Forum Announcement, Click Here to Read More From EA_Cade.

Game balance vs Fun. Maxis has failed at both.

«13
ReclusiveEagleReclusiveEagle Posts: 86 Member
So by now with the release of the new kits and dust bunnies, I think everyone can agree TS4 is utterly broken in 2 ways.
  • 1: The game is laughably. And I mean hilariously unbalanced.
    With the right lot traits and a simplistic amount of work from the player, you can get $100,000 .. in 2 days...for doing nothing.
  • 2: EA and Maxis are more focused on bringing in new content no one asked for, neglecting good content,
    refusing to fix broken content (Hello Dine Out) and are more focused on stretching upcoming content through multiple packs to charge more. Eg why wasn't the Dust mechanic included in Laundry day? Why wasn't My First Pet stuff included in Pets ect ect.
____________________________________________________________________________________________________________________________________________________

Keep in mind in pervious games, yes you could earn a lot of money if you actually tried.

For example The Sims 3:
  • get an Alien and a Witch, have the Witch conjure apples.
  • Use Conversion Ritual on the Apple till you got any gem
  • Have the Alien Transmute the Gem till you get Tiberium
  • Use the gem cutting machine to cut it so you get a gem + dust
  • drop the gem + dust on the floor
  • and within 5 days of starting you have 4 fully grown spires each worth $40,000

The difference between TS1-3 and TS4 is you have to put in work to get a massive amount of money.
In the Sims 4 all you have to do is wait 2 in game hours till your house gets dirty (again hilariously unbalanced)
then feed dust once or twice a day and you get +$800 while you sleep. A random Omiscan treasure.
Items that cost $5k plus and within a day of doing nothing you have $40k-60k.
____________________________________________________________________________________________________________________________________________________

I understand the need to breathe new life into Sims by adding new features and content we have never seen before.
But when the core of the game (emotions) have become more of a temporary inconvenience that you can entirely solve by toggling
a single painting or watching tv for 30 in game minutes, it just shows that the foundation of The Sims 4 has been compromised.

At this point people aren't buying new content because its fun, they are buying new content because they are so bored of what already exists.
Again, due to Maxis philosophy of continuing to create barebones content that is unbalanced and then stretching said content over 2-3 different packs.
____________________________________________________________________________________________________________________________________________________

The Future
Maxis producers have said there are many more years of TS4 to come. So will the game improve? No.
With the introduction of kits it proves Maxis has no backbone. They are entirely at the mercy of EA with no say in what content they want to create. Is Maxis and its current employees capable of creating the best Sims game ever made right now? HeIl yes. There is absolutely no doubt about it.

However, are they currently capable of producing an amazing Sims game while being subject to EA. No. And that is the sad truth.
What we have seen from the Sims Team over these past 5 years, has shown us that under EA, Maxis is a shell of its former self.
The only hope I have left for the Sims as a Franchise and Maxis as a company is for them to self publish or for Microsoft to purchase the studio.

Until Maxis is free from EA, the future of the series and company is dark.
EA is exhausting Maxis the same way it has done to every other studio it has purchased.

The day Maxis fully turns into the next:
  • DreamWorks Interactive
  • Visceral Games
  • Pandemic Studios
  • Westwood Studios
  • And currently BioWare
Will be a sad one.
Eagle.

Comments

  • Options
    filipomelfilipomel Posts: 1,693 Member
    To the OP, you make a lot of good points, but I would be careful with some of the assumptions you are making about other players when it comes to their gameplay preferences and their engagement habits with other players in the community, when you make your argument about the players it takes away from the core issue of the Sims 4. The players are not the core issue as to why the game is how it is, yes, many are very vocal, opinionated and don't know boundaries when engaging with discussions, but ultimately it's EA and the development team who are responsible here.

    As for the balancing topic, I agree, when you combine many of the features that offer perks, buffs and bonuses to sims, they often stack up and become completely overpowered and unbalanced compared to the rest of the game. There are many ways to make a sims life easier in the Sims 4, with that said I would also argue that there are many ways to make a sims life more difficult as well. Ultimately it's a player driven experience, if the player wants a more easy going experience they have options for that, but if the player desires more of a challenge there are also options for that.

