@SimGuruModSquad @SimGuruEugi
I'm working on a program for re-theming worlds and have successfully made it possible to edit textures, using the TerrainData .bt file that was posted previously.
For the next step, I want to make it possible to swap out objects in individual .world files with different ones. I know that the main set of objects is stored in the resource with the type 0x810A102D. I'll also need to know which other resources contain object data.
EDIT: Fixed mistake, I meant to say resource 0x810A102D, not 0x20D81496, whoops! (I know that 0x20D81496 doesn't contain the objects)
Comments
-SGMS
Are you making a tool?
Yep! It's mainly for skin swaps (replacing all instances of an object with another) but you'll also be able to move objects if you really have to by manually setting the co-ordinates.
Awesome!Are you going to be releasing it for the community when it's ready?
.bt file for DWorld Resource (0x810a102d) posted: here.
-SGMS
Yep!
Thanks! It took a while but I was able to figure out the format and add it to the program, but it only contains some of the world objects. What other resources contain object data?
-SGMS
The other worlds have the same problem, some more than others.
(@Petarce123 - I currently have no idea, I'm still figuring out how much will be possible)
-SGMS