I understand why the team choose these decession.
No horses.(We have lot animals already and horses can come in a flesh out game pack.)
No pigs ( I understand this decision because we can not get meat from animals.All the live stalk animals have something we can get. Chicken has eggs, Cows have milk, and llama has wool. There is nothing you can use pigs for.
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Pigs can be trained to find truffles. The llama is cute but I don't see how it is useful apart for people who have the knitting pack. Maybe we can make thread for embroidery from it's wool. I am sure horses will come eventually and maybe even pigs.
Edited to add: I just saw the speculation about using the wool to make thread. That makes total sense, now that I think of it. I hope it's true, so people without the knitting pack can use the wool they gather from the llamas.
We can have the cutest little baby piglets contest to win a blue ribbon or something 😆 also still hoping to get orange trees in this game!
Maybe add a farmer tractor for an corn and wheat field too. Corn to make cornbread, corn fritters, corn soup and the wheat for flour etc...
I always wish expansions had more but this is how it is now with their budgets and they look to have done fabulously by sims 4 standards for this pack.
The reasons there not doing horses.Because they have a lot of animals.
- Llama instead of sheep : sheep would have made more sense in this surrounding. Llamas on the other hand have been referenced to so much in the franchise, that I am OK with Llama instead of sheep.
- no horses : horses would have taken more time than the other animals. They need to be able to move around in the world, not be tied to a shed like cows and Llama. While they would have fitted in nicely, I'd rather wait and have them done properly.
- pigs would have been nice but I am totally OK with the choice of animals that is being offered. Not being able to get meat from them but at the same time buying meat from a market stall feels a bit hypocrit. But that is just realism I guess. So many people buy meat at the supermarket without considering the actual animal it comes from.
- having a market stall and not a shop: this one feels a bit odd, but it's not a big deal. The UK feels like a country where an indoors shop would have made a lot more sense due to the weather. Sure, it would have been a rabbithole building, but it would suited the world better
There is however one design choice I don't like at all
- no fairies or any other occults like improved plantsims : such a wasted opportunity. Especially fairies would have fitted in nicely. This world looks as if it were magical so it would have been nice if it actually was magical.
@Atreya33 it does look like a magical world...we'll just have to add our own magic.
I think this world would go well with fairies. I hope we get them.
They were also in Harvest Moon: Magical Melody and Sunshine Islands as a pet that could do that.
I feel like wool animals were added at least in part because they’re a staple of the farming simulation genre. Llamas are a sims series mascot, and there have been llamas in Harvest Moon/Story of Seasons games. Llamas also have way more personality that sheep, which have had basically every possible brain cell bred out over thousands of years.
I will definitely add some magic. I will have spellcasters and possibly even a mermaid live there. Perhaps I will edit the magical shops I created for Glimmerbrook and place them in/near the town center.
I thought I would prefer sheep, but I love the Llama. It fits in a hypothetical sim world where Llamas were native to Europe or something. It's great for people who want to play in Latin America too. Just add a bunch of Llamas.
I seriously want horses back but also am glad not crowded into this pack. They need their own game pack. And I would also like to see fairies added in the same way.
AHQ Champion
Found out I was wrong here! https://www.youtube.com/watch?v=MxEOdbe5JVQ
AHQ Champion
I'm so happy they picked the llama and not a sheep. Way more interesting.
I would love if cats could befriend the cow and the llama and sleep on their back.
So yeah I don't excuse them for not adding horses though I do expect the minimal effort they put in packs seeing as people defend it and have become use to it. We have now come to the point in Sims where people have to say "I'm glad horses were not added to the pack because everything else would suffer" so sad.
They gave us bunnies, chickens that you can breed and have up to eight in a coop.Llama and cows that are tied to shed, but you can put as many sheds as you want on the lot.
I'm not excusing anything.You can't compare this to pets from sims 3.Cats, Dogs , and horses were part of your household.The farm animals were tired to objects.
Horses in this pack would been let down.I want horses but here they wouldn't be reach for their full potential.
Just wish I had my Fairies & Wolfies in Sims 4. Oh well.
Please note that if you wanted farming content in the Sims 3, you had to pay about $13 or $14 more for all the various store sets than you will have to pay for this EP (as I pointed out in another thread), and the animals were still tied to objects then as well (and not nearly as nicely animated). Plus there is, at least based on the initial information we've received, more content than you seem to be implying there will be, including canning, which was in a store set and is now returning, cross-stitching for all ages, a country fair/ judging competition (which is not the same as the CL festivals since the judging interaction will be new and will include chickens, vegetables and pies), new recipes, foraging for new harvestables like chocoberries, growing oversized harvestables, with family gardening to tend them and maybe more.
And it really isn't fair to conflate Sims 3 Pets with this pack when it should more accurately be compared to Sims 4 Cats and Dogs (which was admittedly lacking in many ways, including in the inclusion of minor pets). If you want to be fair, compare this EP to the store sets, once it is released. If Maxis takes a lot of interactions or features away that were originally in those store sets and adds nothing, then you'll have a point. So far it doesn't look that is happening here, but since I dislike when they take things away that we used to have, I will be the first to concede disappointment if the cows and chickens are less than they used to be in the Sims 3.