Realm of Magic was introduced at EA Play, with little to no information attached.
Leaving us to speculate:
What Occult or Occult’s are on their way?
What will set this apart from vampires besides the theme?
What do we expect from this pack?
What new magic will be implemented?
The rest of the questions to answer is up to you!
1
Comments
Unfortunately, I am a bit skeptical about a wider selection of supernaturals as it's tagged as only GP, not EP. Fairies, maybe, as they are more magical. Werewolves, I am not sure (and they are the only creature I really want) with just a GP.
I also like wandering the hills.
Gamepacks only have one world. And it is the Realm of Magic. Not the Realms.
regards of the title-my question still stands-the possibility of maybe royal family?
but that realm could have a royal family? Unless we get something simliar to Sabrina the Teenage Witch magic closet or something.
I think there will be a few secret lots, the word "realm" makes me think that. It's as if a completely different dimension.
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Just a thought, but I think you would most likely need a GP more on the lines of Midieval to get Royals. I doubt this is it.
like there is forgotten hollow there will probably be new small world with its own magical look
some sort of magic user will be in it surely may be called witch/wizard/sorcerer/magical sim not sure
they could also use perk system from vampires and let us choose what powers we want which would also enable having fairies on side easily I don't think it be too much of a reach in that case but then again they could possibly just stay with witches too so will not speculate on that too much for now since i decided to try to chill
on side of new lifestate I would love to have dragons even if they are sort of object pet, dragons sim could raise from egg and interact with
though I would hope there is more interactions than sims 3 counterpart that was more of a bird on sims shoulder
or maybe some other magical creatures or monsters? who knows
for b/b and world I would really love some makin' magic influence or if fairies are in maybe more fantasy one?
because we already have gothic one for vampires I don't want to have it too similiar
cas should be according to possible lifestate(s)
and for spells I'd really hope some more fun spells than just ''drain needs''
something like toadification or enchanting objects or growing your plants fast or idk?
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I honestly don't know what to think... I really want this to be epic, and I know this game has the potential.
However, know what I need, but I'm afraid my ideas and their ideas, the ideas I need they didn't take it into consideration.
I want to be excited, and I also just don't want to be disappointed.
I want a English-French High Middle Ages Renaissance to French Revolution actual Baroque Themes.
I have my builds ready, Romantic Garden, Get Together, Vampires, and Vintage Glamour came through to help me build my castles and other builds. it's just the Magical Objects, collectable, and antiques that need to finish the furnishings.
I would love a big cauldron over a fire pit. make potions, curses, or simply cook, meals in it too.
I want all mirrors to be able to be enchantable, to craft a "Magic Mirror." so even in a modern home setting my sim can have a modern magic mirror. Please allow us to trap sims in the "world behind the mirror, after you imbue the mirror with enough of your own power, you can trap a victim of your choice in the mirror to get a custom "Slave in the magic mirror."
Certain Spells and Curses and Potions I want.
Wrote a whole book of spells back in 2014 when I wanted Sorcerers so bad.
Book of Spells
Chapter I • Introduction to Arcane Mysteries and Liturgy
Magic - A Force of Nature that allows Change and Conformity enacted by a Will.
In this book you will find a wide range of Spells, Recipes, Enchantments to help you get started.
Chapter II • Two Sides of the Same Coin
Light Magic:
- Lux flare - Conjure a ball of Light and heave/Launch it at target
- Smite - Launch surges of electricity from the palms of your hands.
- Protective Rays - Build a protective barrier of Light to protect yourself.
- Diamond - send out a flash of light stunning everyone in view.
- Nova - creating a core of energy, Release bursts of radiation pushing back the darkness.
Dark magic:
- Dark Aura Blast - conjure a ball of darkness and blasts that dark energy at desired target.
- Petrify - Immobilize victim with only enough room to breath, blink, and listen.
- Cloak of Shadows - Shroud self the Darkness and to protect yourself.
- Oblivion - Send a wave of darkness knocking out opponent.
- Ominous Dark Clouds - Conjure a heavy thunderhead cloud to ravage the area plunging everything into Darkness, snuffing out the light.
Chapter III • Alchemy: Potions & Curses
To craft potions, and Curses you'll need a Stove, or a cauldron if you’re old fashioned.