    I often see people saying that the Sims 4 is too easy, and I guess I somewhat agree, but the Sims 4 has a variety of features that can replicate "difficulty settings", things like lot traits, NAP's, Eco Footprint, and now things like Tiny Homes and Haunted Houses, can all contribute to a more challenging experience if that's what the player desires. As for making money, I am aware of the easy methods of obtaining money, so I simply avoid them. Just because a game play option is available to me doesn't mean I am obligated to use it or engage with it, sometimes certain gameplay features just don't make sense in the scenarios I like to play.

    But this is all based on my experience with the Sims 4, there's plenty of room for improvement of course, but with what's already available I find that there are many ways to manipulate my personal game play experience, to make it more challenging, easy, random, spontaneous, etc. it's all a matter of me the player utilizing what's available instead of waiting around for things to happen on their own. Sims 4's original slogan was 'You Rule,' and it seems they kept true to that phrase to some degree.
  • Options
    NationalPokedexNationalPokedex Posts: 829 Member
    I do personally agree that the game is unbalanced and leans towards too easy for what I want in a game. I try to find ways to make the game harder for myself while also giving the character a long term goal.

    (OP, while I think a lot of your overall points are valid, general sweeping statements of “content no one asked for” and your assumptions for why people buy the game, etc., as support for your argument, well those don’t tend to go over well around here).

    @Sharonia You basically summed up one of my main issues with the game as well. I really like having a Wants/Fears system.
  • Options
    greydonngreydonn Posts: 717 Member
    Wants and fears weren't in Sims 3.

    Anyway...eh, I disagree. Maybe I'll make a full post of points I disagree with but when it comes down to it, I think we just want different things out of a game and that's fine.
    • Gen 25: Xanthe! >:)
    • She/Her.
  • Options
    NationalPokedexNationalPokedex Posts: 829 Member
    greydonn wrote: »
    Wants and fears weren't in Sims 3.

    Anyway...eh, I disagree. Maybe I'll make a full post of points I disagree with but when it comes down to it, I think we just want different things out of a game and that's fine.

    I can’t speak for Sharonia, but I was referring to the system in TS2.
  • Options
    netney52netney52 Posts: 1,214 Member
    edited April 2021
    Ok I’ll bite i’m so fed up with these thread of how 🐸🐸🐸🐸 certain simmers find the game. How do you earn $100,000 in 2 days in sims 4 as I’ve never been able to achieve it? Please tell me how easy this is to achieve as the game is so boring and easy I must be missing something. The arguments are getting boring to listen to now.
  • Options
    greydonngreydonn Posts: 717 Member
    netney52 wrote: »
    Ok I’ll bite i’m so fed up with these thread of how ❤️❤️❤️❤️ certain simmers find the game. How do you earn $100,000 in 2 days in sims 4 as I’ve never been able to achieve it? Please tell me how easy this is to achieve as the game is so boring and easy I must be missing something. The arguments are getting boring to listen to now.

    You could...uhhh....win the lottery I guess? I mean it's possible to earn 100,000 in 2 days if you have enough money trees, but that's not a low effort thing to do without cheating/mods. And I've only ever had 1 Sim that I've played win the lottery before in Sims 4, so that's not really viable either.
    • Gen 25: Xanthe! >:)
    • She/Her.
  • Options
    Mstybl95Mstybl95 Posts: 5,883 Member
    netney52 wrote: »
    Ok I’ll bite i’m so fed up with these thread of how ❤️❤️❤️❤️ certain simmers find the game. How do you earn $100,000 in 2 days in sims 4 as I’ve never been able to achieve it? Please tell me how easy this is to achieve as the game is so boring and easy I must be missing something. The arguments are getting boring to listen to now.

