Forum Announcement, Click Here to Read More From EA_Cade.

Important Info for Mafia Game Hosts

MarvelissaMarvelissa Posts: 9,456 Member
edited November 2014 in The Sims 3 Store Gifting
Basic Setup Tips

-Be careful that your setup is not breakable.
If most or all of the roles are unique, and listed publicly (open setup), it is likely breakable for the town by massclaim. Replace some with VTs (if they are named ones, do not list the names publicly! doing that would fix nothing) and/or make it a closed setup.
-Make sure both sides have a decent chance of winning.
-If your game is based on some sort of theme, and you have given “good” character names to Town roles and “bad/villain” character names to Mafia/nontown roles, tell the Mafia some names of “good” characters not attached to actual roles in the game. These are called fakeclaims, and are so the Town cannot find the Mafia by massclaiming all of their characters. Don't give the Mafia only obscure names, either. The Town should not be able to use the flavor to guess who the Mafia is.
Another option is to assign characters independent of alignment. In this case, fakeclaims are generally not needed.

Types of Setups

In an open setup, all roles are listed publicly at the start of the game.
In a closed setup, the roles are not publicly listed.
In a semi-open setup, possible roles are shown, but exactly which ones are included is not.

Resolving Night Actions

Action Resolution Order/When Actions Interact or Conflict-
Actions should never be resolved based on real time.
You should use Natural Action Resolution.
http://wiki.mafiascum.net/index.php?title=NAR
If a roleblocker is blocked, the actions should resolve simultaneously - i.e. the blocked roleblocker should not be able to do anything but block, but their block should still go through.
If two roleblockers block each other, it should take place simultaneously. Both should be unable to perform any actions aside from the roleblock.
If two players kill each other, the kills happen simultaneously.
If a player kills a player who is killing another player, the killed player's kill stil goes through.

When Players Are Roleblocked-
You should not tell players if they are roleblocked, unless they would otherwise receive a result. If they would normally receive some sort of result (i.e. Cop, Tracker, Watcher...), they should be told “No Result.” If it would otherwise be blatantly clear to them that their action failed (in the case of a Neighborizer), you should tell them that the action failed. Otherwise, they should not be informed at all.

Lynches and Deadlines
The most common way we handle deadlines is by plurality lynch - the person with the most votes is lynched. There are a few ways to break ties. One way is to randomize which of the tied players is lynched, which I do not recommend. A more objective method is to lynch the person who has had that many votes longer.
Mafia Stats:
Games Played: 59 | Wins: 31 | Losses: 27 | Draws: 1
Scum: 14 | Town: 40 | Third: 5
Scum Wins: 5 | Town Wins: 25 | Third Party Wins: 1
Alive: 18 | Nightkilled: 16 | Lynched: 18 | Endgamed: 3 | Other: 5

Comments

  • Options
    MarvelissaMarvelissa Posts: 9,456 Member
    Extra~
    Mafia Stats:
    Games Played: 59 | Wins: 31 | Losses: 27 | Draws: 1
    Scum: 14 | Town: 40 | Third: 5
    Scum Wins: 5 | Town Wins: 25 | Third Party Wins: 1
    Alive: 18 | Nightkilled: 16 | Lynched: 18 | Endgamed: 3 | Other: 5
  • Options
    MarvelissaMarvelissa Posts: 9,456 Member
    Extra~
    Mafia Stats:
    Games Played: 59 | Wins: 31 | Losses: 27 | Draws: 1
    Scum: 14 | Town: 40 | Third: 5
    Scum Wins: 5 | Town Wins: 25 | Third Party Wins: 1
    Alive: 18 | Nightkilled: 16 | Lynched: 18 | Endgamed: 3 | Other: 5
  • Options
    MarvelissaMarvelissa Posts: 9,456 Member
    Extra~
    Mafia Stats:
    Games Played: 59 | Wins: 31 | Losses: 27 | Draws: 1
    Scum: 14 | Town: 40 | Third: 5
    Scum Wins: 5 | Town Wins: 25 | Third Party Wins: 1
    Alive: 18 | Nightkilled: 16 | Lynched: 18 | Endgamed: 3 | Other: 5
  • Options
    MarvelissaMarvelissa Posts: 9,456 Member
    edited November 2014
    And one more~
    Mafia Stats:
    Games Played: 59 | Wins: 31 | Losses: 27 | Draws: 1
    Scum: 14 | Town: 40 | Third: 5
    Scum Wins: 5 | Town Wins: 25 | Third Party Wins: 1
    Alive: 18 | Nightkilled: 16 | Lynched: 18 | Endgamed: 3 | Other: 5
  • Options
    SkeldaSkelda Posts: 15,303 Member
    Looks good Lissa! Thanks.
  • Options
    ShannenShannen Posts: 2,811 Member
    Thankyou Lissa <3
  • Options
    KleineMuffKleineMuff Posts: 12,578 Member
    Good job Lissa! :)
    Please call me Caro :)
    My Sims 3 Page | My Studio | Check out my Sims 3 Let's Play
    Play mafia with us: www.ultimatemafia.boards.net