*Again you can also get creative, and apply these Potions and Curses to Meals, Drinks, Fruits, Vegetables, you can also throw these’s at other sims, or consume it directly, so it doesn't necessarily have to be a Poisoned Apple that takes Snow White Down. It could be a Pumpkin Spice Latte that does it this time. Also we need Potions & Curses that do more than just change appearances, and fix needs, but also afflict emotions, and really do have an impact on Sims lives, and aspirations. I also tried to come up with ingredients that made sense and a little less flexible than the Sims 3: Supernatural was with Alchemy.
Potions:
Potion of Health {Appears Red}
- Effects: Restores Heals sims of Burns, Frost, Shock, Illnesses, prolongs life by a few years.
- Ingredients: x3 Apples , x1 Lemon, x3 Sage
Potion of Magic {Appears Blue}
- Effects: Restores 50% Energy. Overrides a Focused Mood for 3 Hours allows humans and other non-sorcerers spell casting for 1 hour.
- Ingredients: x3 Grapes, x1 Rose, x1 Finely Crushed Diamond Powder
Potion of Lost Memories {Appears Green}
- Effect: Return Memories taken by other means. (Curses, Aliens, Vampires, Werewolves etc)
- Side effects: Vary between a Minor-Severe Headache for a 24 hours
- Ingredients: x1 Blueberry, x2 Orchids, x1
Potion of Fertility {Appears Pink}
- Effects: Will be pregnant with Children by morning, Flirty Boost for 12 Hours
- Side effects: Post Soreness
- Ingredients: x1 Strawberry, x1 Carrot
Potion of Strength {appears orange}
- Effects - energizes sim giving them a temporary fitness boost to win fights. Lasts 5 hours
- Side effects: temporary weakness once it wears off.
- Ingredients: Sweat of Athlete (Sim of lvl 7 Fitness), Spinach, and
Elixir of Prophecy
- Effects: Grants drinker absolute power. for 24 hours. without exhausting themselves.
- Side effects:
- Ingredients:
Elixir of Enlightenment {Appears Purple}
- Effects: Immediately Boosts All Skill Levels, and Inspiration. For 48 hours.
- Side effects: Severe Post-Headache
- Ingredients: sage,
Elixir of Invincibility {Appears Gold}
- Effects: Nothing can harm you, no vampire, no werewolf, no spell, no illness, Mother Nature herself is powerless against you. Lasts 72 Hours.
- Side effects:
- Ingredients: x1 Apple,
Curses:
Vial of Infertility
- Effects: Ruins the chances of conceiving a child.
- Side effects: Belly Pain
- Ingredients: 3 Orchids, A Pear, Tears of a Toddler
Vial of Ravage Starvation
- Effects: Drains Hunger, and Energy, Rapid Weight Loss, Weakness and finally Death.
- Ingredients: x1 Mint, Lettuce, Sweat of Athlete
Curse of Pride - Inflates a persons ego ten fold. putting selfish desires, urges and welfare above everything and everyone else.
- Effects:
- Ingredients:
Curse of Gluttony - Inflicts an insatiable hunger upon victim for Three Days.
- Side effects: Rapid Weight Gain; Slowness; post-stomachache
- Ingredients: x7 Grapes, x3 Hamburgers, x1 Roast Chicken, x1 Whole Cheesecake
Curse of Lust
- Locks sim in a “Very Flirty" mood for Three days without fail.
- Side effects: Could end up, Single, Divorced, or a new relationship, Married, with kids… and post soreness…
- Ingredients: x1 Cherry, x3 Roses, x7 Strawberries, x1 Banana
Isolation Curse
- Effects: Traps Sim within an object. {Requires Entrapping Enchantment… See Enchantments}
- Side effects: Eternal Sadness & Boredom
- Ingredients: An empty vessel, {Requires Entrapping Enchantment… See Enchantments}
Sleeping Curse {Dark Blue}
- Effects: Puts sim in a deep sleep. {On their back as if “dead” NOT with their rear end up in the air}
(Even if you travel/switch households, victim will remain asleep).
- Side effects: If broken, Nightmares & Insomnia.
- Ingredients: x1 Jar of Honey, x3 Amanita Muscaria, x1 Daisy
Flask of Avarice
- Effects: Inflicts victim with obsessive, possessive behavior, and will Steal, Lie, Cheat, whatever it takes to get what they want.
- Side effects:
- Ingredients: x1 Gold Ingot, x2
Flask of Envy {Appears Dark Green}
- Effects: Like the Avarice Curse, the difference is, they will do anything it takes to get what doesn’t belong to them.
