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  • Seems like a good time to leave this one here. Be well, my fellow travelers. :heart: https://www.youtube.com/watch?v=kpC69qIe02E
  • I'm not a community, so I can't answer for everyone else, but I as a player have already given up new content for an extended period of time. It would be nice to eventually get something substantial in return for that patience, but at this point I'm not very hopeful. But that's ok, I guess. I do have other games to play.
  • I never counted. It varies among my many different saves, but I know that bars are most numerous on average. A few of those are really bowling/gaming centers, though. Gym/Spa type places are probably next highest overall. After that probably comes nightclubs (some are bowling alleys). I don't delete any of the parks that…
  • You can't make a custom station (unless there's a mod for it; I don't know if there are any) but you can add custom tracks to any or all of the existing stations. It's not the same as a new station, but it's better than nothing. I use a lot of custom tracks, myself. However, it's probably only particularly useful to people…
  • I'm a lot better at renovations than building from nothing, but generally I'm satisfied whenever I have as much time as my ridiculously picky buildy self allows for my more practical self to actually do the work. I enjoy building but really don't have as much time for it as I'd like. Most often I build only when I can't…
  • I have a number of saves, most of which I use for exploring, testing, and/or developing story ideas. Sometimes I play out some of the parts of a larger story in separate saves and then import the characters (and their homes, if it's important enough to their stories) into another save (where the main story resides). Some…
  • Oh, I was actually agreeing with you and also expressing my personal take on it. I apologize if my own words were unclear. :blush:
  • I think you're probably right. The wording could maybe have been a bit better, but it's not entirely unclear. I read it as saying that although the entire sexual orientation system can't be turned off, its features don't have to be used if one doesn't want to use them. I find it difficult to read any other meaning in it. I…
  • I guess that must be Hairy Poppins. :open_mouth:
  • Apparently Euclides isn't worried about dying. He's been dead already, so I guess he fancies himself used to it. :lol: And here's something I hadn't thought of before. It seems that multitasking won't save a sim from napping while watching a boring movie. Even the auto-lights went off. Euclides was making a cross-stitch…
  • The Binding of Serendipity! Whipple. Before beginning the ritual, Euclides explains the plan. [More]
  • I loves my magic people but vamps are now a very close second for me.
  • The absolutely meaningless ones (like congratulations on becoming friends with so-and-so, etc.) are very annoying indeed. But I like getting calls in general because I sometimes find emergent gameplay (and sometimes even unexpected story elements) from others. Calls have already been nerfed at least once, and we lost a lot…
  • Ha, it sort of does, now that you mention it. :lol: Edit: I'll just toss in a couple more while I'm at it. Serendipity! the cat (not yet Mr. Whipple's familiar) has never yet been caught on any kitchen counters, tables, refrigerators, or similar things. Not because she's too clever to be caught or because she has…
  • Euclides Whipple, gentleman of many talents. Painting clearly isn't one of them.
  • I don't mind hairy people or smooth people (of any gender), but unless I'm giving any pre-made a makeover for other reasons, none of them will be getting body hair by my own hand. I'm not interested enough in most of them to care about their glabrous or hirsute pursuits. :tongue:
  • This is what I've been thinking/feeling for a while now. I get that companies must keep up with demand, and I'm sure they're well aware that they'll have losses as well as gains. If this current direction is the path to real and substantial change in response to demand for it, I'll be among the losses because I'll…
  • Thank you. I'm glad it's having the intended effect. Just be wary, lest your ship slowly begins to drift toward any sharp rocks out there. :sunglasses: As for a lot of tracks, I don't have the time to do many these days. But today I uploaded another older one that you might find a bit amusing, and it also suits the theme…
  • @Louise_G0325 Well met, fellow traveler. Your sire may be cold-hearted indeed, but it sounds as though he has exquisite taste. I'm sure he's pleased to see that you seem to have developed similar tastes. And while warmth can be a fine thing, sometimes a cold heart and a chilled (and filled) crystal flute is even better.
  • @CAPTAIN_NXR7 I absolutely get the thing about sound sensitivity. I'm that way, too, especially with high-pitched sounds and some discordant lower-pitched ones, too. It's the main reason I never play with aliens in the game for longer than I absolutely have to. The filtering that was used to create their voices caused me…
  • My nightmare would be if the team were to decide the top 2 picks were too close to choose between them, so they go like, "Hey, let's do them both in a mashup! How exciting is that? Are you excited? I'm TWICE as excited!" Because right now, as I type this, "Bands" holds 24 of 116 (20.69%) and "Generations" has 19 (16.38%).…
  • I think any occult lifestates that are able to procreate similarly to the ways most humanoids procreate should be able to have hybrids from at least one other lifestate including "normal" (non-occult) sims. In fact, it should probably be limited to 2 types in each hybrid just to make it less likely to become glitchy later…
  • I prefer audio cues in most games, including this one, and often including effects and music I don't always like. But I have so much custom music in the game (for in-game radios) that I do like a lot of it. I'd feel lost without music in a life, even if that life isn't mine. Besides, there's a lot of music in the real…
  • Never let them see you. [cue quiet creepy music] They're trying to get out. [cue even creepier creepy music] And if they see you... [cue creepy tense music that never stops]
  • I like the idea of a more private proposal because to me it implies that the lover and the event are what's special about it all, not the location itself. The sea as a backdrop would be a lovely bonus, though. :)
  • I hope this is real. At the same time I'm wary of the results if it's real. I've long wished for the ability to use curves in building, but every time they add or update special things in build mode, a bunch of other stuff breaks. :grimace: So if it IS true, I'll personally avoid updating until it gets fixed, so I wouldn't…
  • Yep, that's a romance interaction. I use MCCC to change it to a friendly interaction instead (it can still be used for both purposes where it makes sense to do so). As far as I know there is no unmodded non-romantic equivalent interaction, but I don't have all Sim 4 packs ever released. So maybe?
  • I've had that happen a number of times. My current favorite is between two childhood friends who were estranged because of certain secrets and lies (the elder boy, a teen at the time, was forced to completely break off contact with the other without the other's knowledge of the true reasons). So for many years the elder…
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