  • Options
    SheldonlySheldonly Posts: 6,103 Member
    -If your game is based on some sort of theme, and you have given “good” character names to Town roles and “bad/villain” character names to Mafia/nontown roles, tell the Mafia some names of “good” characters not attached to actual roles in the game. These are called fakeclaims, and are so the Town cannot find the Mafia by massclaiming all of their characters. Don't give the Mafia only obscure names, either. The Town should not be able to use the flavor to guess who the Mafia is.

    I don't agree with this. It's almost as if the host is helping mafia. The players can safely fake claim without the host helping them. The host doesn't need to involve themselves with helping the mafia fake claim, and besides, in an actual game, the host does not confirm or deny character roles. The best way to solve this is to not post what specific characters are in a game at all, therefore mafia can fakeclaim on there own without the help of a host.
    Day starts are like "We live in a happy town, everything is fine but we'd rather lynch someone just in case!"
    - Caro the Magnificent

    An Introduction to Mafia

    Mafia Stats
    Games Played: 51 ||Games Won: 31
    Mafia: 4 ||Third: 7 ||Town: 39 ||Alien: 1
    NK: 19 ||Lynched: 7 ||Alive: 25

  • Options
    MarvelissaMarvelissa Posts: 9,456 Member
    Not really. The mafia won't know which characters are already in the game, so in such a setup, without fakeclaims, picking what is safe to fakeclaim would be basically guesswork, which I don't like. There are only so many characters in a theme, usually.
    Mafia Stats:
    Games Played: 59 | Wins: 31 | Losses: 27 | Draws: 1
    Scum: 14 | Town: 40 | Third: 5
    Scum Wins: 5 | Town Wins: 25 | Third Party Wins: 1
    Alive: 18 | Nightkilled: 16 | Lynched: 18 | Endgamed: 3 | Other: 5
  • Options
    x_MG_xx_MG_x Posts: 21,308 Member
    Good work Lissa.

    Also, wondering if you can give us a good estimate on how many mafia people should there be in games of different numbers of players (like 10 having 2 mafia, 12 having 3 mafia, 16 having 4 mafia, etc.)
    BTW, call me Jake.
  • Options
    SheldonlySheldonly Posts: 6,103 Member
    edited November 2014
    Marvelissa wrote: »
    Not really. The mafia won't know which characters are already in the game, so in such a setup, without fakeclaims, picking what is safe to fakeclaim would be basically guesswork, which I don't like. There are only so many characters in a theme, usually.

    It feels like mod-helping when you tell them who to fakeclaim. :/

    Half the reason fakeclaiming is so risky is because you don't know who or what are in the game, so by telling them that these characters/roles are not in the game, you are giving them an unfair advantage.
    Day starts are like "We live in a happy town, everything is fine but we'd rather lynch someone just in case!"
    - Caro the Magnificent

    An Introduction to Mafia

    Mafia Stats
    Games Played: 51 ||Games Won: 31
    Mafia: 4 ||Third: 7 ||Town: 39 ||Alien: 1
    NK: 19 ||Lynched: 7 ||Alive: 25

  • Options
    MarvelissaMarvelissa Posts: 9,456 Member
    edited November 2014
    Sure thing Jake.