- Side effects:
- Ingredients:
Flask of Wrath {Dark Red Color}
- Effects: Inflicts the victim to unleash an irrational, uncontrollable, fury.
- Side effects: Wicked (Respectable) Savagery with no apology.
- Ingredients:
Chapter IV - Elemental Spells
(I’d think Avatar the Last Airbender for this section)
Fire Spells:
Fire Ball - Conjure a ball of fire in hand, can be thrown burst with fission once it hits it’s target.
Ignite - Light candles, fireplace, fire pits, Sims, objects almost anything flammable
Fire Ring - Turn up the heat, creating a Ring of fire around the Caster
Fire Breath - Studied by Ancient Dragons, breath fire with the ferocity of a dragon.
Water Spells:
Splash - Spin a vortex of water barraging them
Ice Wall - building a Wall of solid Ice
Deep Freeze - with a wave of your hand Turn a sim into an Ice Sculpture.
Earthen Spells:
Quake - With a heavy stomp on the ground create sizable earthquakes, send sim's trembling.
Mudslide - Create large pits of mud.
Petrify - Turn victim to a perfect statue made of Stone
Meteor - Call upon the heavens to rain down rocks of fury.
Air Spells:
Levitation - Control the air currents to float in the air. (Click ground to display "Go Here/glide here/Descend") Dust Storm - create a cloud of sand
Wind Storm - Send a rush of air blowing back opponent.
Tornado - Spin a Vortex launching anyone and anything that gets caught in it’s wake
Chapter V • Teleportation
- Cloud of Smoke - (Color Customizable) Make a grand entrance or Disappear in style by poofing in or out of any room.
{Dark Red} {Emerald Green} {Navy Blue} {Golden-Yellow} {Charcoal}
- Materialize - Dissolve into the Sand and Wind, and reform anywhere else.
- Vanish - Simply fade out of sight.
Chapter VI • Summoning and Conjuring
Summon people, pets, objects those known to them.
Ghosts and other worldly beings to your side.
Grim Reaper - to Bargain with perhaps.
Chapter VII • Transformations
{Via Hand/Wand Magic/Cauldron}
Glamour Spell - Possess the power to temporarily/Perminantly change your own or someone else's, looks {Outfits/Body/facial reconstruction… Till Midnight?
Animal Morphing - Turn self or others into a (controllable) Cat, Dog, Mouse, Goat, Pig, Cow, Frog, Fish.
Occult Swap - Vampires, can turn Humans into Vampires, Werewolves can turn Humans into Werewolves, Sorcerers can turn Humans into anything!
(Respective Packs required for those Occult and Animal transformations)
Chapter VIII • Enchantments
Animation - Give Statues, living qualities, Like gnomes, Knights, BroomStick
Efficiency - reduces Cooking, Crafting, Writing, Gardening time to get those types of jobs done.
Levitation - Grant objects the ability to hover, fly.
Golden Touch - Sounds like a good idea
Protection - A spell to build a barrier, no one can break through. perfect for keeping people, and objects safe.
Entrapping - Making an object an excellent prison for someone.
Loyal Servant - Live to serve, serve to live, till the very end.
Unbreaking - to appliances & fixtures to never break, enchantment can be placed on spells so they may never break. for example a sleeping curse.
Chapter IX • {Working on this Chapter}
Thinking between Mythical Artifacts and another form of magic that isn’t really my taste.
Chapter X • Forbidden Magic
In game I was hoping for kind of like we go out into the worlds and find collectables, Ingredients we go out and find the “Hidden Pages" that we can add to the spell book unlocking the last Chapter, “Forbidden Magic." These Pages were written by the most powerful Sorcerers of Medieval Times, but then they hid them, because this magic was too dangerous. Do you dare put the pieces back together?
Extraction of Hearts - Carefully, Phase your hand into the chest cavity of victim, grabbing hold of the Heart, Finally pluck the heart, like an apple.
Once the Heart is removed, the Victim's personality will start to shift. Slowly not being able to feel, only knowing what they are, Heartless.
Congratulations! you now have a puppet to control, as long as you possess their heart. Careful not to squeeze the Heart too hard! Or go ahead see what happens to your puppet.
(makes voodoo look like child's play)
Resurrection - I have a few ideas on this. Where you have to steal the Grim Reaper's Scythe and use it to create a rift between life and death. the other option was, building a pentagram, and performing a ritual.
