The following post from someone on Reddit is 100% to the point of explaining how the gameplay of gigs were intended. This person is right on the dot!
Edited to add: There is also some very enlightening responses on this same post that just add things to think about to the most enjoyment out of the pack. Interior decorator career is by far one of the best careers to hit any Sims game and I've been there since beginning. Definitely needs some bugs worked out but I am having fun with it.
https://www.reddit.com/r/Sims4/comments/nsymhl/please_please_try_to_understand_how_a_game_works/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
Comments
What else do you do on any Sims game though? It basically is clicking and going through menus for all features? Also the post clearly had much more to say than "click through menus"?
This career is literally based off asking Sims the same 4 questions. There is nothing "complicated" about it like the title of the post suggests. There is no gameplay added by adding a string of text to a pie menu. I don't really understand what's not to get that this pack does not include gameplay? You show up to a house, ask the family the same 4 questions and then enter build/buy and then do a farcical reveal.
I apologize that you aren't enjoying the pack as much as me because it's most fun I've had with a career since the scientist one. I just think the post has very handy information that most aren't seeing on first glance.
Once the kinks in this pack are worked out it will be a top career for me.
Yes! There is something so satisfying about this career. I am having a blast with it and it's encouraged me to be more creative with building. I am not the best builder so hopefully my skills continue to improve because of the nudge of the gigs in this pack. 😀
I think the issue of buying first than deciding is, well, if you don't like it, you're out of luck because it's yours.
I would love it, and it would bring me back to Sims 4 tbh, if there was a trial period on the dlc. Then I could make a decision rather than just watching other people play.
Now, of course there won't be trials put on DLC -- in a lot games, it's possible to go through all of the content during a trial period. In Sims 4, that's not an issue, though.
It's weird. I played a demo recently of another game that had over 10 hours of gameplay for me. It kept me engaged, so I bought it. It also made it clear to me that the dev was pretty confident about the quality of their game.
My beef with the game play is that it does not require anything of your sim besides performing gigs.
It's basically a fake it until you make it career because your sim does not require any skills that factor into their performance as a designer.
The other careers require skills. This is a game pack, and the game play is just asking questions and putting in the items. There aren't any functional objects for your sim to use as a designer to improve their skills. I assumed that the design desk and mood board were interactive objects for your designer sim to use, but they are just a regular desk and wall decor.
There's nothing else designerly to do in our off hours, so I guess we'll just paint, because
those two objects on the left don't do much. Maybe they were supposed to when this game was just a concept.
Sadly those are the only two notable objects that say your sim is a designer. I had to turn to CC to get design trade jounals and art books.
Where is all her designer stuff?
What I want is a game that requires your sim to skill up in Charisma, Photography, and a Design related skill, and these skills impact how successful your sim is. I want them to go out and prospect for clients by building a website and getting invited to sims homes for research. Then they go off and design using their skills and then send off their design to the clients. If the clients approve, then they are placed on the gig list.
Most of your time spent with DHD is decorating, something that you can do without this pack.
The social interactions are a small portion of your game activity and time. I want to see my sim develop as a designer, not just see her interviewing sims. We have to be honest here. Our sims aren't actually the designer. The simmer is, because we are creating the design. Seeing the other aspects of our sim's development as a designer helps suspend disbelief.
Since my sim's life as a designer is just limited to her asking questions, I am fleshing out my game play using other packs. She is using social media to promote her business. She records video of her gigs as well as live stream them.
It's really cool to have one of those pop-ups from random sims claiming how impressed they are with the job, not because of mental telepathy, but because they saw the live stream.
So the Media Production skill and social media are now one aspect of her career in my game.
But this is just the beginning, because she is working up to save money to buy retail property, so she can start a home decor business. She will sell decor and her art work, as well as provide Interior Decorator services. This amount of game play would be game-pack worthy to me. As it is, I see DHD as great stuff pack sold at a Game Pack's price. Paranormal Stuff is a stuff pack and it has more game play than this Game Pack.
The guarantee does not apply to DLC. Just to the games proper. It says that in the first sentence.
I own a lot of packs. All of them up through paranormal with the exception of MFP and JtB.
Informative article OP; saved it as a favorite to reference when I start playing the career. I own DHD and am looking forward to playing the career one of these days. On the livestream they stated this is a progressive career with lots to discover.
Completely agree - I might buy this eventually for a 50% discount bc the BB items are great, but I also might not. It's just a bit shallow for 20, just like Batuu was. GPs used to be so awesome but meh ..guess not anymore
It is all gameplay.
Thanks for the article OP, but unfortunately my gripes against the pack goes beyond seemingly unrelated Likes and Dislikes. Though it’s prolly just me nitpicking as someone who works in the design and construction industry.
Sad that you think so. New gameplay to me would be having new traits to play with, a new aspiration to work towards, a new design skill to focus on which would ultimately play a part in the difficulty of the renovation, objects that allowed Sims to help shape their career while out of working hours. I really don’t think turning up to a house, finding out some likes and dislikes really cuts it, because entering build/buy isn’t gameplay, it’s build/buy.
Huh, then they changed it and that's awesome. But the guarantee quoted only mentions games, not dlc. I'm glad it was changed.
Paranormal came with a new, gig-based career (though only five levels) and a new skill. I honestly do not understand how Maxis classifies packs at this point.
I also can't help but wonder that the game generates likes and dislikes when you ask them, which means that you will just end up generating likes and dislikes by asking them, but I haven't tested it.
It's natural that it's not everyone's cup of tea and that's fine. But I think many are being unfair about it.
I was playing yesterday in general and I had a blast! Can't wait to continue where I left off.
But if I go back and think about what I REALLY did I was... pointing and clicking... watching my sims eat at a restaurant for a few hours and clicking through socials among other things lol.
Think I saw you mention in the positive thread that you went in and gave Eliza Pancakes likes and dislikes, including disliking the colour orange. Yet when pressed in a gig, she choose orange as a colour? It makes me wonder what the point of likes and dislikes is at all. Should't the game have selected one she at least didnt have on her dislike list?
Or did I get that wrong?
You had given Bob orange as a like. So it seems that when you ask a household member they are going to give you a like of any random sim in the household maybe. Why would Eliza tell you to use Bobs favourite colour. It ought to pick another of hers.
Yeah I think that interaction doesn't work if you have selected a bunch of disliked colors already. I'm still trying some of these interactions out. She should have said one of her other favorite colors and not one that she hated. I probably should have designed the room so it used both colors that I knew both Bob and Eliza liked, and not try to convince Eliza to like another color.
I think colors matter, Bob loved it and he loves orange. That said, it's pretty difficult to keep track of what your clients like and dislike when the UI only lists a few likes/dislikes in the list (I think it's one per client? Eliza's color was pink and it changed to orange so I think she changed her like/dislike from the UI and not someone else's) Expecting us to keep track of what our clients like ourselves is not great but I think it's designed so you can change the likes/dislikes in the UI into something that you can work with by keep asking your clients.
It's not, all three can be filled by one person if you are not careful. Besides some households have one sim, other have eight, so it can't be 1 per client nor can it be just those 3.