I know this probably won't appear until they implement the graveyard or something but I think the frightened emotion would be great! Because being frightened is a feeling and a emotion right? so I think this type of emotion would be awesome and a good trait to go with it would be the returning "coward " trait.
Another Emotion I would like to see is the fearless emotion, now I know the fearless and confident emotion might have similarities but I think its different enough to have its on emotion slot and being fearless/brave may have some benefits for future EP's, like an "world adventure" type of EP and great trait to go with it is one my favorite traits,the brave trait.
So thats all I got, what do you think of these ideas?
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The only other emotion I can think of is jealousy, but we already have sims reacting with anger, sadness, and embarrassment when they catch people cheating (when the reaction works anyway), so I don't know if it would be necessary.
Just today a fire started in my sims house (first fire ^.^ ) and all the children freaked out and ran away. The animation looked afraid but they were just "very tense". I don't think that fit very well. However, single mom got out an extinguisher and put out the fire. After she put out the fire she ended up confident and the kids tense for another day.
Personally, I don't think fearless needs to be an emotion though. Maybe as a trait like brave? However, I don't think we should describe any emotional state as the absence of another emotion. For example if fearless were an emotion it would technically apply all the time your sim isn't afraid. I really think confident works well for someone feeling like they don't need to be concerned they will be fine/succeed (opposite of afraid?).
or a Yandere trait
the overbearing love that borders on the psychologically homocidal tendercies upon the person they love
and moreso on others who tries to get close to the person.
I think Yanderes are quite attractive at times >//u//>
What I like about the fear suggestion is fear is a base primal emotion that is not necessarily accompanied by anything else. So we aren't losing other reactions/emotions to fear.
Also, children scared of the dark and monsters under their beds.
Mischievous - Basically a product being a jerk used to fuel evil sims that isnt positive like playful or unwanted like anger and more like happy for nasty folks. Teenagers should get this randomly to simulate mood swings. It should provide a performance boost when going to an evil type work.
Sick - You're sick basically. A strong emotion that will overpower anything else. Left untreated can lead to death by sickness.
Drun... I mean Juiced Up - Getting by spending too much time at the bar. Will simulate and open up interactions for extremes of different emotions. Flirty become very flirty, anger becomes very angry, playful becomes very playful. Not recommended going to work under this state. Also death by getting too juiced up.
http://forums.thesims.com/en_US/discussion/758083/petition-to-add-optional-co-op-feature-to-ts4-122-372-signatures/p1
* Confused, perhaps a second 'Frustrated' tier too.