Time Travel - (not sure how this one would work)
Ultimately this is what I was hoping for, and I really hope they nailed most of it.
My Mood:
I need teleporting like in TS2, the time freeze spell, the cauldrons etc, everything from Makin Magic, the shops from TS3 and alchemy
I literally cannot wait.
—T
1. goth like clothes and furnishings
2. potions like in the Sims 3- Instant best friend, bars filled, instant love ect.
3. a secret door available right in build; portrait pictures with people whose eyes move, magic mirror
4. spiders, frogs, and lizards as pets. or the hand from the Addams Family movie
5. a new lot trait of being scared. Now that would be cool and useful.
6. Potion shop like in Sims3, but operating like World Adventures where all of them are listed and you buy as much as you want.
7. Maybe alternate housing like cave/rock houses - not as important as the others, but would be different.
8. More dead or gnarly trees, dead bushes ect.
9. I guess being accused of being a witch and being set on fire would be past the T rating, but it would be a cool new death
10. Having the death flower from the Sims3 back so that sims can have it in their backpack again and not die. That way, the sims you want to live in your communities won't die if you put lots of death flowers in their backpacks while the other ones eventually will.
I'm extremely curious to see what this new hood looks like, since the team did such a great job on the vampire hood. Hopefully, it will look mysterious, dark, with secret doors, with portraits of moving sims, and with many neat things that look gloomy and dark.
> Witch/wizard and alchemy skill, along with several new collectibles and some darker build/buy stuff, are probably a sure bet. A new world would be nice, especially if it had a darker touch.
> Unfortunately, I am a bit skeptical about a wider selection of supernaturals as it's tagged as only GP, not EP. Fairies, maybe, as they are more magical. Werewolves, I am not sure (and they are the only creature I really want) with just a GP.
Omg, alchemy skill was my all time favorite! I do hope the add alchemy and a cauldron! please, let's get a cauldron!
What I expect is a magic world given the tittle "Realm"...
I'm hoping for a Hogsmead type village and maybe a fantasy/spooky fair with 🐸🐸🐸🐸 fortune telling and magic ball readings surrounded by an enchanted Forrest at the edge of a mountain filled with magical beings like dragons.
There is some things i disagree on so just gonna say those first:
If you wanted gloomy dark and gothic, dead bushes and gnarly trees we already have that in vampire pack?
I really do not want forgotten hollow pt2 for witches because there is so much more than having same theme x2
like don't get me wrong i do love gothic furniture too but I don't think gothic should be main theme at all with this pack
since they already did it for other occult pack and it be too much repeat
(in terms of cas though they should add darker things to it obviously
since witch clothes should be part of it and there needs to be several styles for those)
Another thing is I'd want more unique spells and potions than that
because if they were just doing that I could as well get a mod
it doesn't really add anything new to the game to play with if its about friendships and needs fiddling and mood adding
things I do agree with would be however:
those pet objects but only if it does not snatch from other features
( I'd like dragons so if there is complex of just doing one of these well... dragons)
Witch shops to get witchy things could work similarily to makin' magic ones though those were fun
maybe some witchy carts too i think it be cute to have those around + id like if we could work in them too
secret doors + moving portraits would be great add
we already have some wall decor that has moving things on it so it should not be a reach
and well secret doors are always a good thing for any old house full of occults
+ magic mirror is a must since it was always part of magic packs id certainly be confused if it was not there
and not sure what to think of cave houses I think my reaction to those would change depending on if there is other occult than just witch
since I don't really see them living in caves and I don't want it to get too confused trying to do things that do not relate to pack
I think 2 ways to do this however would be add a lot inside cave (like how there is grotto but one that is residental
and on other hand if cave/rock things worked like tents i could have serious use for them (could make lowkey village out of those )
new lot traits hmm? obviously like in vamp pack those ones but for witches be nice add
and I don't mind having like evil and good place reaction kind of thing like if they add fairies be like ''magic in the air'' in good way sims be happy there and if evil one theyd get really scared if they not witch and evil magic would go well there
also don't we already have death flower? it just works bit diff i think
and I don't think they'd ever allow witch hunt as it is obvious murder of sim
but also hey modders i just met you and this is crazy here is idea so use it maybe
= id love that in my game just EA doesn't
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I know we won't get much info about the pack at this moment but it would be nice if the devs could at least let us know if it is just witches or also another occult. Just answer this one question please. I can wait for the rest of the details of this pack.
yeah just tell us number of occults at least
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