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Marchviolets Member

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  • oh I’m so glad, thank you for replying! :) your world is amazing, you’ve put such thoughtful details into it! I honestly can’t wait :o
  • This world is beautiful :o I was about to attempt to build an English coastal town with dive spots but have just found this thread. Is there any way to share this world with players?
  • This world is beautiful! :shock: :mrgreen: Exactly what I've been looking for since I first started playing The Sims 3. It really looks like home! Thank you for sharing!!
  • I'm glad the images helped to illustrate the problem. I completely agree with your summary of the issue. Further to that, I am still often frustrated by areas of The Sims 3 that are not recolourable, such as chimneys, plants, fences and artwork (not to mention the stencils/overlays on objects and in CAS, such as the floral…
  • We "need" choice and creative freedom. Regardless of CAS, there will always be CC (some of which will be of a poor quality) including item sets in a single colour. CAS enables us to have the choice, whether people use that to create single coloured rooms or not. Actually, it may not be to your personal taste (or even mine)…
  • I can't wait to see what mood my goth sims will be in... :roll: :P
  • Not the best examples (all my screenshots are currently on an inaccessible portable hard drive, so I've had to take a few rushed, new ones) but from the game I happen to be playing as we speak: Will I buy a game that has no CAS? No. CAS isn't just there to make objects more colourful. It makes unusable objects usable, it…
  • I don't normally get involved in any kind of petition, but for me the game won't be worth purchasing if it's creativity tools take a step backwards. Signed.
  • Absolutely agree with this observation. As someone who prefers to build and create than play, The Sims 4 has no appeal. I have a feeling that this is a deliberate move to increase sales. If we can't customise the game content then we'll have to find what we're looking for through CC or The Store.
  • Yes, I realise it is down to bad CC, but the reason the CC often doesn't work is because the clothing item is assigned to the wrong category (or, simply assigned it to ones you don't personally wish to use it with). Greater control over the categories each item falls under would be a quick way to repair CC in game (without…
  • Thanks for the positive feedback. :)
  • Rabbit holes are necessary in some areas. However, for restaurants and shops they glide over potentially immersive aspects of game play. The other issue is that they are not customisable in appearance. If they are going to be a core feature of the game we should have more control over their appearance. Spore offered a…
  • I wasn't expecting the content of an entire weather expansion pack in the base game, but I do think including simple variation like light rain should have been included. The Sims 4 would have to offer something that feels like an important game play/sandbox upgrade for me to pay for a new base game that lacks the content…
  • Although I certainly wouldn't expect anything quite as advanced as this, I really like the image you've posted as a suggestion. The fact that the image happens to depict ladies in mini-dresses isn't important, as I'm sure a game with that amount of detail would lend itself brilliantly to creating all sorts of interesting…
  • Hahaha I'm so glad I'm not the only person who noticed that :mrgreen: Awesome. :wink:
  • I nearly spat out my drink laughing. :mrgreen: You could work for the marketing team.
  • This describes my feelings perfectly. Some of what makes us "have" to have a game is extremely subjective (for instance, I didn't get Island Paradise because I mostly play vampires in historical settings, haha), but some of what "pulls" in fans is common sense. So far The Sims 4 is definitely missing a key ingredient or…
  • I haven't said there has to be one unique selling point, I said: The fact that EA considered leaving out CASt doesn't help me to believe EA are aiming for the second option. It's a relief to know I'm not the only one. :)
  • Clearly a dedicated member of the fan community would hold off of unconditionally throwing money at EA, because by doing so we can collectively encourage EA to provide the entire fan community (that's all of us!) with a higher quality game. The Sims won't stop existing because of poor sales, it doesn't need "support". The…
  • Agreed. This is largely the point of my post. The unique selling point should be strong enough that the new base game can hold its own as a fresh, interesting gaming experience despite lacking the many sprawling features the previous game has built up - store content, custom content and (pricey) expansion pack content (or…
  • The line in Buffy always made me laugh, Willow suddenly says "Oh. Sorry. The reflection thing that you don't have... Angel, how do you shave?" :mrgreen: But we never did find out the answer. :shock: That's exactly what I was trying to say, too: The idea that sims, not knowing your sim is a vampire, would somehow fail to…
  • For me, Sims 2 was a superior game to Sims 3 and I would love 4 to be inspired by the earlier games. However, I also think it's reasonable to assume that the complete elimination of all features introduced in Sims 3 is unlikely. I took the approach of thinking about what I'd like to see improved or revised within the…
  • Just my personal preferences: Proper lidded coffins, no sparkles, no reflections, no plasma fruit, higher risk from daylight (even through windows, similar to Sims 2), the ability to feed without permission (possibly put a sim into a trance first), I do like having child vampires because of Interview With The Vampire…
  • Some people enjoy playing the game without limits, others would like sexual orientation as a solid option in CAS. Wouldn't having "attracted to" CAS options satisfy everyone? Those who want to play without relationship or storyline restrictions could select both male and female sims under "attracted to", or even neither,…
  • There are some issues that are obviously too sensitive for a computer game to tackle without offending or alienating certain groups of people. However, there are some general medical issues that definitely could be applied to the Sims, both for humour and for realism. Colds, flu and seasonal allergies are a few examples.…
  • So true. Or long hair, windy weather and sticky lip gloss. Eurgh. :P I imagine special effects would be optional? My computer isn't great, either, but it would be nice to have new and interesting things to look forwards to should I choose to upgrade it in the future? :) Right there with you! :lol:
  • That's a very good point, I think that's a plausible explanation. Hair animated similarly to the hair in the video you linked would be amazing. :shock: The movement would add a kind of realism that no amount of detailed texture could, it would be a fair compromise.
  • Haha!! :mrgreen: I enjoy realism, too, but unmodded sims games have always had a slightly cartoony style (presumably to avoid "uncanny valley"). Cartoony textures aren't a problem if the actual facial structure and animations are done well (no more pudding and bug-eyed gawping), because I'm sure there will be plenty of…
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