    Dust bunnies. I never even interacted with them and I made 127k in one night. It didn't happen with the first family I played with after the pack released, but when I switched houses, there was already a dust bunny there and it immediately was adding funds and objects to the family inventory.
  • Options
    Colton147147Colton147147 Posts: 10,454 Member
    The Sims 4 is one of the best games ever made and has outsold the previous Sims games. o:)
    Your Justine Keaton Enthusiast and the Voice of the Sims Community.
  • Options
    MareahMareah Posts: 792 Member
    edited April 2021
    1: The game is laughably. And I mean hilariously unbalanced.
    With the right lot traits and a simplistic amount of work from the player, you can get $100,000 .. in 2 days...for doing nothing.
    I dont think of this as a bad thing since it is a sandbox after all so if someone wants their sim to get rich fast it is good that there is a way to do that without cheats. I think it would be an issue if everything was this easy but it doesnt seem so to me so far. My sim worked in a freelancing career and did not get rich quickly, i dont know about other types of careers though since i dont play with those.

    I feel like a lot of times it is optional how easy or hard you want to make things but it does seem forced a few times like with dust bunnies giving your sims money with no option to opt out from that.
    netney52 wrote: »
    Ok I’ll bite i’m so fed up with these thread of how ❤️❤️❤️❤️ certain simmers find the game. How do you earn $100,000 in 2 days in sims 4 as I’ve never been able to achieve it? Please tell me how easy this is to achieve as the game is so boring and easy I must be missing something. The arguments are getting boring to listen to now.
    I get that reading the same points over and over can get boring but those types of threads arent all made by the same user, and many people dont visit here all the time so they wont know if something was talked about already.
  • Options
    SharoniaSharonia Posts: 4,853 Member
    greydonn wrote: »
    Wants and fears weren't in Sims 3.

    Anyway...eh, I disagree. Maybe I'll make a full post of points I disagree with but when it comes down to it, I think we just want different things out of a game and that's fine.

    Yeah it's been a while I get the systems of the Sims 2 and 3 mixed up sometimes. My point was just that in those games the game play itself would sometimes lead us as players in different directions but in the Sims 4 that's rarely the case.
  • Options
    greydonngreydonn Posts: 717 Member
    Mstybl95 wrote: »
    netney52 wrote: »
    Ok I’ll bite i’m so fed up with these thread of how ❤️❤️❤️❤️ certain simmers find the game. How do you earn $100,000 in 2 days in sims 4 as I’ve never been able to achieve it? Please tell me how easy this is to achieve as the game is so boring and easy I must be missing something. The arguments are getting boring to listen to now.

    Dust bunnies. I never even interacted with them and I made 127k in one night. It didn't happen with the first family I played with after the pack released, but when I switched houses, there was already a dust bunny there and it immediately was adding funds and objects to the family inventory.

    That was tuned pretty early on though, you can't get that much any more I bet.
    Sharonia wrote: »
    greydonn wrote: »
    Wants and fears weren't in Sims 3.

    Anyway...eh, I disagree. Maybe I'll make a full post of points I disagree with but when it comes down to it, I think we just want different things out of a game and that's fine.

    Yeah it's been a while I get the systems of the Sims 2 and 3 mixed up sometimes. My point was just that in those games the game play itself would sometimes lead us as players in different directions but in the Sims 4 that's rarely the case.

    That's fair! I get systems mixed up all the time. :)
    • Gen 25: Xanthe! >:)
    • She/Her.
  • Options
    elanorbretonelanorbreton Posts: 14,549 Member
    @filipomel what a good post!

    I guess I must make use of a lot of those 'difficulty settings' you mention, as my sims never have it easy. I have only ever had one rich sim in all these years, and that was because they won the lottery lol.

    I guess how a person sees this game depends a lot on how they play it and what they want from it. I like to take things slow, I never cheat or use what I call 'freebies' (like money trees). I don't try and race up the careers or get to the top of skills. I get a lot of pleasure doing a long rotation and intertwining relationships around all the worlds, whilst experiencing lots of aspects from all the different packs.

    The game is very well suited to how I play.

