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Q&A: Werewolves

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  • Options
    MVWdeZTMVWdeZT Posts: 3,267 Member
    Can random walkbys become werewolves if they happen to get into a fight with a NPC werewolf?
    What if the random walkbys are your sims in households you're not playing?
    telemwill wrote: »
    How difficult is it to get werebies or get an accidental bite?
    I'm echoing these two. How safe are our non-controlled Sims from the wolves? I'd like a few Werewolves in my worlds, but I can do without every other Sim joining their ranks. Hopefully the Werewolves aren't too bite-happy, but one never knows.

    Thanks!

    Not all werewolves have the ability to turn Sims. It took my Sim about 2 days of exploring the tunnels to get werebies.
  • Options
    EmmaVaneEmmaVane Posts: 7,847 Member
    edited June 2022
    EgonVM wrote: »
    Could you share the other tiers? Even when they're not unlocked yet, it would be really interesting to see the description of those.

    I wanted to get screenshots of them with the point cost and icon.

    I can didn't keep screenshots of most, because they were purchased and didn't show the cost any more.
  • Options
    EmmaVaneEmmaVane Posts: 7,847 Member
    Working on adding the rest of the Abilities and a few more Temps.
  • Options
    StinalinaStinalina Posts: 2,396 Member
    I have a question about gamepley:
    - I wonder if its possible to get the pack, but not having werewolves running all over? Can you either "Keep" all the werewolves in the new town, or will they "spill" over to other towns like vampires and spellcasters? Or disabled them completely?

    I can see a button in gameplay that you can activate. The description is something like: "Lunar cycle will impact sims lifes". - I can't remember noticing it before, but Im not sure. - If disabled, will sims not turn in to warevolfes?


    I hope some of you with the game pack have figured it out? :) Thanks
  • Options
    QueenMercyQueenMercy Posts: 1,680 Member
    Does the relationship panel for werewolves show that they’re werewolves and what rank they are like vampires and spellcasters?

    Is Greg immortal?
  • Options
    sabbycat69sabbycat69 Posts: 13 New Member
    If you were turned into a werewolf, how can you make your self normal again permanently?
  • Options
    EmmaVaneEmmaVane Posts: 7,847 Member
    edited June 2022
    Rest of the Abilites and 3 more Temperaments are up. I'm about to add one more thing to the Fated Mates post
  • Options
    DaniRose2143DaniRose2143 Posts: 9,161 Member
    Stinalina wrote: »
    I have a question about gamepley:
    - I wonder if its possible to get the pack, but not having werewolves running all over? Can you either "Keep" all the werewolves in the new town, or will they "spill" over to other towns like vampires and spellcasters? Or disabled them completely?

    I can see a button in gameplay that you can activate. The description is something like: "Lunar cycle will impact sims lifes". - I can't remember noticing it before, but Im not sure. - If disabled, will sims not turn in to warevolfes?


    I hope some of you with the game pack have figured it out? :) Thanks

    There is a check box under pack settings that will prevent werewolves outside of the active household from being in beast form autonomously outside of Moonwood Mill. The description says player triggered events like werewolf brawl will still result in werewolves entering beast form outside of Moonwood Mill even if that is checked to limit them there. So as long as you don't have a werewolf in your active household they won't transform outside of Moonwood Mill. With that enabled it has to be an action that you direct your werewolf to perform that results in an NPC werewolf transforming.

    The lunar cycle effects, would in theory stop a full moon from triggering a transformation in werewolves. I haven't tried it, I want the effects, but the way it reads is it prevents lunar effects on all sims so that should include werewolves too.

  • Options
    EmmaVaneEmmaVane Posts: 7,847 Member
    edited June 2022

    No. They might upload it to the Gallery though.

    telemwill wrote: »
    I would like to know the details on the unlockable aspirations.
    • There are two (one for each pack) that involves pack activities, socialising with packmates and then becoming Alpha.
    • One involves being a lone wolf and scaring other sims away.
    • One is about finding a cure.

    They all have different reward traits.

    I'll put up pics when I have them.

