Simoleons sometimes feels like an uneventful currency to use as you gain so much and outside housing, things aren't expensive to exhaust your accounts regularly.
Do you hope for more variety in items to buy in game and do you think the devs should consider this?
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I do want more ways to spend money and maybe a slider in the options to determine how much more our Sims need to pay like 3X or 4X them amount they already do.
Also maybe fix the prices set on buy objects because it seems pretty random.
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It just seems like once you make 9,999,999, there isn't anything to buy or even after you buy mansions and build them out, there isn't much variety to spend simoleons on. Bills are relative to where you live but bills shouldn't be the only reason to keep money coming in.
Maybe a rotating shopping network better than Plopsy to buy cool stuff.
Maybe they will add real estate or expensive special clothing or life enhancing devices.
A shopping network will not help, because it's usually aimed at general public, so it will sell mostly affordable stuff. However, the issue is mostly with how simmers choose to earn and spend their sims' money, most often they earn too much and spend too little. It would be nice if there were a range of items specifically aimed at the really rich sims. Take rockets for example, every sim can practically buy and build one. They should be more expensive, and need several different parts to be built.
They probably should though, it would give us more reasons to earn a lot of money in the game except building and buying large houses, things like cars, stock trading and investments and yachts.
How sims manage their money should be considered part of their personality.
I would like to have some sims that spend an exorbitant amount of money on their wardrobe.
We should also have a pack full of prime items that look fantastic, perform fantastic, and let sims do things they otherwise could not do.
And it should be as expensive as heck. Yes, a Livin' Large pack.
New banking system with loans
House Builder career
teller, loan officer, and bank president
A casino can help build or take away funds.
ability to own more than one home
boathouses
boats
yachts
campers & mobile homes
cars, motorcycles, 4 wheelers, sidexsides, vans, antique cars, ect.
tractors and farm equipment
own rental properties/hotels/apartments, resorts as in the Sims3-this allows you to spend money because you have to invest in it and build it up
I don't agree about money like some. I do find it a task to gain money and usually cheat by sending my sims to fish for those expensive gold plates and frogs in Jungle Adventure along with collecting, gardening, and harvesting.
Thing is, once you do that, you deck your house out and then there's nothing to spend on but vacations or early retirement. Adding the ability to
own more businesses, have more transportation items like boats, yachts, campers, vehicles, pleasure vehicles, more businesses, and more than one piece of land would put an end to that. You could own a vacation home, resort, and businesses in Sims3. Also, if Sims4 hadn't been made less than Sims3, then Sims could've had businesses to go to like the theater, spas, ect. where they would've had to pay to get in and things we've never got like a zoo, petting zoo, Underwater adventure/sea world type of place, and a real fair where you use the ticket system from the Sims3 and you have to pay for any food while you are there and any souvenirs. Cotton candy, to play dart balloons, or ducky pick up for the toddlers ect.
Right the cheat is cool for those who like it, but earning money after you have your house and home items plus cosmetics seems useless. I just wish there was more to look forward to when you have over a million dollars and have nothing else you want to buy.
There has to be a more creative ways to spend the excess and still have use for more money outside of paying bills.
I would love a deeper investment system that gave us unique rotational (seasonal) rewards or maybe access to new traits or even npcs in game.
For instance, I was playing Strangerville on my 1st playthrough since release this week and they have Rico who gave me 5k after I said I was the wrong person, who was the intended recipient.
He later showed up at my house looking for the money, which I thought was VERY realistic and cool. But I made him a friend and he didn't do jack.
There could be plot twists and crime implemented in the game to make money making more intriguing for sure. Cmon devs I hope you're reading 📚.
Agreed. Packs that include new usable features are always welcome.
The Sims 3 sounds fun lol. I can't get dlc on consoles. Is it worth buying without them? Lol
Back to the topic at hand..what I do is I have a lot with a safe and I make the lot public. I then find every lottery winner NPC and play them and make them deposit all of their funds into the safe, which serves as a community bank.
New sims that I create that don't have enough funds to move can just run by the bank to get their desired amount. This way I don't use cheats to kill my trophies.
But I would like a zoo to visit and a movie theater.