    Of course, there are bugs and things that need better tuning, but no game is perfect.
  • Options
    SimmerGeorgeSimmerGeorge Posts: 2,724 Member
    edited April 2021
    I know I know I know that saying these lines "None asked for this" and "everyone thinks" is the perfect way to trigger people in these forums and I do agree that of course it is not the truth. There is no way that 100% of all people agree on one thing or want the same thing and even the people who say these things know that.

    It's just a way to say that a big part of people is asking for something that isn't being delivered (and no it's not just a vocal minority). I know it's not a really good way to express that with "nobody asked for this" but I think what is meant by that is like I said that a big part of the community wants different things. I feel like it's more productive to try to understand what the person actually means than get hang up on words and expressions used incorrectly. The meaning to me is more important than the words.

    @elanorbreton I think part of the problem is Sims 4 has way way too many of bugs and bad tuning compared to what it should have or what other games have.
    Where's my Sims 5 squad at?
  • Options
    MonaveilMonaveil Posts: 652 Member
    edited April 2021
    There are plenty of players that are satisfied with the game as it is and as it is evolving. You're correct that the game has become terribly unbalanced with things that enable Sims to get too rich too fast. However, players complained that the events with Jasmine Holiday were too hard or too "intrusive" so they were abandoned. Players complained it was too hard to catch Angel Fish or get a Cowplant Berry. No worries, now you can just buy them along with crystals, minerals, and rare seeds. You can buy an almost complete collection of snowglobes, crystals, my sims dolls, frogs, and fossils from some random Sim that shows up in the community area outside of the Casbah or at the Flea Market. This is good for players that only want complete collections.

    There's a vendor in Sulani that sells Angel Fish for bait during the fishing competition along with several other fish that used to be hard to catch. There's also a stall in Brindleton Bay that sells fish like salmon. Did you hear that players didn't like the StrangerVille Mystery aspiration? I'm surprised Maxis hasn't come out with an official way to complete it without having to do it. Mod creators did though. Did you hear that players didn't want Vampires in their games but they did want the build and buy stuff? Easy fix - nuke the appearance of Vampires. Those of us who bought Vampires to have Vampires are just SOL. You apparently can't have it both ways. But here, have some more Aliens.

    The game is broken in many ways but not just because of being dumbed down with dust bunnies that make Sims get rich in a matter of hours. I didn't buy the vacuum cleaner pack so I don't have to deal with dust bunnies. I didn't buy Eco Living so I don't have to deal with NAPs or random phone calls from pre-made Sims that are foisted on us whether we want them or not.

    Even though I try to run a fairly clean cc-free, mod-free game it's becoming increasingly impossible unless you can cope with things like the game forcing all types of fake relationships, Sages being placed in careers, Vlad showing up as not a Vampire but a Human, sometimes with no Vampire Lore skill, or the game makes him a bartender or yoga instructor instead of using any of the multitude of random townies that it generates with cheated skills in painting, violin, guitar, singing, comedy, programming, logic, or mischief. The game uses those gems to fill part-time freelance jobs, to become fixtures in your Sims neighborhoods, to attend every social event that your Sims are invited to, and to appear on every lot that your Sim visits. (AKA: Stalkers.)

    Recently I noticed that plants had pretty much stopped disappearing after being planted. That was good to see but then I noticed that some harvestables were disappearing from my Sims personal inventories. Simple things like strawberries, snapdragons, lilies, and basil. Always the basil. I think I'm going to ban basil from my saves.

    I don't think this game is meant to be a challenge unless the hardest choice you want to make is who's going to be the next baby daddy in a 100 baby challenge. I've pretty much become an observer in most new saves that I've started recently. I watch to see what the game does during the first week or two that a Sim is in play. The game is pretty consistent.