    Is there an ingame way (potion, coaching) to remove unwanted temperaments and to assign desired ones? Is there a cheat?

    Without Cheats: The Lunar Howl ability (tier 5) rerolls Temperaments and is the only way to get the blue positive Temprements, I believe.

    With Cheats: L'Universe Sims has you covered.

    Is there anywhere to picnic around the lake?

    The only picnic area I found was the one near the Moonwood Collective hangout. There's a picnic table, grill, bin, werewolf log art, 2 planters and their pack resource tree.

    If you have OR, that pack comes with a folding/portable picnic bench which will allow picnics anywhere.
  • Options
    telemwilltelemwill Posts: 1,766 Member
    Thank you @EmmaVane ! This is very helpful.
  • Options
    StinalinaStinalina Posts: 2,396 Member
    Stinalina wrote: »
    I have a question about gamepley:
    - I wonder if its possible to get the pack, but not having werewolves running all over? Can you either "Keep" all the werewolves in the new town, or will they "spill" over to other towns like vampires and spellcasters? Or disabled them completely?

    I can see a button in gameplay that you can activate. The description is something like: "Lunar cycle will impact sims lifes". - I can't remember noticing it before, but Im not sure. - If disabled, will sims not turn in to warevolfes?


    I hope some of you with the game pack have figured it out? :) Thanks

    There is a check box under pack settings that will prevent werewolves outside of the active household from being in beast form autonomously outside of Moonwood Mill. The description says player triggered events like werewolf brawl will still result in werewolves entering beast form outside of Moonwood Mill even if that is checked to limit them there. So as long as you don't have a werewolf in your active household they won't transform outside of Moonwood Mill. With that enabled it has to be an action that you direct your werewolf to perform that results in an NPC werewolf transforming.

    The lunar cycle effects, would in theory stop a full moon from triggering a transformation in werewolves. I haven't tried it, I want the effects, but the way it reads is it prevents lunar effects on all sims so that should include werewolves too.

    Thank you so much @DaniRose2143 I really appreciate your explanation. It sounds like I won't have wild wolf packs running all over if I disable it. - I just like to get new items and a new world to explore and build in :)

    Do you, or anyone else, also know if they will multiply by themselves? - Like new vampires and spellcasters will spawn and come around everywhere trying to eat my sims and duel in a vet clinic!! But can the werewolves infect my other households (I rotate between almost all households in my worlds)? Or should that be impossible with the moon effects disabled? - Maybe you can disable it with the neighbourhood setting? Any new options in there?

    Thank you :)
  • Options
    DaniRose2143DaniRose2143 Posts: 9,161 Member
    Stinalina wrote: »
    Stinalina wrote: »
    I have a question about gamepley:
    - I wonder if its possible to get the pack, but not having werewolves running all over? Can you either "Keep" all the werewolves in the new town, or will they "spill" over to other towns like vampires and spellcasters? Or disabled them completely?

    I can see a button in gameplay that you can activate. The description is something like: "Lunar cycle will impact sims lifes". - I can't remember noticing it before, but Im not sure. - If disabled, will sims not turn in to warevolfes?


    I hope some of you with the game pack have figured it out? :) Thanks

    There is a check box under pack settings that will prevent werewolves outside of the active household from being in beast form autonomously outside of Moonwood Mill. The description says player triggered events like werewolf brawl will still result in werewolves entering beast form outside of Moonwood Mill even if that is checked to limit them there. So as long as you don't have a werewolf in your active household they won't transform outside of Moonwood Mill. With that enabled it has to be an action that you direct your werewolf to perform that results in an NPC werewolf transforming.

    The lunar cycle effects, would in theory stop a full moon from triggering a transformation in werewolves. I haven't tried it, I want the effects, but the way it reads is it prevents lunar effects on all sims so that should include werewolves too.