    I'd say roughly:
    2 Mafia for 7-11 players
    3 Mafia for 12-15 players
    4 Mafia for 16+ players

    These are loose guidelines assuming an average amount of power on both sides.

    For example, if you have a number of players on the highest end of a range (i.e. 11, 15) but a lot of town power, adding one more mafia might be better.

    It kind of depends on how many PRs there are. This is just approximate.
    Post edited by Marvelissa on
    Mafia Stats:
    Games Played: 59 | Wins: 31 | Losses: 27 | Draws: 1
    Scum: 14 | Town: 40 | Third: 5
    Scum Wins: 5 | Town Wins: 25 | Third Party Wins: 1
    Alive: 18 | Nightkilled: 16 | Lynched: 18 | Endgamed: 3 | Other: 5
  • Options
    MarvelissaMarvelissa Posts: 9,456 Member
    Renee, if you don't do that, the town can just massclaim and possibly break the setup.
    I personally don't give role fakeclaims, just characters. They can easily claim VT if they don't want to risk a role fakeclaim, but there's no such equivalent for characters.

    For example, here is what I sent to the AiW mafia:
    Hello mafia of Wonderland.

    You are:

    CM - Stayne, Mafia Roleblocker

    Awelle - Red Queen, Mafia Godfather

    Nerdy - Jabberbabywocky, Mafia Role Cop

    You also have a traitor somewhere in the game, helping you.

    You know that these characters:
    Mad Hatter
    Duchess
    Bill the Lizard
    are not in the game and safe for you to claim.
    Mafia Stats:
    Games Played: 59 | Wins: 31 | Losses: 27 | Draws: 1
    Scum: 14 | Town: 40 | Third: 5
    Scum Wins: 5 | Town Wins: 25 | Third Party Wins: 1
    Alive: 18 | Nightkilled: 16 | Lynched: 18 | Endgamed: 3 | Other: 5
  • Options
    SheldonlySheldonly Posts: 6,103 Member
    Marvelissa wrote: »
    Renee, if you don't do that, the town can just massclaim and possibly break the setup.
    I personally don't give role fakeclaims, just characters. They can easily claim VT if they don't want to risk a role fakeclaim, but there's no such equivalent for characters.

    For example, here is what I sent to the AiW mafia:
    Hello mafia of Wonderland.

    You are:

    CM - Stayne, Mafia Roleblocker

    Awelle - Red Queen, Mafia Godfather

    Nerdy - Jabberbabywocky, Mafia Role Cop

    You also have a traitor somewhere in the game, helping you.

    You know that these characters:
    Mad Hatter
    Duchess
    Bill the Lizard
    are not in the game and safe for you to claim.

    I don't think so. I mean, I give a huge list of characters that are in the game and none of my games have broken. I have NEVER given mafia an information of what characters are in the game. Fakeclaiming is risky and shouldn't be a safe option for mafia. But maybe it's just personal opinion. I would rather do it the way I have always done it because my games are never broken.
    Day starts are like "We live in a happy town, everything is fine but we'd rather lynch someone just in case!"
    - Caro the Magnificent

    An Introduction to Mafia

    Mafia Stats
    Games Played: 51 ||Games Won: 31
    Mafia: 4 ||Third: 7 ||Town: 39 ||Alien: 1
    NK: 19 ||Lynched: 7 ||Alive: 25

  • Options
    IdontrcallIdontrcall Posts: 19,349 Member
    I love your list, Lissa. Very good job. I agree with Renee about the fakeclaims, though. As a host, I probably wouldn't tell my mafia names to fake claim. Let them come up with their own. It was that way in Nana's Fairy Tale game! That was a bunch of fun figuring out fake claiming fairy tale characters (Tiger Lily, anyone?).

    But I guess the host can determine how they want to handle that on their own.
    Check out my cooking Youtube channel: Living with Leigh
  • Options
    MarvelissaMarvelissa Posts: 9,456 Member
    If there is a huge list of possible characters, it is kind of different. Not giving fakeclaims might work alright then. (Though I probably would give them anyway, personally)

    But if there is somewhat of a more limited range, fakeclaims are important.

