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  • All of these save game files require all EPs and SPs up to and including Pets and game version 1.26 or higher, unless otherwise stated. You must download and install the Hope Springs world package file separately before you can use any of these saves. All save games have currently been created using Hope Springs v1.00…
  • All of these save game files require all EPs and SPs up to and including Pets and game version 1.26 or higher, unless otherwise stated. You must download and install the Hope Springs world package file separately before you can use any of these saves. All save games have currently been created using Hope Springs v1.00…
  • The lists of lots and Sims that have been released have been brought up to date.
  • I'm not seeing my world, Hope Springs, in the index. Did it get accidentally missed? It should be in the Pets section. I feel the same as Alex with the details... I find it a lot harder to browse for and find new worlds I'm interested in with just pictures and no info listed. (It also makes it hard to search for a…
  • http://www.thesims3.com/assetDetail.html?assetId=6719548 Which Section to place World- Pets NAME: Hope Springs - by Meadow9259 Link to thread: http://forum.thesims3.com/jforum/posts/list/621782.page Tech: EPs - World Adventures, Ambitions, Late Night, Generations, Pets; SPs - High End Loft, Fast Lane, Outdoor Living, Town…
  • Please note that the following pictures were all taken either just before the beta release or during it. As such, there may be some small differences in the final world compared to them. Empty world: World with Wendy's lots placed:
  • Please note that the following pictures were all taken either just before the beta release or during it. As such, there may be some small differences in the final world compared to them. Empty world: World with Wendy's lots placed:
  • Thank you. :-) I've publicly released the empty version of the world. The download link has been added to the first post. I'll get the list of released lots and Sims updated as soon as I can.
  • Thank you both. :-) Well, here it is, for better or for worse: http://www.thesims3.com/assetDetail.html?assetId=6632556 (I'm always sure I somehow managed to mess something up royally whenever I try to upload a world... :lol: Perhaps it's just the sheer amount of time it takes to make them.) This version is completely…
  • Unfortunately, I really can't say I have any idea as to when everything will be done. Maybe 2050 or so? :lol: (I'm fond of biting off way more than I can chew. :oops: :lol: ) That being said, I've been focusing on finishing up the community/rabbit hole lots, which are almost finished (most of them just need to be finalized…
  • I've decided to do a public release of the empty version of the world soon.
  • Here's one called Fairytopia that I liked a lot while the creator was showing pictures of it. :-) http://www.flyingacres.com/NeighborlySims3/showthread.php?tid=2335
  • Thanks, everyone. :-) This was definitely a majorly, way overly ambitious project... :lol: It's still progressing, albeit slowly, off and on. It would have been released by now, but I ran into a major snag back in April. My game started crashing non-stop while I was trying to finalize the core community lots that I wanted…
  • I just saw the pics of you Cake Island world, Rflong, and it's totally adorable! It was actually the first world I thought of when the pictures of Sweet Treats started coming out, as I had seen it in your sig and in the World Index. But I hadn't seen the pictures you posted of it yet beyond the cover shot.
  • I try to do most of my sculpting first, then terrain painting, then lots and roads generally last, as well. I had severe issues caused once, when I first started my Skytasia world, because I had placed roads from each corner of the map stretching across to the opposite corner, at the suggestion of a friend, for finding the…
  • I've also been planning to make a candy world for quite some time - since long before Sweet Treats was announced - but with how extremely slow of a creator I am it's not likely to be finished anytime remotely soon. All I've done so far is some extremely basic concept sketching, beyond the original brainstorming ideas I had…
  • Here's my entry, the Calindel. It's a mansion for a celebrity. http://www.thesims3.com/assetDetail.html?assetId=5792509 Pictures: http://i185.photobucket.com/albums/x67/Meadow9259/TheCalindel-Collage1.jpg http://i185.photobucket.com/albums/x67/Meadow9259/TheCalindel-Collage2.jpg…
  • I'm also a builder and I also don't allow any non-EA tool created CC or mods in my game. For patterns, I'm thinking BlueMurder uses CaP for the ones she makes, and she has lovely patterns. http://www.thesims3.com/mypage/Meadow9259 http://www.thesims3.com/mypage/BlueMurder
  • Thank you. :) The terrain paint is clouds... I'm so far off the beaten track it's not usually the first thing that pops into people's heads. But I just have to be different! :lol:
  • Thanks, everyone. :-) Yes, all my stuff is CC free. I'm only willing to use EA tool made CC or Store items in my game, but even with that I haven't used any of that yet in anything I've uploaded.
  • It's not very fancy, and the house is farmhouse style and not ranch style, but there's plenty of yard for horses to run around in. My pair of horses seem to love it, anyway. =) http://www.thesims3.com/assetDetail.html?assetId=4726687
  • I've installed and played worlds that were created using EPs and SPs I didn't have just fine several times. I'd say it depends on the complexity of the world in question and on how much stuff was used that you don't have. Highly complex worlds, or those highly dependent on stuff you don't have, most likely won't work well,…
  • Given the way the game is fond of creating stray folders, I have to wonder if they're just more of those. My game is constantly creating stray My Documents/EA Games/The Sims/Screenshots folders all over my partitions. It's made them all over the place. It would be slightly logical (although it still shouldn't be doing it)…
  • I made a couple, but they're all TS2 lots, so no use to you. I haven't really made any in TS3 yet - the hard limit to 5 floors plus the touchiness of the constrainfloorelevation cheat in here has kept me away thus far. Although I do have the shell for one keep for my fantasy world made. :-) And there will be several other…
  • (Edited to remove multiple post.)
  • The save in EiG without having to exit CaW issues were actually already fixed before. My friend told me so, after I had finally installed past v1.11 and base game, on my new computer. I originally stopped at LN and it's version of CaW because they sounded like a major pain in the neck to me, but then my friend reported it…
  • (Edited to remove multiple post, sorry.)
  • Finally got Skytasia into beta a few days ago. A bunch of stuff came up and I both have ended up with no time until the end of this year, and my desktop decided it wanted to start failing 3 years prematurely on me. :cry: As such, the targetted release date has been shifted from July/August 2010 to March/April 2012 or…
  • Current world status: I now have 62 lots in various states of completion, with about 38 of those completely or near completely done. Most of those are rabbit hole and other community lots. 5 homes and 7 families are complete. 21 more homes are shelled. The world itself is complete, except for testing and tweaking and the…
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