I know there has been some discussion about this but I'll be hanged if a search is bringing me to anything other than how to change the color of the sea and sky.
Here's the story. I am trying to slowly get a couple of houses built for Syera's Haberny world and for this I'm using Build Town. This first happened after I installed Ambitions (right now I'm down to base game, just the update installed).
Every stinking texture except the grass in Build Town has gone an ugly solid brown color. I've tried everything I can think of to fix this including resaving, reexporting and reinstalling a fresh Sims3Pack of Build Town.
I've updated my video drivers.
I've changed out textures I used in the world with other textures, reexported and reinstalled.
AuntieLynds said she was thinking this might be caused by default textures being replaced, but that's not the case since I didn't touch the default textures C-A-W loaded in this world at all. (Last time she mentioned this I wasn't sure but I installed C-A-W tonight and checked.)
I know this CAN happen when too many textures are used in a chunk but I don't even have eight textures TOTAL on this map, let alone more than eight per chunk.
The way this is now, in C-A-W everything looks fine. It looks perfect in EIG, even! Then I load the world in-game and everything is just puke brown.
I have absolutely no idea if this is happening in other worlds or not because I haven't had time to check.
Is it possible this could have something to do with a setting on my video card? I'm running an NVidia 9400 series card, nothing extremely fancy but also nothing extremely shabby. The game likes it well enough and it auto-sets most things at above average.
I don't know. Lately this game has caused me 100% stress and absolutely no enjoyment. It's just been one thing on top of another.
Oh, I almost forgot, need the pictures.
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Anyway, this isn't happening for everyone, which is why I'm thinking it's something set wrong on my computer. It displays perfectly in Syera's game.
BTW, Good to see you!
I read it but ... *don't hit me* did you try to remove that texture and use a new one?
BTW, Rflong7, I've noticed your distinct absence since the Portal Page had to be removed. *coughs* I'm working on getting everything back together but decided to do some nifty themes first because I'd been wanting to do some but hadn't got it done and installing them before re-installing the portal will be easier than the other way.
Rflong, that's actually about four textures, which I wasn't realizing until later, but yes, I tried changing out the textures to no avail. In fact, this was the world I tried changing.
Dlldrms, indeed he did, but all he had to do to fix it was re-export the world and voila!
I spent a couple of hours this evening doing everything I could think of doing to try to fix it but nothing worked.
So, I got nothing.
This is only in your game? All your other worlds with those textures work fine?
*Cough* I know- I loved the portal page. I knew what was new, who was chatting and where...
I go to the forum and it's one big page of lost. :shock:
Look in The Pudding Factory for a thread called "Fix for missing WA terrain paints" by Goggalor.
After you read it can you please tell me what this is all about? What missing terrain paints and could this be part of your problem, Regina?
I've read the post several times but not having seen any other discussion of missing terrain paints, I'm not sure if this is a fix players need, or CAW users, or just who this is directed at. I feel like I walked into the middle of a discussion and am lost.
"...this only applies to the lots/worlds that are affected by the missing textures, all other lots/worlds can be shared as usual without the fix."
I haven't heard of it but I don't go wandering as much as I used to.
I've no idea, I will have to read that for sure but probably not tonight because it's late and I'm tired. Since it's not happening consistently, as on all computers, I don't know if it could be that or not. *shrugs* I will still read it, though, because even if it doesn't apply it might have some good ideas.
The textures used in Build Town are mainly dull and uninteresting base game textures with one that I exported from the base game. That one is the dirt and since all the others are textures included in C-A-W that's the one I replaced to see if it might fix the problem, which it didn't.
It just doesn't seem right that everything displays perfectly in C-A-W and EIG but goes wonky in the game.
what i normally do, and it fixes it for me every time is .. opening up the world in CAW clicking on the texture which has the problem and going to edit, and either re-selecting the same texture or using a different one, but for some reason, there is one texture which always causes it, on of EA's brighter green ones, iv forgotten the name sorry,
but after that it should just be a matter of 'save' and export
:? hope this is of some help
another idea, (sorry i just scrolled up and realised you've already tried that) right click on the texture 'export' and then delete it, then adding a new texture, clicking on the one you want, then right click import for the texture map sort of thing
:oops: sorry about the technical words
but if that doesn't do it then im really confused
I'm not happy about you having the same issue with it, but at the same time I am glad to hear someone besides me has run into this problem.
Would the texture you're talking about causing it possibly be the grass_medium_detail image? Build Town uses that darker grass texture as an accent.
I thought I would run through this morning and edit and re-select all of the textures and see what happens, in case it wasn't the dirt texture at all, and based on what you're saying perhaps it's that grass texture. If I can get this fixed I'll upload the updated version to BogSims and post back here as well.
Thank you!!
Update: Nope, replacing every single texture through Edit didn't fix it. I'll try one more thing then if that doesn't work I think I'm going to forget it for today. Lately just about all of my time has been eaten up by something to do with this ridiculous game.
It was like the grass looked okay until going into an actual lot to work on, then it turned from grass to weird brown texture.
It`s good to see you again Regina, hope you manage to work something out. I have to say, this is all very worrying.
Hi,
She said it looks right in CAW and EIG but once she exports and installs it in game this happens.
this is really strange how its not working though, the only other thing i can think off its exporting all the heightmaps, and texture maps, and re-doing the loads, iv done this alot with my own world, but for different reasons, mostly the smashed graphics effect,
only thing i can think is perhaps the world has become corrupted and some how duplicating the world with the whole exporting business should resolve it *hopefully*
let us know if you upload a new version of buildtown :oops: i use it quite alot for my buildings it was brown for me in the exact same places as it is in you screen shots, before the ambitions update, however map view shows it all fine, i just ignored it and rotated the house on an angle that the brown cant be seen if i need a screenshot
i hope you get this working! good luck
I just tried something I was really hoping would work, and that was making sure all of the textures were in the base Source Textures directory instead of subs. That didn't fix it either.
That seems odd that it was like that for you before the Ambitions update. I never had any trouble with it until after installing Ambitions.
I'm giving up on it for the moment. The longer I work at it the more irritated I'm getting.
I sure do appreciate your input, though.
not exactly an ideal work around though,
i had it when i first downloaded it, but if that grass_clover texture was used im not surprised, i get a lot of trouble with that in my game
iv noticed there seems to be two types of "brown" texure issue that happens, one happens to a single texture, and the other happens to all the textures with in x amount of boundary boxes, normally when that one happens CAW will crash, but that only seems to happen if i dont save all day long, you can tell i do alot of guesswork, some of it pays off though
take a break from CAW for a while and perhaps you'll get some ideas throughout the day,
iv been trying to reverse the 'packaged' file part of twinbrook.world so i can get the objects, im working under the theory that somewhere in the packaged file is the information for the object's (traintracks) iv found a lot of interesting things, no good progress so far though,
good luck on getting this working, i really dont understand why this is being so stubborn for you :shock:
and
Yep, it looks perfectly normal in C-A-W and EIG.
That's my experience as well. Overhead it looks fine then when I get zoomed in it's all wonky.
It's good to see you too, Johnny! I miss everyone here, miss working on my world, miss playing my game, etc. I am just so tired of all this stuff not working the way it should! I ended up uninstalling and reinstalling my game to see if I could get a couple of problems fixed. Right now only have the base game and cumulative patches installed, so can't even really play the game. I need to get this problem in Build Town fixed and the only thing I can think to do is to try deleting each texture, one at a time, then doing a save-as, export the world and install it to my game. That's just a whole lot of work for something that shouldn't be happening in the first place.