I seriously needs me some spooky stuff. I'm so sick of seeing the same urn/grave for every single dead sim. I want some graveyards, mausoleums, tombstones, grave markers, new urns etc.
I really want the feature to smash an urn back to anger the ghost inside from sims 2.
I want graves that change depending on how good of a life your sim lived. Graves that show the cause of death.
I want the mausoleums to hold the graves of all npc sims again.
A great feature would be that any ghost resting in a graveyard will not be culled.
I dont know lol i just feel like death in the sims is a bit lacking right now, anyone agree?
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I'm thinking it'll be like witches or something though, but I do remember a guru saying they'd look into adding graveyards. Maybe some of those things would be added.
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I already own eveey expansion pack for sims 3 and about 1/3 the store content. It's a very fun game with amazing ideas that could have been implemented better. I still play it occasionally actually as well as sims 2
I don't like the looka of the sims in sims 3 though so its hard to take my stories seriously. The worlds are BEAUTIFUL and all but I'm ready to move on with sims 4. I'm actually one of the rare ones that prefer closed/semi-open worlds since there's more time for content elsewhere.
I enjoy TS4 too. I do miss the fact that you could follow your Sims everywhere as I'm one of those Simmers who follows a jogging Sim for the entire run. There's still a lot of things that I hope will be a part of TS4 eventually, though if I'm met halfway I see myself switching over for good. Just as with ts2/ts3. Eventually the new game just offers more than the old one. Or maybe I'll keep dividing my play between the two this time. I don't want TS4 to be the next TS3. That would be exremely pointless.
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Just remembered I'd really love for funerals to return too.
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I'd love ghosts to stop behaving only like additional family members and be more unique, too. I don't think we should be able to control ghosts, or they should have whims, or skill building. That makes them mundane. They should be more random, uncontrollable sorts of entities; a transparent force of chaos.
Yes! I love that idea of not culling ghosts at all. Just don't bring them into the world until the player initiates it...maybe you need to do something special to bring a sim's ghost into the world, like bury an anti-ambrosia. I would much rather do that than have ghosts popping up everywhere. It would be nice if ghosts had their own separate needs system- instead of hunger, sleep etc it would be more like rest (in grave or urn) and one other need based on the ghost's aspiration when it was still alive. So if it had a family aspiration, it will NEED to be around family members for a certain period of time before the ghost gets really cranky and uncontrollable.
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I'd love ghosts to stop behaving only like additional family members and be more unique, too. I don't think we should be able to control ghosts, or they should have whims, or skill building. That makes them mundane. They should be more random, uncontrollable sorts of entities; a transparent force of chaos. [/quote]
I thought that if you didn't invite the ghost into your family that they are more random? Depending on which death that that they could start fires or leave water puddles.
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This would be a great improvement for me. Keeping fingers crossed that we will get this one day.