Henford is so beautiful. The chickens & bunnies are too funny & they can be useful. The cow & Llama are very handy. The CAS is beautifully historic. The gameplay is also wonderfully historic.
As well as, Cottage Living goes way perfectly with Get Together, Seasons, Eco Living &
Outdoor Retreat.😍🥰
It's a super great pack, adding s much! Seeing your avatar I'm 110% sure you will like it (but there are only cows, llamas and chicken as farm animals, plus foxes, rabbits and birds in the wild).
I play some farmers, but also a palace, a paranormal house, a simple apple tree cottage and a few small cottages more for artists than farmers. I find the farm aspects more fun if focusing on those tasks (have a milk farm OR a chicken farm), but the world is a very nice scenery for most country side households. And - having just a kitchen coop to provide your house with fresh eggs is not really hard work - you can still tend to a regular career etc. Canning is a new feature, goes perfect with retail or street sales table, but also makes for improved/increased ingredient.
One less obvious feature is the improved recipes, now allowing you to "live simple" meaning you can not cook just anything but need to have the ingredients. This is optional, you can still cook like before, but recipes are still more logical. I love the improved focus on food, and it is not restricted to the new world.
Lots of new mushrooms, fun especially if you play someone on the magic side.
I like BB/CAS, too. I'd get the pack right away, LOL
I like the chickens for the small footprint, ordering groceries, and the Simple Living lot trait. I wasn’t impressed with the CAS items, buy mode items, or world tbh.
It's a great pack. Everything about it. Great world, build/buy, gameplay additions. CAS okay. I don't care about that stuff as much. I pick out my Sims clothes when they age up and never change them again. So I'm happy with a few good things.
I use the "simple living" lot trait on every lot my Sims live on, so they have to grocery shop (if they don't have a large garden and chickens).
The world in a cottage living is great. You can do much more than farms with it. I think the upper lots by the waterfall is the best place for a witches ( or spell casters ) house, even better than Glimmerbrook , because it’s more of a secluded area. I love the simple living lot trait, most of my households use it, now they need to add a simple clothing trait in a pack. The pub there serves different foods, than the regular bars, and I especially like the way they made the chickens. I do have one farmer, but you don’t have to be a farmer.
I often use the scarecrow and birds in other worlds. Children with high levels of mental skill can garden but cannot spray bugs.
Every pack and kit has something that I find essential to my gameplay. The packs that I was most uninterested in initially have become my favorites, often because of the extreme contrast to the gameplay offered in the packs that I was immediately drawn to.
I have always wanted farming in sims 4 as I played farmers in Sims 3. Plus it was always a dream of mine to own a small farm. I love Cottage Living with the animals, canning, and everything else that came with it! I wanted a very rural area for my sims to live and Henford fits that so well! It is also a great place for a game in the past and/or occults to live in. Farming fits well with family play as all members of a family pitch in when they live on farm. The interactions with toddlers and children with the animals are adorable! I love the knitting and now we also have counted cross stitch with this pack. I also have a small farming community in the upper lots of Brindleton Bay. You can have farms in any world. Works well with Eco Living too as I use the windmills and water collectors to save money. Like @Katofhyrule12 I also use the bunnies, birds and foxes in other worlds, mostly on my farm and park lots. I highly recommend this pack!
The bar in Cottage Living has a much larger and unique menu than any other pack. Werewolves added a few basic items, especially meat meals. I have not noticed unique or expanded bar foods in any of the other packs.
Well I did it. I now own Cottage Living, It is a little hard to get started, I do not know what lot to pick for my first start, any Ideas. I know there is a empty one. I don't know if it is good to kick anyone out and buy their lot.
Well I did it. I now own Cottage Living, It is a little hard to get started, I do not know what lot to pick for my first start, any Ideas. I know there is a empty one. I don't know if it is good to kick anyone out and buy their lot or not, or if it will ruin my game.
Actually, that's the fun part of getting a new world. I always delete most of the playable townies. Also, it's so fun to make the world the way you want it. Well to a point, that is.
I think the only premades you should not delete are those with a story riven purpose, like the bar owner, the guy living on a "secret" lot in the mid hood, and the ladies running those shops. But they don't occupy any house that you can make use of, so there's not really any good reason to get rid of them - at least not right away
My advise would be to start slowly, because it quickly gets overwhelming if you jump right at a farm with all sorts of animals + crops. There would not be time for anything but tending those animals. You will need to build relation with animals to max the outcome, can't be done if you spend all day on cleaning sheds o, start with just one sort of animal...
I started with Cordelia's Secret Cottage. It's beautiful, small and cozy. The perfect lot to start with.
