I know in origin you can disable certain packs. How do you do it? Because having to do so every time seems tedious. Im not going to do base game only builds very often. But im just wondering.
Keeping it COOL, calm & collected
Anticipating Sims 5.... : P
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Anticipating Sims 5.... : P
I know thats the feature i was talking about. It messes up sometimes @Taoron In my game , when i have tried to do BG , it will at times say i used something from get together for example but the item will be invisible or blank
Anticipating Sims 5.... : P
It works sometimes! I mean, im sure most times. But i think it sometimes glitches
Anticipating Sims 5.... : P
that makes sense. thanks
Anticipating Sims 5.... : P
https://jamesturner.yt/disablepacks
I would not recommend saving save files with fewer packs than they previously was saved with.
I believe the disabled packs are disabled until the command line is removed, so if you change between save files/save games/user folders, check there first.
I recently learned that apparently, some packs add new _swatches_ to basegame items and, get this--they're not marked. In any way. Also in Create-a-Sim not only do the swatches-from-packs show up, but so do the traits and aspirations! There's no way to sort _those_ by only basegame. (Same with house traits.)
Unfortunately all the advice I've run into on how to temporarily disable packs goes back to the same Origin instructions from James Turner. Here's the thing: That works perfectly--_for packs from Origin_. But some of mine are from Steam!
Well, guess I better just enjoy the ACTUALLY basegame things I made in the past. 'Cos until they start marking individual swatches and disabling pack traits and aspirations, I'm probably _never_ making another basegame thing again. :(
If I download an item with packs, it removes or replaces the item. However, I do also know of an old gallery bug that adds packs to a build when they are not used... Not sure if that one is fixed by now.
@DeanXeL Thanks! That's the thing, it could be that I accidentally used a non-basegame color on a basegame item, or the bug...or a mix of both! One of my characters lost her winter beanie after I found out that the white color I was using was from Get to Work (and none of the three ACTUAL basegame colors looked right with the outfit) but even after that it's still telling me I'm using Seasons, Pets, and City Living. So. Annoying.
It's called the "Mode" family if you want to look them up, under my name here--Queen_Zelynda. There's a VERY not-basegame version of them that I keep thinking I've deleted, and then it pops back up in my "Featured" anyway. If you see one with a whole line of pack icons, that's the wrong one. : P (I first made them TRULY the way I wanted them to look with whatever I happened to have...then decided I wanted them useable on the gallery, hence the "basegame" version.)
Oh, and the house is called "1237 Smolhouse Road". Again, supposed to be basegame, but the file keeps saying I've used Seasons and Pets. Oof. (Game. It's a 32-tile tiny home. Exactly what could I have missed?)
@lzbthnndgls Last but not least...I just don't playtest. : P I should, but then yeah, when you allow actual time to pass in a basegame house that's in a very non-basegame world, stuff from packs can show up in it. Most of my houses are pretty basic, though, and in formats that I already know work, so I figure it's okay not to playtest. (Famous last words.)
If you want I can take some pictures or -if we really end up not finding whatever it is- I can just reupload it basegame (it will keep your tag anyway), you can download it (I will then remove it) and use it You will need to replace that floor either way though xD
Too bad that DLC cannot be uninstalled for TS4 on Steam. When you have enough points, you could make a post in the Feedback section to tell the game production about it. Posting at AHQ, in the General Discussion and Feedback section would also be a suggestion; and of course on Steam forums.
@Auroraskies It's not that I want to actually _uninstall_ my packs every time I want to make a basegame build. That would be the absolute, desperate, last-ditch resort. What I want, is one of the following:
--A way to TRULY show ONLY basegame content, _including swatches_, when you click an option somewhere. For both CAS and Build/Buy mode. For this option, non-basegame traits (both person and lot) and aspirations would be just not shown, or maybe greyed out, or something.
--Maybe we can't narrow it down that much, so how about marking? Little symbols on swatches, traits and aspirations that aren't basegame, so we don't constantly try (and fail) to hunt down what pack content we used but didn't mean to.
--Or, for the game to show you what it is you used when you click on an expansion pack symbol, instead of, if it was just a swatch of a normally-basegame item, showing nothing!
