I'm curious, What occult is most useful? Hard to killed? Making easier or harder on other sim due occult's power, so go on? Please Noticed, this is without mod and age is on.
What is most powerful Occult in the Sims 4? No Mod/cheat and Age is on. 33 votes
Mermaid
1 vote
Normal Sim
1 vote
0
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I find werewolves rather fun, but I think the vampires have them beat with the range of abilities they have.
Most useful? In what situation?
Useful to everyone else: Spellcasters. They have ways to pretty much cheat anything they like, save a few.
Useful to themselves: Vampires. Bladder and Energy are changed into one need that can be made even easier to replenish. They can rid themselves of Social, Hygiene, and Fun. Thirst can be awful, but if they drop low, they'll automatically seek to replenish it (Not to mention 'Drain Life Spirit', which replenishes it fully).
Hardest to kill?
Simplest answer would be ghosts. They're more a "lifestage", than a "lifestate", and all lifestates have ghosts (besides Servos and skeletons).
Hardest/easiest on other sims in what context?
Do you mean to kill, based on abilities? That comes down to what a person has access to.
If they have access to an urn, then ghosts become tremendously easy.
In that case, then perhaps a werewolf (if their immortality grants death immunity, then only by cure would they be killable) or a vampire (who can be killed without being cured, but are less prone than mortal sims).
If a werewolf isn't death immune, then a vampire is the hardest.
So I'll say that modless, spellcasters are the most useful, but vampires are the most powerful.
I'm sorry about too many question, I tried get many question into one, more or less.
I do must let you know that even normal sim can get powerful traits, like no more sleep, no more food, no more bladder, no more social need, no more taking shower, all that from filled Aspiration goal (Aspiration traits and Satisfaction reward traits) but immortal is other story, normal sim could get it from spellcaster making of potion of immortal, but that is only elder only, not work on young and normal adults. Mermaid and Alien might got useful traits just like normal sim and should be more ability as well, too, I think, but not sure about rest...
What about fighting? Is vampire or werewolf better fighting or same random?
Is werewolf 100% death immune? I thought it's should be go to undead since undead is basic immune to death, not werewolf, werewolf should be harder to killed, but not immune to death, unless it's undead werewolf, more or less.
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I don't know how strong a werewolf with 10 fitness, an energised moodlet, the right lunar phase, a garlic braid, and rampage on would be vs. a vampire with the same moodlet, fitness skill, Child Of The Moon rank 3, and Vampiric Strength rank 3. Either of the two would still trounce any other lifestate.
If we're talking a fight wherein both can be preemptive, then vampires have the edge due to various forms of mental manipulation.
I have heard it's death immune, but I tend not to take what isn't thoroughly tested as fact unless I'm the one testing it. Thus, I do not know.
I tried to at least narrow it down on each question, but as I said, it's a lot more nuanced based on the present variables.
I wouldn't surprised mermaid is most powerful when are in the swimming in pool or ocean or river, I think? Thank you for feedback, but I do want to know werewolf is immure to death or not, because that is petty sound most powerful of all, is it bug or oversight or they do on purpose? If not on purpose, I don't know they will fix or not, since few time they hadn't fix some old bug for long time or change gameplay as well or balance gameplay in patch or upgrade.
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As for immortality werewolves and vamps and also spellcasters can be immortal. Vampires are immortal by default, but they face danger of burning to death unless we get them sun resistance, so I would say nobody is a winner here. I killed Vlad few times that way so here’s that.
The hardest on other sims are werewolves. I mean in everyday life. Their actions do get reaction from sims not only transformation, but even walking around as a beast. Trying to do diplomacy mostly fails. Even vampires are terrified when faced with rampaging wolf.
On the other hand sims don’t notice casters except for one reaction to spells and no conversation option follows. They also seems to know by default that someone is a vampire and sort of accept it. Which I always find ridiculous. 😅
Aliens and mermaids, although I love them, are normal sims with abilities added just for fun. Played mermaids few times and never used their abilities. Maybe I changed weather once. It’s just that useful. Aliens have nice ability to wipe out memory and I would say that’s it. So I can’t really put them together with wizards, vampires and wolves.
Edit: I just realized that immortality for wolves prevents not only aging, but also accidents. They will stay at the current age level forever with aging on.
Potion of plentiful is very nice and useful in early of game, but not unstoppable force because, traits in the Satisfaction reward traits are one unstoppable force, no need to do potion of plentiful over and over again while once you got that couple Traits from Satisfaction Reward Traits. But I'm not sure some might not work on sim vampire like thirst due traits that gave never hungry. In sense, you had to babysit vampire to do thirst, while any other sims with never hungry traits, not worried about fed them.