    Thank you so much @DaniRose2143 I really appreciate your explanation. It sounds like I won't have wild wolf packs running all over if I disable it. - I just like to get new items and a new world to explore and build in :)

    Do you, or anyone else, also know if they will multiply by themselves? - Like new vampires and spellcasters will spawn and come around everywhere trying to eat my sims and duel in a vet clinic!! But can the werewolves infect my other households (I rotate between almost all households in my worlds)? Or should that be impossible with the moon effects disabled? - Maybe you can disable it with the neighbourhood setting? Any new options in there?

    Thank you :)

    If you checked the box to limit werewolves in beast form to Moonwood Mill you should be safe if you stay out of Moonwood Mill. I'm honestly not sure whether they can give a cursed bite or werebies to another NPC unless a sim wandered in there which they shouldn't. All I see in Moonwood are other occults. So if you have regular human sims and the limit on it's going to be hard to see them getting bitten autonomously.

    I'm not sure the lunar effects do much to influence a werewolf to bite another sim. My werewolf has the ability to give cursed bites and I have her on full autonomy, but I haven't seen her even remotely try to bite anyone on her own. I have not looked at neighborhood stories yet. The save I'm playing now is just to learn and explore, it's not one that I plan to play a full story with so I haven't looked in there recently.

    I'm sure @EmmaVane and others can give you more in depth answers to your follow up questions.
  • Options
    KimmerKimmer Posts: 2,401 Member
    edited June 2022
    How can I add body scars to my Sim?
    When I tried there was no option to do it, only tattoos were available. I even tried cas.fulleditmode cheat but it didn't work either. There is no option for body scars at all.
    I created my Sim before Werewolves was released, but I thought we could add scars later.
  • Options
    EternalSunshineEternalSunshine Posts: 340 Member
    Kimmer wrote: »
    How can I add body scars to my Sim?
    When I tried there was no option to do it, only tattoos were available. I even tried cas.fulleditmode cheat but it didn't work either. There is no option for body scars at all.
    I created my Sim before Werewolves was released, but I thought we could add scars later.

    Right now, it seems to only be possible using cas.fulleditmode. There's a bug report about it on AHQ:
    https://answers.ea.com/t5/Bug-Reports/W-Can-t-Add-Body-Scars-Without-cas-fulleditmode/td-p/11566933
  • Options
    KimmerKimmer Posts: 2,401 Member
    Kimmer wrote: »
    How can I add body scars to my Sim?
    When I tried there was no option to do it, only tattoos were available. I even tried cas.fulleditmode cheat but it didn't work either. There is no option for body scars at all.
    I created my Sim before Werewolves was released, but I thought we could add scars later.

    Right now, it seems to only be possible using cas.fulleditmode. There's a bug report about it on AHQ:
    https://answers.ea.com/t5/Bug-Reports/W-Can-t-Add-Body-Scars-Without-cas-fulleditmode/td-p/11566933
    Thanks for the info. I clicked 'me too' on the bug report. :)
    My problem with this just seems to be even worse because cas.fulleditmode won't work for me either. There is only tattoos available even if I use the cheat. I'll try to repair my game, maybe it'll help, if not... then I guess my Sim won't be getting any permanent scars.
  • Options
    TammorsTammors Posts: 359 Member
    Kimmer wrote: »
    How can I add body scars to my Sim?
    When I tried there was no option to do it, only tattoos were available. I even tried cas.fulleditmode cheat but it didn't work either. There is no option for body scars at all.
    I created my Sim before Werewolves was released, but I thought we could add scars later.

    Have you tried "skin details"?
    There are cc for scars in both skin details and tattoos.

  • Options
    KimmerKimmer Posts: 2,401 Member
    Tammors wrote: »
    Kimmer wrote: »
    How can I add body scars to my Sim?
    When I tried there was no option to do it, only tattoos were available. I even tried cas.fulleditmode cheat but it didn't work either. There is no option for body scars at all.
    I created my Sim before Werewolves was released, but I thought we could add scars later.

    Have you tried "skin details"?
    There are cc for scars in both skin details and tattoos.
    I don't use cc, but I got the cas.fulleditmode cheat working after I repaired my game and I can use it now. :)
  • Options
    StinalinaStinalina Posts: 2,396 Member
    Stinalina wrote: »
    Stinalina wrote: »
    I have a question about gamepley:
    - I wonder if its possible to get the pack, but not having werewolves running all over? Can you either "Keep" all the werewolves in the new town, or will they "spill" over to other towns like vampires and spellcasters? Or disabled them completely?

