Can someone tell me what the max population is in a world? I have 31 families in SV but only a few of them are "families" with parents and children, the rest are one or two sims per family. I'd like to know how many more I can add to my little population. (I want to have a few of every kind - human, supernatural, etc.)
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I have a game going in Sunset Valley with mostly the original sims plus some additions, and I have an older, larger game in Riverview with lots of sims added. My PC runs a lot more sluggish in Riverview. The next time I open the game, I'll see if I can check the population numbers in both saves.
Where are we going, and why am I in this hand basket?!
The most annoying thing for me is kids trying to get into school. I found the way to fix that was to add about 4 new schools before adding the Sims. I tried allocating each child to a school after adding new schools in the middle of a game but it never really worked for me. My town population at the time was around 300 and there were a lot of children and teens. When they couldn't get into school they got scolded and in the end I had to get a mod to put a stop to the constant scolding too.
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
Where are we going, and why am I in this hand basket?!
One thing that intrigues me, do homeless townies count towards the town limit? Not the families part of the world, but all those homeless vagrant types? You'd think they probably would. If they do, then when checking stats with master controller, my population is way in excess of 100. But I'm never sure whether to include them.
Under EA standard, the max number of sims depends on the world being played. They range from 100 to I think as high as 180. What I've never been able to figure out is if that means resident sims only of if the number includes all sims in town (e.g., homeless NPCs). When the max is reached, the game will start moving sims out of town for you and without your permission (also called emigration or culling). Problem is that this mechanism gets triggered far too easily when the town isn't really full yet and after a while players find themselves playing in an almost empty world.
Under NRaas StoryProgression, the calculation is based on resident sim population only. By default, the cap is 150 but that can be set on a per world/game basis with an SP option. NRaas > SP > General Options > Options:Sims > Maximum Residents. When the max is reached or exceeded, no one gets emigrated out or culled, but no inactives will get pregnant or adopt on their own and there will be no more immigration of new sims until the resident population falls below the cap again. Players can still direct their own sims to Try for Baby, adopt, etc. and they can still bring new sims into town by way of other means such as CAH and by using MasterController commands.
The easiest way, with NRaas mods, to get a reading on the current resident population is on City Hall or an in-game computer, NRaas > MC > Demographics > Population > "X" to dismiss the filter. The number of Service Sims and other homeless reported there doesn't really matter unless you are seeing something absurd like numbers approaching or over 1,000.
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I just tried something different, though. On the filter screen I selected "home world" and it brought up a screen that says the following:
UI/Caption/Global/WorldName/EP01:Riverview - 337
UI/Caption/Global/WorldName/EP01:University - 010
@Igazor Am I correct in assuming that second number represents Uni tourists in my town?
Where are we going, and why am I in this hand basket?!
I was using Master Controller. But I do recall packing up over 300 Sims of my own and moving them into a town. I eventually decided to use the feature provided by Traveler mod to spread them out over several worlds in the same game.
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
62 households
161 residents
99 service sims
1 homeless
10 tourists
In that first number, 337, it was counting everyone. Ghosts, service sims, role sims, and the standard household population.
Where are we going, and why am I in this hand basket?!
I did have the figure of 180 in my mind, thought I had seen it somewhere. Completely forget about my family's pets though. I will have to remember to add them in.
That's the significant number as far as NRaas SP is concerned, 161 residents. You should see some of the goofy total numbers I get inside the filters with the other ways to count sims, sometimes well into the thousands because of my 15 Traveler connected worlds. Those don't always confine the report to the homeworld actually being played. And if you have a few hundred temporary resort workers even locally before Overwatch and ErrorTrap do their thing to clean them up, you can get nonsensical numbers for homeless as well. Demographics > Population, X to dismiss the filter, doesn't report on all of those other sims.
NRaas has moved!
Our new site is at http://nraas.net
Where are we going, and why am I in this hand basket?!
In my Sunset Valley game, I have:
38 households
98 residents
91 service sims
5 homeless
0 tourists
As I said, this game runs much better for me even though I've actually played it longer than my game in Riverview, 32 weeks vs. 28. But I have aging extended past the longest ages allowed in the game.
Where are we going, and why am I in this hand basket?!
The problem with the EA standard system is that hundreds of unnecessary homeless NPCs tend to get spawned behind the scenes without necessarily getting cleaned up and those it seems might be counted toward the total. This can cause the calculation to produce bad results and the game gets stuck trying to do a ridiculous amount of emergency "culling" in order to preserve gameplay when it doesn't really need to.
For mod users, with NRaas StoryProgression for the population cap and MasterController's Demographics>Population to get a reading then no, homeless are not part of the resident count. Deceased sims with their remains in or tied to graves, urns, or a Mausoleum are not counted either as they do not have regular households. "Playable Ghosts" with households of their own would be counted, as for them being a ghost is merely an occult state.
NRaas has moved!
Our new site is at http://nraas.net