I keep getting exception errors which prevent my sims from eating. It's so frustrating. line 121, in File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable…
Difficult to disagree with this, the design choices in CL were just bizarre to me. It just ended up being an underwhelming expansion. Restricting simmers from building their own apartments was a design choice I'll never understand. I'd rather them forego the idea of festivals in City Living, and instead focus on giving…
@marcel21 These toddlers are perhaps the best we've seen in any of the iterations. edit: Of course with the parenthood GP, there are more options. I've no clue what it's like to play them with basegame only.
I think the expectation that the same exp should be repeated every iteration puts devs in a straight jacket. It's a tough call because I'd expect most simmers to want their pets and Seasonal changes every iteration. Personally, I don't need university this time around, although I wouldn't mind some news careers which…
Agree with this ranking. I feel the same. It's tough to really rank them since I enjoy each iteration even with the frustrations - TS2 tho will always reign gloriously for me.
I really enjoyed building this cottage. Something about Seasons made me want to do a cozy cottage in the middle of nowhere...This is for a creative sim couple (one is an artist, formerly a chef whose love of creating good meals almost matches her passion for her garden, now making her way up to being a professional…
@CK213 That greenhouse is so gorgeous with the CC roof, it meshes well with the in-game ornate glass roof. I really liked that set from TS3. I wonder if we'll get pieces like that for the Sims4 *hint hint Devs*...