    I can see a button in gameplay that you can activate. The description is something like: "Lunar cycle will impact sims lifes". - I can't remember noticing it before, but Im not sure. - If disabled, will sims not turn in to warevolfes?


    I hope some of you with the game pack have figured it out? :) Thanks

    There is a check box under pack settings that will prevent werewolves outside of the active household from being in beast form autonomously outside of Moonwood Mill. The description says player triggered events like werewolf brawl will still result in werewolves entering beast form outside of Moonwood Mill even if that is checked to limit them there. So as long as you don't have a werewolf in your active household they won't transform outside of Moonwood Mill. With that enabled it has to be an action that you direct your werewolf to perform that results in an NPC werewolf transforming.

    The lunar cycle effects, would in theory stop a full moon from triggering a transformation in werewolves. I haven't tried it, I want the effects, but the way it reads is it prevents lunar effects on all sims so that should include werewolves too.

    Thank you so much @DaniRose2143 I really appreciate your explanation. It sounds like I won't have wild wolf packs running all over if I disable it. - I just like to get new items and a new world to explore and build in :)

    Do you, or anyone else, also know if they will multiply by themselves? - Like new vampires and spellcasters will spawn and come around everywhere trying to eat my sims and duel in a vet clinic!! But can the werewolves infect my other households (I rotate between almost all households in my worlds)? Or should that be impossible with the moon effects disabled? - Maybe you can disable it with the neighbourhood setting? Any new options in there?

    Thank you :)

    If you checked the box to limit werewolves in beast form to Moonwood Mill you should be safe if you stay out of Moonwood Mill. I'm honestly not sure whether they can give a cursed bite or werebies to another NPC unless a sim wandered in there which they shouldn't. All I see in Moonwood are other occults. So if you have regular human sims and the limit on it's going to be hard to see them getting bitten autonomously.

    I'm not sure the lunar effects do much to influence a werewolf to bite another sim. My werewolf has the ability to give cursed bites and I have her on full autonomy, but I haven't seen her even remotely try to bite anyone on her own. I have not looked at neighborhood stories yet. The save I'm playing now is just to learn and explore, it's not one that I plan to play a full story with so I haven't looked in there recently.

    I'm sure @EmmaVane and others can give you more in depth answers to your follow up questions.

    Great! You have made me think it's save enough to get it. - It sounds save enough if they tend to keep to themselves if I disabled their beast form. - Maybe it's like vampires; they might suck your blood, but don't turn you unless you ask. So They won't infect my other sims.

    Thank you so much for taking time to answer me!
    Enjoy your game :smile:
  • Options
    DaniRose2143DaniRose2143 Posts: 9,161 Member
    Stinalina wrote: »
    Stinalina wrote: »
    Stinalina wrote: »
    I have a question about gamepley:
    - I wonder if its possible to get the pack, but not having werewolves running all over? Can you either "Keep" all the werewolves in the new town, or will they "spill" over to other towns like vampires and spellcasters? Or disabled them completely?

    I can see a button in gameplay that you can activate. The description is something like: "Lunar cycle will impact sims lifes". - I can't remember noticing it before, but Im not sure. - If disabled, will sims not turn in to warevolfes?


    I hope some of you with the game pack have figured it out? :) Thanks

    There is a check box under pack settings that will prevent werewolves outside of the active household from being in beast form autonomously outside of Moonwood Mill. The description says player triggered events like werewolf brawl will still result in werewolves entering beast form outside of Moonwood Mill even if that is checked to limit them there. So as long as you don't have a werewolf in your active household they won't transform outside of Moonwood Mill. With that enabled it has to be an action that you direct your werewolf to perform that results in an NPC werewolf transforming.