    I suppose it is probably somewhat a matter of personal opinion, yeah. I think a good test is to consider what will happen if the town decides to, for example, massclaim their characters D1.
    Mafia Stats:
    Games Played: 59 | Wins: 31 | Losses: 27 | Draws: 1
    Scum: 14 | Town: 40 | Third: 5
    Scum Wins: 5 | Town Wins: 25 | Third Party Wins: 1
    Alive: 18 | Nightkilled: 16 | Lynched: 18 | Endgamed: 3 | Other: 5
  • Options
    MarvelissaMarvelissa Posts: 9,456 Member
    edited November 2014
    (To consider if the mafia can feasibly come up with characters they can claim safely in that situation, in particular.)
    Mafia Stats:
    Games Played: 59 | Wins: 31 | Losses: 27 | Draws: 1
    Scum: 14 | Town: 40 | Third: 5
    Scum Wins: 5 | Town Wins: 25 | Third Party Wins: 1
    Alive: 18 | Nightkilled: 16 | Lynched: 18 | Endgamed: 3 | Other: 5
  • Options
    MarvelissaMarvelissa Posts: 9,456 Member
    edited November 2014
    If there's only so many characters, I don't want their claiming safely just being a guessing game about what characters I actually used. XD
    Mafia Stats:
    Games Played: 59 | Wins: 31 | Losses: 27 | Draws: 1
    Scum: 14 | Town: 40 | Third: 5
    Scum Wins: 5 | Town Wins: 25 | Third Party Wins: 1
    Alive: 18 | Nightkilled: 16 | Lynched: 18 | Endgamed: 3 | Other: 5
  • Options
    x_MG_xx_MG_x Posts: 21,308 Member
    In my opinion, it's better to be safe than sorry. I never ever want to repeat the events of first round of the OUAT mafia where the game was easily broken due to mass claiming.
    BTW, call me Jake.
  • Options
    KatieeeeKatieeee Posts: 16,995 Member
    Marvelissa wrote: »
    I suppose it is probably somewhat a matter of personal opinion, yeah. I think a good test is to consider what will happen if the town decides to, for example, massclaim their characters D1.

    lolz. If the town ever did that in my game, I would re-roll everyones roles and take character names away from them.
    Mafia stats
    Played: 255 | Won: 221 | Lost: 34
    Town: 100 | Mafia: 150 | Third: 5
    Town Win: 86| Mafia Win: 131 | Third Win: 4
    Alive: 65 | Lynched: 99 | Nk: 91 |

    Come play Mafia with us: http://ultimatemafia.boards.net/
  • Options
    MarvelissaMarvelissa Posts: 9,456 Member
    You can't exactly do that in a closed setup though
    Mafia Stats:
    Games Played: 59 | Wins: 31 | Losses: 27 | Draws: 1
    Scum: 14 | Town: 40 | Third: 5
    Scum Wins: 5 | Town Wins: 25 | Third Party Wins: 1
    Alive: 18 | Nightkilled: 16 | Lynched: 18 | Endgamed: 3 | Other: 5
  • Options
    thesims3boythesims3boy Posts: 18,046 Member
    Marvelissa wrote: »
    You can't exactly do that in a closed setup though

    I can do anything I set my heart to, thank you very much.
  • Options
    KatieeeeKatieeee Posts: 16,995 Member
    Marvelissa wrote: »
    You can't exactly do that in a closed setup though

    You can if the town ruins your game. Just make up new 🐸🐸🐸🐸.

    It totally depends on how fun the town wants to be, imo.

    I hosted a game where everyone had a specific character with a specific role attached and no one mass claimed or ruined it or anything like that.

    I think having an extra long list of vts would be the best, then their is still a chance of your fakeclaim backfiring, Vs having an easy out
    Mafia stats
    Played: 255 | Won: 221 | Lost: 34
    Town: 100 | Mafia: 150 | Third: 5
    Town Win: 86| Mafia Win: 131 | Third Win: 4
    Alive: 65 | Lynched: 99 | Nk: 91 |

    Come play Mafia with us: http://ultimatemafia.boards.net/
  • Options
    SkeldaSkelda Posts: 15,303 Member
    I am with Lissa in this one. I always either give the Mafia fakeclaims or make their actual roles ones that aren't obviously afia. Losing because you guessed wrong isn't fun.
Sign In or Register to comment.
Return to top