Did anyone notice this in some of the early access youtube videos? One of the sound effects ins a creepy baby cry. I can't avoid thinking it might be a hint.
Like, its cool and all when they hint something and the pack comes later on like 6 months or so, but I'm really tired of them hinting baby and car stuff for AGES. Its so childish to me, like they know we want that, have the power to make it happen, but NEVER add those things to the game. Like... so rude.
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In the end, whether this is a hint or not, I really think that we are going to get better babies this year. Fingers crossed !
i think they chose the baby sound intentionally and could be a small hint regarding babies, be it better babies or a generations kind of pack.
@SimGuruConor
@ xamira_99
There are no ghost babies, but you can always make real babies with our new Sims Stuff Pack ...
I think when we get the Baby expanded upon, we will also get a baby/toddler/children Stuff Pack because we get so little for them.
Anyway, I think it was just supposed to be scary. Most people I know are terrified of paranormal children. Something about ghost babies and kids is that much more terrifying than a normal ghost for some reason.
Humans are naturally grown to find the sound of crying uncomfortable, and the sounds of crying children most unpleasant of all. What do you think makes it possible we can tell apart the sounds of a crying adult from a crying child? They did research on it and apparently women especially - and ESPECIALLY women with children - will do almost anything to make it stop.
I just noticed this so I hope it is not necro, but I am familiar with this concept. Quite frankly, I really dislike crying, too. Who doesn't? I do not equate uncomfortable to scary, though. Otherwise, why did people want a fear emotion when tense served the job?
More seriously, though, I was speaking of personal experience with people thinking ghost children being much more scary of a concept than adult ghosts. Personally, I find that odd. If the fear is of the supernatural element itself, I would not make the distinction between ages because it all reduces down to the key supernatural element. Yet, time and time again, the people I meet seem much more scared (not simply uncomfortable) with the concept of ghost children.
I get really scared of young posessed children staring, like in the movies 😬
To have the sound of an innocent crying associated with the unknown can cause a feeling of distress, especially in adults. Their protective instinct would force them to investigate where the crying is coming from to ensure the source of the sound is safe and well and take action if it’s not.
To hear the sound of a baby crying in your house, particularly when little babies and children are NOT part of your household...will provoke a shiver up your spine. Or at least it makes you wonder. If it doesn’t, you’re a badly programmed robot.
Questions like these may fill your head:
Wait! Did I just hear a baby cry?!
Who owns this child?!
Is it OK?!
Why in my house?!
Do I have a kid and I’m not aware of it?!
Who’s the mother?!
Do I have to look after it?!
What does it eat?!
If I can’t see it can it kill me?!
What if it’s not even alive?!
Who am I?!
HELP?!
These are common movie tropes.The invisible innocent. The possessed innocent. The juxtaposition of the innocent and the dark (or evil) is what makes the audience feel uncomfortable.
Is it a hint at a baby update? I don’t know. As long as the babies are ok. I don’t want liberated babies to turn into the monster under the bed. I confess that it could make for some interesting gameplay.
I'm sure someone will make a mod @CAPTAIN_NXR7
A mod? For monster babies? Haha. 😅
Isn’t there one for scary toddlers?
yes so I think if they free babies it will be a thing @CAPTAIN_NXR7
In one of my favorite books, the author has mentioned that there was once a serial killer, who used the record of a crying baby to lure woman out of their house. He manipulate them exactly with the protective instinct, the book was about manipulation. Thinking of this, it gives me a cold shiver. Maybe the devs have read this book too, when they had discuss the sound options.