I like farming I think it is a little different but I would not mind Time Travel either except I don't want one world why can't we make our own world the way we want it. I don't like Medieval world not int to that I would like a Victorian World or maybe a 1940's world. Just give us the junk to create it like furniture and building and clothes.
Like seriously the hardest choice between 3 of them. Winter worlds, cars, or survival. I mean really the freaking apocalypse thats awesome and for cars come on im one of the people that loved driving around going on dates and the winter world if thats not romantic then nothing is.
Generations ( adding more gameplay especially for babies and elders)
I have other priorities than my vote, but I am SURE it would be the most universally loved, and it would make the majority of the community be quiet for a while.
I'd rather some kind of farming/cottagecore pack first for an EP, then something that incorporated fairies (even the cottagecore EP???), then some kind of theme park pack, and then happy haunts!
Generations ( adding more gameplay especially for babies and elders)
I'd be interested in the supernatural, time travel, superhero, and generations pack. I'm not a "mundane" player. I don't want a game where the most fantastical element is that I can go outside and see other people.
But all the fantastic stuff I want still needs a baseline of normalcy. And as much as I'd like werewolves and faeries, or superheroes, or medieval and time travel, I think the game desperately needs gameplay developed for sims that aren't adults. Babies are useless. Toddlers have nothing to do but relentlessly train skills. Kids have nothing to do and only four aspirations, so there's no reason to play different kids differently. Only with teens can you start getting rewarded for doing anything differently, and they're basically just young adults who go to school instead of work, adults are just young adults with some extra lines on their faces, and elders are just adults with more wrinkles who will get a negative moodlet if they exercise too much.
So ... generations. Give me as much reason to play a toddler, or child, or elder as a young adult. Make playing a teen substantively different from playing a young adult. Add school dances, group projects for school, after school clubs, tutoring, big brother/big sister organizations, whatever. As it is, my toddler gameplay is "I'll play this until I get tired, and then I'll just say I could have maxed out their skills, cheat them up, and have their birthdays." My child gameplay is, "I'll get them up to an A in school, but I'm not going to bother hitting all these very specific milestones for achievements, so I'll just max out their skills and age them up." My elder gameplay is practically non-existent.
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I also like wandering the hills.
I'd rather some kind of farming/cottagecore pack first for an EP, then something that incorporated fairies (even the cottagecore EP???), then some kind of theme park pack, and then happy haunts!
But all the fantastic stuff I want still needs a baseline of normalcy. And as much as I'd like werewolves and faeries, or superheroes, or medieval and time travel, I think the game desperately needs gameplay developed for sims that aren't adults. Babies are useless. Toddlers have nothing to do but relentlessly train skills. Kids have nothing to do and only four aspirations, so there's no reason to play different kids differently. Only with teens can you start getting rewarded for doing anything differently, and they're basically just young adults who go to school instead of work, adults are just young adults with some extra lines on their faces, and elders are just adults with more wrinkles who will get a negative moodlet if they exercise too much.
So ... generations. Give me as much reason to play a toddler, or child, or elder as a young adult. Make playing a teen substantively different from playing a young adult. Add school dances, group projects for school, after school clubs, tutoring, big brother/big sister organizations, whatever. As it is, my toddler gameplay is "I'll play this until I get tired, and then I'll just say I could have maxed out their skills, cheat them up, and have their birthdays." My child gameplay is, "I'll get them up to an A in school, but I'm not going to bother hitting all these very specific milestones for achievements, so I'll just max out their skills and age them up." My elder gameplay is practically non-existent.