Basically I would like some way to truly know what I'm building or creating with _without_ ripping my game apart and having to put it back together, every. single. time. I can temporarily disable my _Origin_ packs, using that method James Turner shows us in his video. But the Steam ones? Notsomuch.
Sorry I seem so angry and ranty about this; it's just so frustrating when I have done LOTS of stuff that has the now-vaunted "This Gallery item does not use any pack specific content" message in the past, and now suddenly I can't, and...I have no idea why.
(Of course, the fact that you were able to connect to the gallery at ALL and download _anything_ in the last few days seems like a miracle to me as well, but that's a whole other problem that I'm about to go see if other people are having.)
Whenever I use filters to sort out colors of items, it always shows me all swatches I can use in a separate icon. However, once I click it, I can pick any of the swatches available to me (and hence, mess up the single color thing I was going for). Is it the same for packs? Like you can select packs, it shows you all swatches of every item, but when you run through them, you can end up picking one that's only available in a different pack?
"With 'Get to Work' installed": Whole bunch of colors
"Without 'Get to Work' installed": Three colors.
But that's the thing, the game won't TELL you that those swatches aren't basegame! The only way to see that is to _actually uninstall a pack_, and I don't know about other people but I don't want to have to uninstall and reinstall a whole lot of stuff every single time I want to make a basegame gallery item, which is pretty often. I shouldn't have to actually _remove_ it for "show me only basegame stuff" to, like..._actually show me only basegame stuff_. Silly me, I thought a plain white hat would be, y'know, basic...
So yeah, what you said is literally what's happening, at least part of the time: "when you run through them, you can end up picking one that's only available in a (different) pack?" Yep.
Just put a mark on the non-basegame swatches. Or gray them out. Or make them not show up at all when you click a "Basegame only" option. I don't care, whatever option's easiest. As long as we can _tell_.
I don't know how to rotate the floor? and I used the same floor on both...floors. I used the same floor _covering_ on both stories, let's put it that way to avoid confusion. : P I'm pretty dang sure the plain white Limber Lumber floor is basegame. I've used it many times before, since it's so simple and goes with so much stuff, and didn't have any "You used an expansion pack" problems. I mean, it's only showing THREE colors. And I'm pretty sure I've built with that exact floor before I even HAD any packs (since I like wood and I like easy-to-see-things-against neutrals), so...
The moderators of the forums (this one and AHQ) have a horn in their side towards surfacing old threads, so that is why I suggested making a new thread, properly named, once you are a 'member', and can do so. I gave you an 'awesome', to help you in that direction.
In any case, I think more information on the game, and why it behaves in certain ways, is something we all would like to have.
What I meant with the swatches was that for me they all appear separate when I use a filter, like, i would have 4 icons of a couch, each one in a different color. (If I click them, i still get ALL of the available swatches like you would normally) but as long as you just click and place (don't edit swatches) from the filter menu, it works with colors, not sure if for pack filters it also shows different icons for all swatches from that pack
Thanks for the "awesome", though. :)
@DeanXel Okay...I went in and checked another build of mine that DOES say it's basegame, and you know what? It uses. The exact. Same. Floor. Limber Lumber Traditional Hardwoods, in white. (It's called (some number I can't remember now) Tinyhouse Road or something like that. I have in fact used this floor in regular-sized houses as well, it's just that that's the first one using it that I happened to see in my library. : P)
So I'm starting to come to the conclusion that Smolhouse is just...cursed (aka glitched), somehow, and I should rebuild it from scratch. Not that that'll take long...(Deleting the old one off the gallery and putting up a new version that IS working as intended, THAT might be the problem, however, since I haven't been able to connect to the gallery even ONCE since a few days ago.)
As for the swatches...I've heard that in some cases a symbol will appear above a swatch that is from a pack, and other times it doesn't? Like, I haven't had that happen yet, but I've seen screenshots where a certain color of a basegame toilet had the "Island Living" symbol on it. For me...I've never seen that. Same for basegame items in non basegame colors in Create-A-Sim.
Here, you used the Limber Lumber Traditional Hardwoods, I can see these. The boards are running up through the room.
The next floor however, the floor is in a different direction, hence (since you don't turn it yourself), a different flooring. Like Kwality Wide Plank Flooring would do this (basegame). This is the floor that disappears.