    And there are the lots in Oasis Springs that have weird glitches where you can see the sky if you build too close to the boundary. Base game lots.
  • Options
    NationalPokedexNationalPokedex Posts: 829 Member
    edited April 2021
    netney52 wrote: »
    Ok I’ll bite i’m so fed up with these thread of how ❤️❤️❤️❤️ certain simmers find the game. How do you earn $100,000 in 2 days in sims 4 as I’ve never been able to achieve it? Please tell me how easy this is to achieve as the game is so boring and easy I must be missing something. The arguments are getting boring to listen to now.

    Perhaps the OP could come back and explain what they mean. As I said I also think the game is too easy, I’ll try to quickly explain to you what I mean when I say it’s unbalanced and too easy.

    To me, Emotions are not an adequate enough representation of negative Consequences in the game, and from my perspective that is how the devs intended them to be (as the primary source of an in-game negative Consequence mechanic). When I say Consequences I mean the in-game mechanic that pushes back at the player during their game experience for certain actions taken (beyond one Sim cheating and another Sim being upset and divorcing them, for example).

    TS2 had a system in place that offered ongoing negative Consequences. This was tied directly into Personality — the Aspiration system. The Aspiration system was directly tied into Wants/Fears. The Aspiration system was like an ongoing push and pull wherein players would see positive and negative Consequences for actions taken. This system worked on top of the fact that Sims also experienced emotions (there just was no emotion moodlets to display on the screen).

    In TS4, Aspirations are semi-tied to Personality in that Sims all have to pick an Aspiration, but the Aspiration is not tied to any Wants/Fears and instead is a checklist that the player can see and complete. Sims in TS4 have no in-game mechanics that are indicating that they are aware of this Aspiration choice and thus don’t have an in-game motivating system on this level. They are motivated by the player only. Without this in-game motivator, there is no push and pull system that offers both positive and negative Consequences. For example, I have a Sim who has the Freelance Botanist Aspiration. Because there is no in-game mechanic tying her Aspiration directing to her Personality through some form of Wants/Fears system, she never shows any indication that she is aware that this is what she wants out of life. The game does not punish me if I choose not to complete any of the tiers for the Aspiration. My Sim could theoretically die a happy Sim having not fulfilled any of the goals for her supposed Lifetime Want. There are no negative Consequences for her having not fulfilled this major goal or all of the little goals along the way. There is only Neutral - not fulfilling, and Positive - fulfilling (and receiving the Perks that come along with that).

    So for me, reaching happiness (an internal state of fulfillment, not a Happy moodlet) is easy because the game is not trying to offer a state of lack of fulfillment. As the player, the game is not pushing back at me.

    And just to go back up to a previous idea I mentioned, I don’t view Emotions as an adequate system for Consequences because while Sims can gain negative Emotions, they’re all fleeting, as Emotions tend to be. A lack of lasting Consequences, positive or negative, means that everything is very in the moment and so as the player I don’t have to worry about one action beyond how long the gained Emotion for it will last. Maybe my Sim gets fired from their job, and they’re sad about it for a day. But there was never a mechanic in place that meant that that event will have a lasting impact on my Sim (this is also to do with a lack of Memories which is mostly beyond the scope of this explanation but does add to the overall issue).

    And granted in TS2, if a Sim were to Fear being fired and then it happened, and there Aspiration meter plummeted, they could slowly make it rise again by fulfilling Wants. So this too is not long lasting depending on how a player treats the situation. But the meter itself is permanent and constantly fluctuating (and in reality you’re really playing a game of tug of war against the meter) and at the end of a Sim’s life, that meter proves that the Sim lived, and lets you know if they were fulfilled or unfulfilled. It’s not that I want to make my Sim have a miserable life. I love making my Sims happy, and that’s why the push and pull of the Aspiration meter is so fun for me. The game is working against me to make my Sims miserable, and I the player have to fight to make sure that doesn’t happen. I feel like I’m actually playing with a Simulator.

    In TS4, that’s just not possible (see above regarding Aspirations tied to Personality).

    Tie this into the fact that yes there are undeniably so many avenues for earning money and not enough things to spend all the money on. I personally feel like the game is unbalanced in a way that makes my Sims lives easier.


