specifics and strengths…
The title is an attention grabber, and if you read the original post. I somewhat implemented a question regarding wether or not werewolves are to come. Along with if the “hint” has anything to do with them. I basically layered it, although I do understand your confusion.
I agree with everything. Island Livings Budget was not used in the best way. I hate to say it, because I hate how they break things up, but I wish they dropped mermaids and even conservation. To focus on all the other stuff. Maybe they could come out with a mermaids stuff pack which is only the mermaids themselves and…
Honestly! They need to do another community stuff pack, but this time with more off the grid related items/ stuff to intro farming since it will most likely be a very large pack (if it comes). That would be a seller in my perspective. It could introduce some minor gameplay involving ways to get water and use it. Ways to…
I actually wasn’t implying that Moschino wasn’t confirmed. I was joking saying I just did the same thing as the sims, does that confirm that the picture is Moschino trunks. I probably should have been more specific lol
I want a fleshed our magic systems with different tiers and focuses. If they can do branches similar to a career field making you a: witch, fairy, wizard, warlock, genie, etc. I’ll be down.
I hope we get in ROM, a basic magic system available to several occult’s with some specifications for the individual. So, witches, fairies, genies, etc.