There have been complaints at times about The Sims 4 recycling animations. This is common practice and not just in video games. Animation is expensive so many game, television, and movie studios will recycle animations in the interest of saving time and money.
More examples here:
Disney is easily as large and wealthy a company as EA, and it’s obviously a practice they employ fairly frequently.
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You only watch movies you like once? I have Aristocats and Robin Hood memorized from repeat watching, and I absolutely noticed this in the days before the Internet too.
Not to mention the many animated TV shows that would reuse animation cells against different backgrounds. Warner Brothers, Hanna Barbara, various Japanese animation studios... they all do it.
Logion had a good post about it here. But it's actually been a recurring criticism, as seem by this post:
I do think it's fine to reuse certain features and animations, and I'm glad merchant tables and certain features aren't limited to one pack. (Which was something DeservedCriticism was talking about.) But the way Sims 4's been going about it is flawed.
The Sims 4 hasn't introduced a new musical instrument since 2017
Yes, twice at most. Maybe again after a long time. About those two movies, I watched them once.
Shoes animation doesn't exist.
> Shoes animation doesn't exist.
From the game changers video i saw that it does this little whirling at the bottom of the legs, it was enough for me to remove all the shoe signs from my game.
Yes, the whirling. There's no animation for removing/putting on shoes.
> Yes, the whirling. There's no animation for removing/putting on shoes.
It may not what you would call an animation, but the whirling is an animation. It's why I don't like it, the fact that the actual action is not animated and only the whirling animation is added imitating the clothes change. Hope that clears it up for you.
Yes, the whirling is an animation that imitates changing shoes, but for me it's not real shoes animation.
Thank you for liking my post.
I don't mind reused animations if it makes sense and it works with the pack, but when it doesn't make sense or you get the feeling that it influenced the game design of the pack, then I don't like it.
I understand that they do it to save time, and that we often get other new animations but I don't want them to cut corners so much that it makes the pack look cheap.
What's EA's excuse? Their company is worth $24 BILLION? They can afford to give Maxis a little more money....
That’s not recycled animation.
That’s Mowgli daydreaming about being a little boy called Christopher Robin.
The only thing Mowgli really wants is a little teddy bear who follows him around. And let’s be fair. He also wants to wear something more than just a pair of underpants.
See? It’s just that he forgets about the teddy bear at some point. But sure those things happen when you daydream.
Right! I was about to say...go ahead and show me the recycled animation from a successful Disney. Heck, Moana had a team of animators just for hair and a another just for water. Raya and the last Dragon had 179 animators and they worked from home and put that movie together masterfully.
EA can do better. The recycled animation are crud and they should be ashamed of how much they reuse everything. The game becomes stale and boring for players that like to actually watch their sims.
2. Just because another big company did it doesn't make it any better. So what if Disney recycles animation, does that make this practice better? for example just because your friend is a smoker, does that make smoking a good thing for you and your body all of a sudden? No.
3. Recycling some animations where it makes sense and doesn't get dull is okay but the Sims 4 is taking the easy road with animations all the time. They are recycling way too many animations. Anything that goes so overboard isn't acceptable to me especially if you realize how many animations just for the "chat" interaction the Sims 2 had.
The whole point of a game like the sims is to try and make things interesting and differentiate between personalities of the individuals sims. Watching the same animation for every sim is reduntant and makes all the sims feel like the same person. That's not a good thing.
But on the other hand it hasn't taken away my enjoyment or made it feel stale.
.and yes, regardless of the actual reason EA is not the only one.
When one of the only interactable objects in Eco Lifestyle that Maxis hypes up turns out to be a reskinned bee box, people have a right to be miffed.
We're paying good money for the least possible effort.
Yes, they do it to save time and money, but The Sims makes billions of dollars. It's one of EA's highest-selling games, yet it gets a fraction of the budget that Madden, NHL, Battlefront, Medal of Honor, Need for Speed, or Literally Any Star Wars Game receive (except ironically Journey to Batuu)
We're allowed to be annoyed that EA is cheating the players AND the developers out of unique gameplay experiences.
Heck, I find it absurd your Sim can't sit while playing the guitar.
heck i kinda wish they recycled some animations to give me certain gameplay things
but also the animations shouldn't be made vague in order to recycle them.
and surely they should stop making every activity into " use machine " cause i mean sure it cuts lot of animations but its freaking boring to stare at your sim using this or that machine all day long
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Like when they enabled toddlers to play in the sea - I guess it fits in a way, but it would have been much better with something totally new. Same with shower woohoo... they couldn't even be bothered to disguise properly the fact that the sims vanish.
And there is far too much skipping of animations altogether, like sims being taken into cas before they open their drawer or wardrobe door. Little details like that would make it so much more fun to watch.