    The lunar cycle effects, would in theory stop a full moon from triggering a transformation in werewolves. I haven't tried it, I want the effects, but the way it reads is it prevents lunar effects on all sims so that should include werewolves too.

    Thank you so much @DaniRose2143 I really appreciate your explanation. It sounds like I won't have wild wolf packs running all over if I disable it. - I just like to get new items and a new world to explore and build in :)

    Do you, or anyone else, also know if they will multiply by themselves? - Like new vampires and spellcasters will spawn and come around everywhere trying to eat my sims and duel in a vet clinic!! But can the werewolves infect my other households (I rotate between almost all households in my worlds)? Or should that be impossible with the moon effects disabled? - Maybe you can disable it with the neighbourhood setting? Any new options in there?

    Thank you :)

    If you checked the box to limit werewolves in beast form to Moonwood Mill you should be safe if you stay out of Moonwood Mill. I'm honestly not sure whether they can give a cursed bite or werebies to another NPC unless a sim wandered in there which they shouldn't. All I see in Moonwood are other occults. So if you have regular human sims and the limit on it's going to be hard to see them getting bitten autonomously.

    I'm not sure the lunar effects do much to influence a werewolf to bite another sim. My werewolf has the ability to give cursed bites and I have her on full autonomy, but I haven't seen her even remotely try to bite anyone on her own. I have not looked at neighborhood stories yet. The save I'm playing now is just to learn and explore, it's not one that I plan to play a full story with so I haven't looked in there recently.

    I'm sure @EmmaVane and others can give you more in depth answers to your follow up questions.

    Great! You have made me think it's save enough to get it. - It sounds save enough if they tend to keep to themselves if I disabled their beast form. - Maybe it's like vampires; they might suck your blood, but don't turn you unless you ask. So They won't infect my other sims.

    Thank you so much for taking time to answer me!
    Enjoy your game :smile:

    I can't say it's 100% foolproof, but it should be safe as long as your sims don't go wandering into Moonwood Mill. Even if they do the risk shouldn't be too high. That's the area where it isn't foolproof, what they do autonomously while your back is turned.
  • Options
    KbobsterKbobster Posts: 157 Member
    Hi, I still don't understand the fated mate thing? My sim apparently has one, but I don't who it is. How am I supposed to know who my sim's fated mate is? Because they didn't want one and it's ruining their game with other sims, lol. So, to recap 1: how do I find out my sim's fated mate? 2. how do i turn that off? You can't be a guilty heartbreaker, now.
  • Options
    StinalinaStinalina Posts: 2,396 Member
    Stinalina wrote: »
    Stinalina wrote: »
    Stinalina wrote: »
    I have a question about gamepley:
    - I wonder if its possible to get the pack, but not having werewolves running all over? Can you either "Keep" all the werewolves in the new town, or will they "spill" over to other towns like vampires and spellcasters? Or disabled them completely?

    I can see a button in gameplay that you can activate. The description is something like: "Lunar cycle will impact sims lifes". - I can't remember noticing it before, but Im not sure. - If disabled, will sims not turn in to warevolfes?


    I hope some of you with the game pack have figured it out? :) Thanks

    There is a check box under pack settings that will prevent werewolves outside of the active household from being in beast form autonomously outside of Moonwood Mill. The description says player triggered events like werewolf brawl will still result in werewolves entering beast form outside of Moonwood Mill even if that is checked to limit them there. So as long as you don't have a werewolf in your active household they won't transform outside of Moonwood Mill. With that enabled it has to be an action that you direct your werewolf to perform that results in an NPC werewolf transforming.

    The lunar cycle effects, would in theory stop a full moon from triggering a transformation in werewolves. I haven't tried it, I want the effects, but the way it reads is it prevents lunar effects on all sims so that should include werewolves too.

    Thank you so much @DaniRose2143 I really appreciate your explanation. It sounds like I won't have wild wolf packs running all over if I disable it. - I just like to get new items and a new world to explore and build in :)

    Do you, or anyone else, also know if they will multiply by themselves? - Like new vampires and spellcasters will spawn and come around everywhere trying to eat my sims and duel in a vet clinic!! But can the werewolves infect my other households (I rotate between almost all households in my worlds)? Or should that be impossible with the moon effects disabled? - Maybe you can disable it with the neighbourhood setting? Any new options in there?

