Obviously the clothing looks like Realm of Magic, and you can sell the jewelry in Get to Work, and feel all archeological in Jungle Adventures.
But what unique combo are you planning to play?
A club from Get Together that meet up in Sulani and cut gems all day?
Selling your designs at the Flea Market in City Living, or the Marketplace in Eco Lifestyle?
Combing jewelled pieces with clothes from Get Famous and Vintage Glamour and taking fashion photos with Moschino?
Or using a piece in your proposal from My Wedding Stories and then making it a family heirloom in Growing Together?
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Comments
Updated with Werewolf Diaries (1)
Something wicked this way comes!
I don't use MCCC.
Theme wise I think the new pack goes well with
- Realm of magic (magic effects of charged jewels),
- werewolves (influence of the moon),
- jungle adventure (finding crystals on the road and cutting gems on the archeology table),
- paranormal (the general vibe of the trailer)
- nifty knitting (plopsy and both SP about making items sims can wear)
- get to work (open a shop)
Same.
Obviously I'll start with one of my witches taking up the new skill, it will be L.Faba as soon as she finally moves in with her boyfriend (Harvald), she cant be a sage anymore anyway so a new venture is welcome.
Also her boyfriend lives on a lot with "vulcanic activity" which will become very handy for gathering crystals
I do have the haunted house from the Paranormal pack in Strangerville in game but I don't play it as paranormal. I haven't played that household in a while but I moved in a sim named Antoinette Guidry who is a great-granddaughter of Guidry the ghost. She buys the haunted house to reconnect with her ancestor. It's a sweet story rather than creepy. At some point, I can play her again. I actually think I shared her on the gallery.
Jewelry-wearing is for any sims in the game. I might have a few jewelry makers. There are also a few criminals drifting around looking for trouble. (I play with a lot of different characters with different personalities, mostly good and a few not-so-good).
All the occults would want to gain strength from the powers when crystals are worn. Also going to make a jewelry making studio above the bubble tea, where some can come and custom order (or make) or than get it on plopsy. I really also want to use little Miss Sam's Live In Business somewhere, so it's a home studio and shop.
I still don't know why one would summon the Grim Reaper.
What an interesting idea to combine criminals with the gems and jewelry!
I like this use of Moonwood Mill. I picked it up in one of the sales but I haven't used that location yet. Running a store there is an interesting idea.
Thanks! It would be wrong to guess that most of my sims are like that but I would say I have 3 official criminals/villains in a large amount of characters. They can cause changes in the game. I definitely do not play with a criminal underworld style at all but I look for gameplay and personalities that clash to create action if I'm not just playing some happy family churning along. If everything is constantly smooth then nothing happens. The villains would absolutely take off with jewelry. (I am not nor do I want to be a villain).
You could also have a game of searching for a lost piece of jewelry which I think is something that this pack would make easier. Family pieces could pass down through generations. I'm sure they thought of all of that.
only problem is the world it so small. I relocated the library to the smallest lot(cutting out the gym aspect. Either convert it to a live/ work loft art studio where she makes her jewelry or make a small store 1ft floor with apartment upstairs. I havent decided yet. I will see what looks like it fits. I will make a vintage jewelery shop on the same lot of the bakery in Willows creek on that main street area. It just occured to me when writing this. Most likely fits with the apartments upstairs and the urban setting.
Can't wait!
I downloaded The Old Werehouse my lilsimsie. I am mostly just customizing it and playtesting it right now.
https://www.ea.com/games/the-sims/the-sims-4/pc/gallery/891C78C03A8E4B08A4AC9D116A1341C3?category=lots&searchtype=ea_origin_id&sortby=newest&time=all&searchquery=lilsimsie&max=50&maxis=false
https://www.youtube.com/watch?v=4-v6DkpSQ0k
Another interesting Moonwood Mills build that might be interesting for cross-pack play with CrCr is Gryphi's CyberPunk Tiny House. It is designed to be placed on the smaller lot and the one above is designed to play on the larger empty lot, so they can be used together.
https://www.ea.com/games/the-sims/the-sims-4/pc/gallery/6481E93E3ADF46B8926CCD4874AB9C97?category=all&searchtype=ea_origin_id&sortby=newest&time=all&searchquery=gryphi&max=50&maxis=false
https://www.youtube.com/watch?v=Ga4MwnsPfOY
Before I lost my Supersim save to distortion, I visited Sixam, and got some nice metals and crystals there. I didn't do as well in the other hidden worlds. I guess next I would like to try and go camping and see what turns up there. And as mentioned above, go to Jungle Adventures.