Yeah, none of my sims have been born with birthmarks either. I think it’s genetic, so if a parent has birthmarks, their kids are likely to have birthmarks too. I noticed that’s the case with freckles at least, where if one parent has them, the kids are also likely to have them.
Either preteens or shorter teens. It's just so weird to see children age up into a sim that looks like they already be filing taxes. I don't even need much or any preteen gameplay. They could act exactly like children or teens. Visually, it's just so weird to see the current children age into teens.
My nightmare pack would be some sort of toilet pack given the fact that we already have a million toilets that have minimal differences. We have enough toilets already 😭
Sometimes I get tired of seeing the same townies in every save so I usually download a bunch of families and drop them into random houses. I just like being surprised when I meet new sims. When I run into Eliza Pancakes for the tenth time, I already know all her traits and her personality so there's not really any fun…
I’m just begging for lawn mowing. It’s so quintessentially American suburban, which is exactly the type of theme the sims is trying to emulate/satirize. I’m honestly astounded that lawn mowing hasn’t been part of any of the sims games ever.
I honestly like the autonomous cheating 💀💀 It adds some drama and spice into my gameplay. I’m generally the type of player who likes it when the game essentially functions as a story generator for me. That’s why I love unexpected drama like unfaithful sims and random deaths.
I’d love to see some of the CAS assets updated since it’s been nearly a decade and the sims team has improved so much on their meshing and texturing. In fact, they’ve improved so much, some of the base game items look really odd contrasted against the newer options. I think it’s especially noticeable on some of the hairs.…
Willow Creek: As everyone else said, New Orleans Oasis Springs: Either Arizona or specifically Palm Springs, California Newcrest: I feel like despite the scenery being nondescript, there are a lot of background buildings that are reused shells from Willow Creek, so also New Orleans Granite Falls: Anywhere that Yellowstone…
I love that idea! A pack where you could go on a cruise would be so fun. Maybe it could also reintroduce hotels and resorts and just be a luxury travel pack.
I hate Windenberg. Not because it’s badly made or anything, the world is gorgeous, there’s tons of lots, and I love all the families, but I never was really in love with the theme. And now that the worlds are getting smaller and smaller, I wish instead of having a large Windenberg, we could’ve had a large Brindleton Bay or…
I miss them so much too, especially the Get Together raves! They were so much fun and I loved having my party animal sims go out and let loose. Idk why on earth they got rid of this feature. It just spices up the gameplay and encourages you to leave your lot.
I think the reason why it appears so empty is because each neighborhood is so big and the lots are spaced so far apart. In base game worlds like Oasis Springs, you'll notice that the routable area is a lot smaller and the general neighborhood has lots closer together so even if there are the same number of walkbys in San…
As a heads up, you should also be careful with child sims too, because losing teeth will mess with their genetics, even when they’re in their child stage. Whenever something happens with teeth, their nose and facial features get smaller and scrunch up, producing a weird looking child/teen. So even if you fix your sim’s…
While a good idea in theory, it’d probably just overly complicate things. The comment above me already addressed most of it, but also, the early access given to Game Changers isn’t even the final version of the pack. My guess is even up until the end, they’re still working on the pack, so it’d be kind of impossible to give…
While I too hope it’ll be this Tuesday, I don’t think the bugs will be patched that quickly. Patch day seems more so to be once a month, usually on the third Tuesday of that month or something. So for now, it looks like we’re going to have to wait about a month to see these glitches get fixed.
I would give it a 9 if not for all the bugs. Currently, there’s just so many, they honestly get in the way of gameplay and it makes for a pretty frustrating experience. There’s infant food preferences resetting, child/teen sims looking totally glitched out whenever a tooth falls out, and most importantly milestones…
I’m also hoping soon because the update and Growing Together have a bunch of bugs I’d like to see fixed as soon as possible. Without the bugs, I’d love Growing Together, but as of right now, it’s really annoying to play around the glitches.
I personally don’t mind the size of the world. With the way worlds work in TS4, I just think of them as neighborhoods in a larger town. For example, Forgotten Hollow, Glimmerbrook, Moonwood Mill, Copperdale, and Evergreen Harbor could all feasibly be different neighborhoods in one town
@FatTribble23 Thanks for the link! Hopefully EA themselves also fixes this soon. @Lucy_Henley I usually click the options icon in the top right to get rid of the lag. I think anything that brings up a new menu clears the lag.
Oh I just remembered that there’s another glitch where if a child sim has a loose tooth and pulls it out, or ages up, their genetics will be glitched and randomized. This is probably one of the more major ones so hopefully it’ll be fixed soon.