Welcome back to the Sims 4. 😊
ETA: You probably don't want to kick out the Scott family as they own the pub.
I did kick them out. Their fault if they hog the only 64x64 lot. But the pub will still work if they are moved out. There might be some one else working in the pub. It depends on what you find more important : the npc's with lore or a big lot to build on.
I always kick Sims out and bulldoze or move (community) lots. It's the first thing I do when we get a new world. The only ones I leave alone are the special lots that can't really be changed (which I hate).
I never start with a new home in the new world. I start out visiting or vacationing in the new world, and I start including the new build/buy items in my already established homes.
I recently started playing with cottage living again. My stay at home mum with an infant daughter is growing crops and has a few chickens. Now I need to figure out how to get the biggest size crops for the aspiration. The Simple Living lot challenge is also great for more realism. This family is still living in brindleton bay and visit Henford if they need to. I did add the bunny stump and birds tree to the lot to experience wild animals in brindleton.
I think the only premades you should not delete are those with a story riven purpose, like the bar owner, the guy living on a "secret" lot in the mid hood, and the ladies running those shops. But they don't occupy any house that you can make use of, so there's not really any good reason to get rid of them - at least not right away
My advise would be to start slowly, because it quickly gets overwhelming if you jump right at a farm with all sorts of animals + crops. There would not be time for anything but tending those animals. You will need to build relation with animals to max the outcome, can't be done if you spend all day on cleaning sheds o, start with just one sort of animal...
Yeah, I suggest starting with chickens if you do decide to have farm animals.
Well I did it. I now own Cottage Living, It is a little hard to get started, I do not know what lot to pick for my first start, any Ideas. I know there is a empty one. I don't know if it is good to kick anyone out and buy their lot or not, or if it will ruin my game.
My Hogwarts scenario is still on the back-burner, but Henford makes a great location for it.
Comments
As well as, Cottage Living goes way perfectly with Get Together, Seasons, Eco Living &
Outdoor Retreat.😍🥰
And no, you don’t need to have a farm.
A couple of guides.
https://sims.fandom.com/wiki/The_Sims_4:_Cottage_Living
https://www.carls-sims-4-guide.com/expansionpacks/cottageliving/
And the positive thoughts discussion thread.
https://forums.thesims.com/en_US/discussion/990700/cottage-living-positive-thoughts-thread/p1
I play some farmers, but also a palace, a paranormal house, a simple apple tree cottage and a few small cottages more for artists than farmers. I find the farm aspects more fun if focusing on those tasks (have a milk farm OR a chicken farm), but the world is a very nice scenery for most country side households. And - having just a kitchen coop to provide your house with fresh eggs is not really hard work - you can still tend to a regular career etc. Canning is a new feature, goes perfect with retail or street sales table, but also makes for improved/increased ingredient.
One less obvious feature is the improved recipes, now allowing you to "live simple" meaning you can not cook just anything but need to have the ingredients. This is optional, you can still cook like before, but recipes are still more logical. I love the improved focus on food, and it is not restricted to the new world.
Lots of new mushrooms, fun especially if you play someone on the magic side.
I like BB/CAS, too. I'd get the pack right away, LOL
https://www.youtube.com/live/lGnkwx_e8eo?feature=share
@Flikka_Flikka is there a bug report for that?
ETA: Found a bug report that says fixed. If you're still having the problem you may want to start a new report.
https://answers.ea.com/t5/Bug-Reports/FIXED-Game-creating-tons-empty-households-Save-game-bloat-Insane/td-p/10543014
I use the "simple living" lot trait on every lot my Sims live on, so they have to grocery shop (if they don't have a large garden and chickens).
Every pack and kit has something that I find essential to my gameplay. The packs that I was most uninterested in initially have become my favorites, often because of the extreme contrast to the gameplay offered in the packs that I was immediately drawn to.
My advise would be to start slowly, because it quickly gets overwhelming if you jump right at a farm with all sorts of animals + crops. There would not be time for anything but tending those animals. You will need to build relation with animals to max the outcome, can't be done if you spend all day on cleaning sheds o, start with just one sort of animal...
Welcome back to the Sims 4. 😊
ETA: You probably don't want to kick out the Scott family as they own the pub.
I did kick them out. Their fault if they hog the only 64x64 lot. But the pub will still work if they are moved out. There might be some one else working in the pub. It depends on what you find more important : the npc's with lore or a big lot to build on.
Here they are visiting Henford.
Yeah, I suggest starting with chickens if you do decide to have farm animals.
My Hogwarts scenario is still on the back-burner, but Henford makes a great location for it.