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Henford-on-Bagley World Discussion Thread
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I hope so. The vast majority of NPCs in my game have hispanic names, which I'm not keen on. I crave for some British names.
I need to make an actual starter save file for myself, since I spend so much time at the start of every game rearranging where families live, rebuilding family trees, putting down renovated versions of Maxis lots or completely changing the neighborhoods, etc. I expect I'll probably move some of the HOB families to Glimmerbrook or Windenberg, and then maybe moving some of the other families into different houses.
Maybe it'll do me the favor of rebalancing the the randomly-generated townies to not be mostly albinos with Japanese names.
There had better be a Jones and/or a Smith family!
Same here.
The gc won't be able to go overboard too much, because there are certain limitations and guidelines for the in-game builds.
I'm glad that this time around it seems that the British gc are doing the builds. Can't say that I like the builds of the Snowy Escape much, while it seems that the person who build the world did their fair share of research (even if it was applied with many liberties) the builds don't have the same kind of feel, it's more like the gc were trying to show their own personality instead of the personality of the world. It's not wrong, but for me I would prefer it if the builds would feel a bit more authentic to the location. I really like the look of Henford-on-Bagley's pub tho, so hopefully the other buildings also have similar feel on the inside.
Is crumplebottom a NPC or a pre-made? It'll be interesting because I have crumplebottom as a playable in my game so we definitely might have a crump on crump altercation in the near future.
@Simmerville I've moved houses to smaller lots, but the house itself was small enough to fit, all I lost was some of the landscaping in the side and back yard. I have no idea what would happen if the house itself is too big to move onto the lot. You choose the lot/house you want to move and you'll see an outline of the house, etc, superimposed over the new lot as you move the mouse over it, and you can turn the house sideways if necessary to make it fit. They'll find the door/mailbox on the side, although it may look odd with the road/lane placement. I've moved houses farther back on a lot, too, so I could have a bigger entrance.
The forest neighbourhood seems like a good place for a public venue like a park, so sims can picnic and explore.
Something wicked this way comes!
I don't use MCCC.
Wondering if the house on the left is a playable lot, would love a tiny cottage on the river.
The thing that bothers me about gc buildings is that some use so much moo, on windows and placement of big items and stuff that it makes it so hard to change things around when I want to add something from another pack I have problems.
I think they referred to the larger overview picture (end of trailer) with the waterfall.
HonB map, we want you! Leak, leak, leak!!!
Yes Romeo.
I feel the same, I love the pine tree’s in glimmerbrook, but it is just too put together instead of each lot being out in nowhere.
I don't think they are allowed to use moo in what they build for the packs
They did use MOO in the builds for Snowy Escape.