I have seen many things that people have posted pertaining to lag. Specifically how to reduce it. So i am going to try and compile a list for future use for anyone looking to build a world.
Alright, this is what i have heard so far, if you know of more ways than please post!:
-Make many layers.
-Have maximum of 150 residential lots.
-Have around 100 lots or less for minimal lag. (or lots of deco buildings)
-More than 150 sims in a world will start to cause problems (ergo, the 150 residential lots)
-moveobjects on
-Elevators
-Minimum amount of trees
-Trees that are un-clumped
-Parking Spaces
-Routing Failure
-Small Entrances to Buildings
-Changing Downloaded Worlds
-Many spawners
-Many objects on one lot
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Which would cause less lag, putting the skyscrapers in from caw, or putting them in for edit in game and then making the lot a hidden tomb?
Also, if you just make the outsides of a building and not the insides and made it a hidden tomb would it reduce lag?
Haha, I know what your saying. When you zoom in on them they get all invisable. But they are not like that in game though, right?
I would think the caw transparent ones would cause less lag.
(I wish!)
Follow me on the Sims 4 Gallery - ID 'MariannaSims'
Are the 180 all residential?
Follow me on the Sims 4 Gallery - ID 'MariannaSims'
Honestly, i have no idea. Im not very very computer smart. Just a little.
Even if you do have many lots i doubt they will all get filled up with sims.
my specs are:
Core 2 Duo @ 3.17GHz
4GB RAM
512MB ATi Radeon 4850 PCi express
1TB HDD
Follow me on the Sims 4 Gallery - ID 'MariannaSims'
Follow me on the Sims 4 Gallery - ID 'MariannaSims'
The clump feature turns what used to be a ton of trees into ONE tree-mass object, sort of. So it helps. I think on most custom maps tree lag comes when people don't remember to do this, so each and every tree in the nicely forested background must load separately.
Just an idea, anyway.
That is very smart! But just to clarify, you would just press the 'clump' button on the top, right?
Hi,
Every time you save in CAW the trees are clustered together.
You can uncluster them to remove some or whatever and cluster them back after adding some or unclustering them.
We don't have the option to cluster one type or another.
There is a Walkthrough and Manual for CAW on the download page.
Im not a tech person, but i can say from personal experience that it does.
(At least they're clumped...)
See siggy.