Willow Creek: As everyone else said, New Orleans Oasis Springs: Either Arizona or specifically Palm Springs, California Newcrest: I feel like despite the scenery being nondescript, there are a lot of background buildings that are reused shells from Willow Creek, so also New Orleans Granite Falls: Anywhere that Yellowstone…
I love that idea! A pack where you could go on a cruise would be so fun. Maybe it could also reintroduce hotels and resorts and just be a luxury travel pack.
I hate Windenberg. Not because it’s badly made or anything, the world is gorgeous, there’s tons of lots, and I love all the families, but I never was really in love with the theme. And now that the worlds are getting smaller and smaller, I wish instead of having a large Windenberg, we could’ve had a large Brindleton Bay or…
I miss them so much too, especially the Get Together raves! They were so much fun and I loved having my party animal sims go out and let loose. Idk why on earth they got rid of this feature. It just spices up the gameplay and encourages you to leave your lot.
I think the reason why it appears so empty is because each neighborhood is so big and the lots are spaced so far apart. In base game worlds like Oasis Springs, you'll notice that the routable area is a lot smaller and the general neighborhood has lots closer together so even if there are the same number of walkbys in San…
As a heads up, you should also be careful with child sims too, because losing teeth will mess with their genetics, even when they’re in their child stage. Whenever something happens with teeth, their nose and facial features get smaller and scrunch up, producing a weird looking child/teen. So even if you fix your sim’s…
While a good idea in theory, it’d probably just overly complicate things. The comment above me already addressed most of it, but also, the early access given to Game Changers isn’t even the final version of the pack. My guess is even up until the end, they’re still working on the pack, so it’d be kind of impossible to give…
While I too hope it’ll be this Tuesday, I don’t think the bugs will be patched that quickly. Patch day seems more so to be once a month, usually on the third Tuesday of that month or something. So for now, it looks like we’re going to have to wait about a month to see these glitches get fixed.
I would give it a 9 if not for all the bugs. Currently, there’s just so many, they honestly get in the way of gameplay and it makes for a pretty frustrating experience. There’s infant food preferences resetting, child/teen sims looking totally glitched out whenever a tooth falls out, and most importantly milestones…
I’m also hoping soon because the update and Growing Together have a bunch of bugs I’d like to see fixed as soon as possible. Without the bugs, I’d love Growing Together, but as of right now, it’s really annoying to play around the glitches.
I personally don’t mind the size of the world. With the way worlds work in TS4, I just think of them as neighborhoods in a larger town. For example, Forgotten Hollow, Glimmerbrook, Moonwood Mill, Copperdale, and Evergreen Harbor could all feasibly be different neighborhoods in one town
@FatTribble23 Thanks for the link! Hopefully EA themselves also fixes this soon. @Lucy_Henley I usually click the options icon in the top right to get rid of the lag. I think anything that brings up a new menu clears the lag.
Oh I just remembered that there’s another glitch where if a child sim has a loose tooth and pulls it out, or ages up, their genetics will be glitched and randomized. This is probably one of the more major ones so hopefully it’ll be fixed soon.
There’s a few bugs in regards to werewolves (they’re missing their initial temperaments, and werewolf packs are glitched) and other various bugs like infant food preferences resetting when you go into CAS.
I actually love the emotional deaths. The game needs more unpredictability and chaos. There’s like almost no negative consequences for anything, and accidental deaths are already so rare, practically none of my sims die of anything other than old age. If anything, I wish they’d make the game even more dangerous and up the…
I remember seeing that this is a glitch where if you go into CAS after an infant tries out food, their preferences reset. Also, back to the topic, a good amount of my infants seem to be pretty fond of mango, which is fair. I too love mango lol
I’d love the food testing for infants if it worked correctly lol. I’m using a fresh save with no CC or mods, but for some reason whenever I go into CAS, infants forget all their food preferences and it’s reset. But for the actual ideas, I’d love to see them implemented but as a patch maybe. It just doesn’t seem like it’d…
Does anyone know what the climate for San Sequoia will be like? Even though it’s based on the Bay Area, I hope it’s able to snow in winter and that the leaves change color in autumn. I’ve noticed that in the last few worlds like Moonwood Mill, the world is glitched so the leaves don’t change in autumn. So I’m hoping San…
I play on normal lifespan and use MCCC to make it shorter and never age up early or pause aging. After all, it’s not like you can age up early or pause aging irl lol