This may be an idea thats been tried before, but I wonder how it could be implemented into Sims 4. It could be part of the personality traits where you can pick things a Sim is obsessed about, or something they have a phobia of. Example, an unnatural fear of grilled cheese. Or are so obsessed with taking showers, that they take much longer to bathe than a normal sim. Any ideas on this?
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“Instead of putting players in the role of Luke Skywalker, or Frodo Baggins, I'd rather put them in the role of George Lucas.”Will Wright.
I'm not sure if it could be stand alone, or more that it would compliment parts of the game that already exists. Maybe add new things to aspirations in some form. It could give a level of difficulty to building skills. Maybe it could make an opportunity to make a therapist career and you have patients that need to work on their phobias or obsessions.
It might be able to create a challenging gameplay. What do you think of this?
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Hmm... I see how that could work and be quite fun.
“Instead of putting players in the role of Luke Skywalker, or Frodo Baggins, I'd rather put them in the role of George Lucas.”Will Wright.
I also think that instead of obsessions (because honestly Sims are already pretty obsessed with certain things depending on their traits) it would be fun to have the Sims Medieval Fatal Flaw make a return. If you never played that game, fatal flaws were a separate thing from traits and included stuff like being a drunkard, hubris, gambling addiction.. Basically stuff that was a Sim's vice. I guess maybe stuff like that is too realistic for the people who want the game to be happy land all the time, but I like my game to have some darker aspects.
“Instead of putting players in the role of Luke Skywalker, or Frodo Baggins, I'd rather put them in the role of George Lucas.”Will Wright.
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What about a fear of using toilets on public lots. Actually, now that I think of it, public toilets are scary lol.
Yea, whimsical. I like that. Sims is always light hearted, and should keep that tone. Good example about the mascot thing...
Yeah, I think it was Freetime. And they had them in TS1 as well. I liked them, but it bothered me that the interest level would go down so fast and it became a chore to constantly maintain it. Rather than fluctuating interests, I'd rather be able to set interests when making a sim in CAS, and then that would only change if I did it manually.