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ChaosAlchemistX New Member

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  • > @IngeJones said: > Doesn't s4pe allow for user wrappers? Yes, it does, and porting the wrapper from s3pe to s4pe isn't the problem. In all likelihood that could be done rather easily. No, the real problem is any structural changes between the final version of Swarm Binary files in The Sims 3, and where they stand now in…
  • As far as I know, effects are stored in Swarm Binary files, 0xEA5118B0, just like in The Sims 3. I am actually trying to create a tool for rendering them outside the game based on the code for the Halcyon project, created by Andrew Willmott, who created the original swarm effect engine that's used in The Sims 2, The Sims…
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