Edit: Do Potion of plentiful work on vampire thirst? I wonder that might be easier than drinking from Sim or packs?
except actually idk if werewolves are able to now too hmm can they eat objects off lot hmmmm
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- Have only weaknesses which are easy to manage. They rarely get curses and those are easy to get rid. You have to actively try to get them killed by overload.
- perks to eliminate their weaknesses instead of getting more weaknesses as they climb in rank. Hex proof eliminates curses altogether. They can make spells always succeed with Practiced Practicality, Mischief Master andTame The Untameable.
- their potions can be used by other sims.
- they can use their powers to get rich very quickly (burgliate and copy pasto)
- they can make the ridiculously cheap potion of plentiful needs and then copy pasto it over and over
- it is very easy to become a spellcaster. The secret portal is hardly secret and the 'quest' you need to complete is absurdly short. No waiting time like vampires or werewolves. And no effort to become human again either. Just one simple question to a sage.
Spellcasters are basically the most powerful because they are overpowered and not as balanced as the other two in depth occult, werewolves and vampires. I really enjoy playing spellcasters but I intentionally limit the perks they can use and use a mod to make the potion of plentiful needs less powerful.
To be honest I am not that interested in who is the most powerful occult. I just want them to be interesting and fun to play.
Spellcasters are my favourite because they are so magical and whimsical. I am also very happy that they are called spellcasters and not witches. It feels more neutral that way. I also enjoy playing werewolves and mermaids and occasionally even aliens.
Ghosts... They are already dead. They can't die, but this time they also can't have children. They won't age at all. This means that it's more tragic when a child or teen dies because they are doomed to go to school forever. Resurrection is... it depends. If you only have the base game, the ambrosia or book of life are your options. Both are hard to get. Some DLC make it easier. For example, with Romantic Garden stuff, ghosts can wish for life. The only way beyond being a ghost is... being deleted...
Still, they have usual needs. They need to sleep, eat, and use the bathroom. Plus they are as strong as they were when they were alive. With this, I wouldn't say they are.
Aliens, they have the usual sims struggles but they can use some special alien powers. Still, not powerful...
Vampires, now here we are. They are immune to a lot of deaths (starvation, emotional deaths, pufferfish, drowning (unless they're pulled underwater) etc). They are also immune to temperatures (even before teen stage). Plus their aging is stopped, so they age until they are young adults and then stay that way (giving death flower scented arrangements will age them up, but won't kill elder vampires). They do have one weakness: sun. Before they can get the sunlight resistance, they can die by sunlight. However, if they have this resistance, that's another death off the list.
The powers mainly give them a upper hand. Plus they can literally stop hygiene, social, and fun needs. And they don't need to use the toilet. Besides that, they will still need a house, especially if they don't have sunlight resistance.
The cure is simple to learn: just get the vampire lore skill to level 15. Other sims can "slay" vampires by fighting them and throwing the cure at them. Besides that, vampires are pretty powerful.
Mermaids... They are immune to pufferfish death and drowning. They can literally live on water without needing a house. The powers mostly affect other sims. The cure is eating two mermaid kelps in a row, which can be either found of bought from the rewards store. So, not very powerful.
Spellcasters can make their life simple with magic. Fill needs, copy things, grow plants, create food, resurrect ghosts... The risk of making too much magic is overcharge, which can lead to death if it happens repeatedly. They do age, but they can create the potion of immortality not only for themselves, but for other sims. However, they will still age. Just they can't die by old age. As far as I know, there are no deaths that are excluded for spellcasters. Cure is simply asking the sage to take the powers away. So, they're powerful. Plus spellcaster children will get bloodline traits, which will become stronger with next generation (unless the child isn't a spellcaster). Then they're more powerful.
Servos don't age and are immune to so many deaths. However, there are few deaths available to them (like cowplant) and if they break down and aren't fixed for a long time, they'll have a catastrophic meltdown and die. When a servo dies, they don't become a ghost, but instead they get deleted, so oof. And unfortunately, water (rain and swimming) is their weakness, making them break down faster. Other than that, powerful.
Werewolves, the new life state, so I don't have a lot of knowledge about them. But here's what I know.
While werewolves will have an advantage in fights, it is possible for a regular sim to defeat a werewolf in a fight. Plus most of the deaths are available to them (the one exclusion I know is death by anger). When a sim gets the cursed bite, they may easily die by stavation. They can get the power to become immortal though. Powers also help werewolves not need a house as they can fulfill their needs anywhere.
So, pretty powerful. If werewolves have children, they may either be as powerful, more powerful, or just a normal sim.
So then, in my opinion, which of them is the most powerful.
I have to say that due to being immune to a lot of deaths, it has to be vampires. Werewolves and spellcasters are also really powerful.