After the June 3 patch I'm seeing what I think is a new resource type: 0x2BC04EDF. The first 4 bytes are LRLE. I suspect this has something to do with custom replacement eye colors not working since the RLE2 textures for EA eye colors appear to be empty but there's an LRLE resource with the same instance number. Could these be a new kind of RLE compressed image? Just guessing at this point.
Nothing so far. It's really needed as more textures are converted. I've made some progress but am stumped on what I think are long repeat counts of transparent pixels. Plus, just to made it more fun, there's a new version that's substantially different from the first.
If anyone out there has any knowledge or insights, help would be welcome.
I'd just like to second/third/etc. this request, on behalf of all of us folks who can't use the technical data ourselves, but are eagerly waiting for those who can to get it and and turn it into tools we can use. I have more than one planned project that would work much better if I were able to create true LRLE texture resources.
I'd just like to bump this request, on behalf of all of the fabulous folks who can't use the technical data themselves, but are eagerly waiting for those who can to get it and and turn it into tools we can use. Please give them access to the resources they need in order to complete their pieces of work.
Also wanting to bump this, pretty please, give them access to the resources, so maybe people who play with lower specs on their computers also get a chance to enjoy some of these people's amazing hard work, and making the work maybe a bit easier for dem overall
Adding my voice in supporting this request x2. I also think that the wicked should continue with its configurations for low-resource pc since not everyone has a good pc and they like to use your mod
Hi, I really liked your mod but since the new December 11th update, I had to remove it bc my computer won’t allow me to run with uncompressed sims without lag. 😕 it was horrible so I had to download wonderful whims instead, but I had no problems with the old version of WW, everything worked fine so I wish it came back only bc the new requirement won’t allow me to use the mod. My laptop isn’t a big gaming laptop unfortunately.
Adding my support to this thread as well. 🐸🐸🐸🐸 makes my game sooo much more entertaining and it's a shame that I have to turn on such high quality graphics to use it. My game will not run with these settings -- it won't even boot up! Makes me not want to play the game much anymore, unfortunately.
This thread has nothing to do with Turbodriver's mods (especially the ones that shouldn't even be discussed on this forum) or with running the game on lower graphics settings.
It is a request for EA to share the technical details of a game asset, so that creators can access new textures, and new versions of textures, that only exist, or are higher quality than the previous versions, in this format which we currently cannot decode, and which is being used more and more in the game since it was introduced.
(We're also lacking a lot of other technical information we used to get -- no TDESCs for 1.69, no new CASPart version info, etc. -- but for the most part those things are not directly preventing people from being able to access and modify large chunks of game content.)
If you want to talk to a modder about their mods, do it through whatever methods they provide for support (I can think of at least three just off the top of my head for Turbodriver) instead of highjacking threads.
This thread has nothing to do with Turbodriver's mods (especially the ones that shouldn't even be discussed on this forum) or with running the game on lower graphics settings.
It is a request for EA to share the technical details of a game asset, so that creators can access new textures, and new versions of textures, that only exist, or are higher quality than the previous versions, in this format which we currently cannot decode, and which is being used more and more in the game since it was introduced.
(We're also lacking a lot of other technical information we used to get -- no TDESCs for 1.69, no new CASPart version info, etc. -- but for the most part those things are not directly preventing people from being able to access and modify large chunks of game content.)
If you want to talk to a modder about their mods, do it through whatever methods they provide for support (I can think of at least three just off the top of my head for Turbodriver) instead of highjacking threads.
That's absolutely right, but I'm still glad some care to bring more attention to this topic and hopefully wake up the developers.
I feel I should add that I've already figured out how to do some pretty cool things just with a) the ability to make new packages classified as makeup, put pointers to existing EA LRLE textures that aren't makeup in them, and give them sliders, and b) the ability to have opacity sliders on anything classified as makeup. And that's just from me screwing around for a few hours and not even trying to make anything I actually planned to use, just proofs of concept. I'm already excited about what other creators will figure out how to do with just the capabilities we already have -- and I can hardly begin to imagine what kind of amazing and creative stuff people will do if we get the ability to add all four kinds of sliders to custom textures.
I'm also concerned about the possibility that some type of content that is added to the game more often than eye colors and skintones will be converted to LRLE before we're able to work with those textures. There haven't been any new eyes for a while, and the new skintones have a second texture in a format we can access... but if, say, HAIR gets converted to LRLE, and then a new pack comes out, with a dozen brand new hairstyles that *no one can recolor*? That's gonna cause a fuss.
I've figured out LRLE version 2, at least enough to decode the images I've tested so far. Tool, code, info, request for brainstorming etc. is posted on MTS: https://modthesims.info/showthread.php?t=650929
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If anyone out there has any knowledge or insights, help would be welcome.
It is a request for EA to share the technical details of a game asset, so that creators can access new textures, and new versions of textures, that only exist, or are higher quality than the previous versions, in this format which we currently cannot decode, and which is being used more and more in the game since it was introduced.
(We're also lacking a lot of other technical information we used to get -- no TDESCs for 1.69, no new CASPart version info, etc. -- but for the most part those things are not directly preventing people from being able to access and modify large chunks of game content.)
If you want to talk to a modder about their mods, do it through whatever methods they provide for support (I can think of at least three just off the top of my head for Turbodriver) instead of highjacking threads.
That's absolutely right, but I'm still glad some care to bring more attention to this topic and hopefully wake up the developers.
I'm also concerned about the possibility that some type of content that is added to the game more often than eye colors and skintones will be converted to LRLE before we're able to work with those textures. There haven't been any new eyes for a while, and the new skintones have a second texture in a format we can access... but if, say, HAIR gets converted to LRLE, and then a new pack comes out, with a dozen brand new hairstyles that *no one can recolor*? That's gonna cause a fuss.