    Thank you :)

    If you checked the box to limit werewolves in beast form to Moonwood Mill you should be safe if you stay out of Moonwood Mill. I'm honestly not sure whether they can give a cursed bite or werebies to another NPC unless a sim wandered in there which they shouldn't. All I see in Moonwood are other occults. So if you have regular human sims and the limit on it's going to be hard to see them getting bitten autonomously.

    I'm not sure the lunar effects do much to influence a werewolf to bite another sim. My werewolf has the ability to give cursed bites and I have her on full autonomy, but I haven't seen her even remotely try to bite anyone on her own. I have not looked at neighborhood stories yet. The save I'm playing now is just to learn and explore, it's not one that I plan to play a full story with so I haven't looked in there recently.

    I'm sure @EmmaVane and others can give you more in depth answers to your follow up questions.

    Great! You have made me think it's save enough to get it. - It sounds save enough if they tend to keep to themselves if I disabled their beast form. - Maybe it's like vampires; they might suck your blood, but don't turn you unless you ask. So They won't infect my other sims.

    Thank you so much for taking time to answer me!
    Enjoy your game :smile:

    I can't say it's 100% foolproof, but it should be safe as long as your sims don't go wandering into Moonwood Mill. Even if they do the risk shouldn't be too high. That's the area where it isn't foolproof, what they do autonomously while your back is turned.

    LOL Yeah I guess you shouldn't turn your back to any werewolves, even the sim kind! :smiley:

    But I promise I won't keep you accountable! :smile:
  • Options
    DaWaterRatDaWaterRat Posts: 3,360 Member
    Kbobster wrote: »
    Hi, I still don't understand the fated mate thing? My sim apparently has one, but I don't who it is. How am I supposed to know who my sim's fated mate is? Because they didn't want one and it's ruining their game with other sims, lol. So, to recap 1: how do I find out my sim's fated mate? 2. how do i turn that off? You can't be a guilty heartbreaker, now.

    If you haven't had your sim flirt with any other werewolves, you shouldn't have a fated mate.

    If you have had your sim flirt with other werewolves and gained a "fated mate", it will appear on that sim's info panel, so you may have to sort through a few sims to find it. If you don't want a fated mate, you are free to ignore it, but it will make romance with other sims more difficult (and romance with your Fated Mate is easier.)

    Fated Mates only have a chance of happening when you direct your werewolf sim to flirt with another werewolf sim.
  • Options
    DaniRose2143DaniRose2143 Posts: 9,161 Member
    Stinalina wrote: »
    LOL Yeah I guess you shouldn't turn your back to any werewolves, even the sim kind! :smiley:

    But I promise I won't keep you accountable! :smile:

    Thank you.😁 The nice thing with this system is it contains the risk to just Moonwood Mill for those that don't want attacks. Unlike me who had my sim walk right up to the first werewolf she saw and say 'bite me'.😆

  • Options
    KimmerKimmer Posts: 2,401 Member
    What can we do with Moonpetal flowers?
    My werewolf harvested the one on top of the Howling Point and got three flowers, but I don't know what to do with them. They just seem to be decoration items inside a glass "thingy". I thought they would be new flowers that we can plant, but no. It's confusing.
    I'm afraid to give them away as gifts because I don't know what they're meant for and I don't want to make a mistake. :|
  • Options
    EmmaVaneEmmaVane Posts: 7,847 Member
    Kimmer wrote: »
    What can we do with Moonpetal flowers?
    My werewolf harvested the one on top of the Howling Point and got three flowers, but I don't know what to do with them. They just seem to be decoration items inside a glass "thingy". I thought they would be new flowers that we can plant, but no. It's confusing.
    I'm afraid to give them away as gifts because I don't know what they're meant for and I don't want to make a mistake. :|

    I believe they are used in the cure along with Wolfsbane, but haven't discovered it yet.
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