    Hope this makes sense.
  • Options
    SimmerGeorgeSimmerGeorge Posts: 2,724 Member
    Another one I can think of right on the spot is the digital art you can make. It takes very very little time and you make a very decent amount of money by selling it. It feels absolutely cheaty to be a graphic designer in this game.
    Where's my Sims 5 squad at?
  • Options
    Mstybl95Mstybl95 Posts: 5,883 Member
    @filipomel what a good post!

    I guess I must make use of a lot of those 'difficulty settings' you mention, as my sims never have it easy. I have only ever had one rich sim in all these years, and that was because they won the lottery lol.

    I guess how a person sees this game depends a lot on how they play it and what they want from it. I like to take things slow, I never cheat or use what I call 'freebies' (like money trees). I don't try and race up the careers or get to the top of skills. I get a lot of pleasure doing a long rotation and intertwining relationships around all the worlds, whilst experiencing lots of aspects from all the different packs.

    The game is very well suited to how I play.

    Of course, there are bugs and things that need better tuning, but no game is perfect.

    You and I play pretty similarly. I, however, have found myself having to mod the game more and more the longer I play. Not for features, but for bugs that break immersion and totally tick me off enough that I have to shut down the game and find a mod or make one myself.

    Now don't get me wrong, I like the game enough that I'm playing it nearly everyday, but there are things that do need improvement. I think a lot of playstyle were left behind and it's frustrating. Like for me, a family player who absolutely loves children, the game is seriously lacking in that department. And people's frustration manifest in different ways, but I think most people are really just trying to wave their hands and get anyone to listen. I don't always agree with everything, but I do empathize with players who want to get what they're missing.
  • Options
    NationalPokedexNationalPokedex Posts: 829 Member
    Another one I can think of right on the spot is the digital art you can make. It takes very very little time and you make a very decent amount of money by selling it. It feels absolutely cheaty to be a graphic designer in this game.

    I think, in general, there are some areas where there's not enough control given to the player which also affects how easily money can be earned. For example, there's no mechanic that allows the player to choose whether to accept or decline a promotion. As long as your Sim gains the skills and go to work, it's mostly out of your hands. The only way to prevent this is to stop Sims from leveling up, or have them slack off at work. Well what if I want my Sim to have the skills, and be a diligent worker, I just want them to stay where they are career wise? Why am I either made to choose between keeping them at a lower level of education, make them a bad worker, or just skyrocketing them to success?

    Another thing is with the musical instruments, Sims just come up to your Sim and give them money if they're playing. My Sims don't play for tips but they get them anyways as long as they're playing in public and other Sims are around. Now, I understand that often irl people would probably do this too, but I'd rather just actively choose play for tips and know that's what my goal is rather than just receive money because I just wanted my Sim to strum in the park. Idk, this one really just might be a nitpicky thing that bothers only me, but lol, I really don't like this mechanic.

    Another thing is because a lot of things are only thrown away with a return of money, it's very easy to get money. I renovate my Sims house, I sell her old bed to buy a new one. I don't get a chance to just throw the old bed away for free. I renovate the kitchen; I get money back for the counters, I can't just throw them away. So many objects, whether bought, created, or found, can't be discarded with no monetary gain. I'm sure you could gift things away, donate to a museum, build a landfill lot, etc. find other ways of removing something from a Sim's inventory without earning money from it, but the point is there's no direct way to be free of an object without earning money from the mechanics in place in the Inventory system. There's the Sell function. There is no Discard function (unless it's for spoiled food). This is what it means to be unbalanced. There is only one side, one option.
  • Options
    NationalPokedexNationalPokedex Posts: 829 Member
    edited April 2021
    I know I know I know that saying these lines "None asked for this" and "everyone thinks" is the perfect way to trigger people in these forums and I do agree that of course it is not the truth. There is no way that 100% of all people agree on one thing or want the same thing and even the people who say these things know that.
    Then WHY they keep saying it? If they KNOW it triggers people.
    For me, I always see red when someone uses in their personal opinion the words everyone, everybody , nobody or no one. It feels like someone is putting their words in my mouth.

