Sometimes (or most times, if you're me
), you stumble upon things you didn't intend on making. First, this home was supposed to be yet another Victorian home. I thought a great idea would be to replace the row of houses in Twinbrook with something that would stick with the historical feel of the downtown neighborhood scene (which so clearly needs to be looked at, too, by the way. What was EA thinking
?). Not that I absolutely hated what I made before this lot came together, but I ended up scrapping it. Instead, I put together a little something that was loosely based on this front exterior. Clever, the Pinterest picture left out the garage, so that's new to me.
Since this lot is a weird size, I built it at 336 Rue de Sterling, Twinbrook.
I tried doing yellowy brick, but I wasn't quite satisfied. Obviously, I darkened it up quite a bit and made it more industrial looking in the end. Hence why the home wasn't made in the city. So, I was looking for any kind of simming inspiration I could find for industrial loft and although I've watched it before, I did again because whyyyy not? @aricarai
has made some fab 'let's builds' in this style and the arch placement over the windows made a lightbulb go off in my head. I loooove it. It adds so much more dimension to the exterior. Huge props for that idea.
You wonder, 'why of all names would you choose that
Number one, it was the first and best thing I could think of. Number two, it's sort of cute, no? Number three, the apartments are decorated in a young adult/college kind of way. It seems kind of fitting that be the name, since that is the time of life you 'grow your wings' and learn 'adulting'.
Feeling sort of nostalgic for my old, talky talky posts? Well, good! Storytime! Explore the rooms and learn my thinking process as I was building.
To me, the home makes more sense to be an apartment for sims. The two front doors on the outside give off that kind of vibe in my opinion, so that's what I did.
One of the worries I had about this archway idea, which I thought was impossible (because usually you can't delete the tile the door creates, correct?), was that sims would route weirdly. I thought right. To prevent sims from walking through walls I've fenced the areas around the windows and blocked off parts from the inside that wouldn't make sense with this bush fencing.
One of the challenges about this space was it's first floor. If I wanted this backyard, then it must be accessible for all the apartments on the lot, but the top floor couldn't access it through a 'fire escape' because there was no room in the back or sides of the building to make that happen.
So, do I make a public space so they can all access it? Or do I scrap three apartments for two? 1 apartment on the first floor and 1 apartment on the 2nd and 3rd floors?
I make a pathway.
And who can go without a workout room?
But wait! Should an apartment be on the floor of these public areas after all? How will that flow?
To answer this question, let's start at level 2. What you see here ultimately transformed into a template for the other apartments, as it was the first floor I had fully furnished before starting on the other two. This is how I am making the building 'flow.' (Unfortunately, I hadn't decided this until I had the full first floor done as public spacing, complete with an industrial 'club' space for singing karoke and drinking colorful "juice." Darn it. As much as I liked the room the way it was on its own, it didn't jive well with the rest of the lot and was just too industrial for this home).
So, there you have it. This is the furnishing and recolors I've used throughout the apartments. The only difference is layout.
Next, the public spacing for the second floor. Stairway leading to the third.
Although the changes are minimal, here's what to expect on all three floors
This is the smallest of the three apartments. It only has enough space to fit the beds in a single room and it comes without a computer or television and only with basics, decorative items and the easel.
As this apartment is the first, it comes with ALL the things.
This comes with most of the things, but isn't quite as nice as level two.
And that concludes the tour!