    And as you said yourself, the "vocal minority". There are players who never visit here, or twitter, or any other online platform.. how do we know how they feel? They may love the game or hate it, or having mixed feelings.

    I think what @SimmerGeorge is saying is that the people who make these statements know that from a literal standpoint. So, LITERALLY they know it's not everyone or no one. It's a way to illustrate that ENOUGH people feel that way. This is what he explains in the rest of his post. @SimmerGeorge can correct me if I've misunderstood him too.
  • Options
    SimmerGeorgeSimmerGeorge Posts: 2,724 Member
    edited April 2021
    I know I know I know that saying these lines "None asked for this" and "everyone thinks" is the perfect way to trigger people in these forums and I do agree that of course it is not the truth. There is no way that 100% of all people agree on one thing or want the same thing and even the people who say these things know that.
    Then WHY they keep saying it? If they KNOW it triggers people.
    For me, I always see red when someone uses in their personal opinion the words everyone, everybody , nobody or no one. It feels like someone is putting their words in my mouth.

    And as you said yourself, the "vocal minority". There are players who never visit here, or twitter, or any other online platform.. how do we know how they feel? They may love the game or hate it, or having mixed feelings.

    I think what @SimmerGeorge George is saying is that the people who make these statements know that from a literal standpoint. So, LITERALLY they know it's not everyone or no one. It's a way to illustrate that ENOUGH people feel that way. This is what he explains in the rest of his post. @SimmerGeorge George can correct me if I've misunderstood him too.

    @NationalPokedex Yes. Thank you that was exactly what I was trying to say. And I also said that players who have criticized certain packs etc are NOT just a vocal minority.
    Where's my Sims 5 squad at?
  • Options
    GoldmoldarGoldmoldar Posts: 11,966 Member
    I feel Sims 4 has an limited sandbox options much less than the last two versions and felt it could have been so much more if EA/Maxis only tweak the games they make regularly. Some may accept Sims 4 for it's shortcomings and some do not and that how it is going to be until Sims 4 cease to be produced The same thing was said for the older versions.
    Omen by HP Intel®️ Core™️ i9- 12900K W/ RGB Liquid Cooler 32GB Nvidia RTX 3080 10Gb ASUS Ultra-Wide 34" Curved Monitor. Omen By HP Intel® Core™ i7-12800HX 32 GB Nvidia 3070 Ti 8 GB 17.3 Screen
  • Options
    StrawberryYogurtStrawberryYogurt Posts: 2,799 Member
    I know I know I know that saying these lines "None asked for this" and "everyone thinks" is the perfect way to trigger people in these forums and I do agree that of course it is not the truth. There is no way that 100% of all people agree on one thing or want the same thing and even the people who say these things know that.
    Then WHY they keep saying it? If they KNOW it triggers people.
    For me, I always see red when someone uses in their personal opinion the words everyone, everybody , nobody or no one. It feels like someone is putting their words in my mouth.

    And as you said yourself, the "vocal minority". There are players who never visit here, or twitter, or any other online platform.. how do we know how they feel? They may love the game or hate it, or having mixed feelings.

    Because thats how they feel. Its for the same reason people say Sims 4 is the best game in the iteration and the best game of all time.
    The Sims has currently lost its identity. Bring it back for TS5

    FixedCoarseFawn-max-1mb.gif

    Personality,depth,humor,consequences,lore,customization.
  • Options
    StrawberryYogurtStrawberryYogurt Posts: 2,799 Member
    For me TS4 stops being fun after CAS & Build. The sims arent interesting enough, the game is too easy, there are good systems that were in place that are missing. It has made some great additions though. Still, EA knows its milking this game for all its worth but to make a profit but i fear its done so well fiscally they may continue the pattern for TS5.
    The Sims has currently lost its identity. Bring it back for TS5

    FixedCoarseFawn-max-1mb.gif

    Personality,depth,humor,consequences,lore,customization.
This discussion has been closed.
Return to top