Even with Vampires and Realm as Gamepacks is it me or just there not much to do? I mean JA is a game pack and it has a ton of things to do and I never get bored but the two fantasy packs seem to get boring quickly... Also Halloween much to my annoyance is not a built-in holiday and is mostly only for kids which is irritating... Aliens and Mermaids are by the worst Occults in game as they have hardly anything to do. Even though I like JA a lot I feel the main mechanic exploring temples could be a bit more interesting as there only offering, legends of hidden temple tiki face and spear pulleys as puzzle objects... And even more you sadly can't befriend skeletons and they just there and they don't even attack you.
Occultism in Sims is family-friendly and should not be watered down to cater to realism players
13
Comments
I expected more from ROM. They are sound enough at the base, but there are not enough ways to make original casters beyond aesthetics (I tried to use curses like vampire weaknesses, but it does not work well). Also there is no overlying magic for all life states or supernatural elements. The BB and CAS assets are good, but the gameplay is just lacking and witches have been my favorite life state in the past iterations.
I like mermaids, but they do need more. Like underwater gameplay and a skill tree. Aliens at least have a world and connections with rockets, but there is nothing special about them beyond a few funny social interactions and "brain power." If they had more to do in their world or have "Earth missions" or something to make them more unique it would be better.
Not to mention plant Sims need some substance themselves.
Aliens, Vampires, Spellcasters, Mermaids and Servo. One of which are fully fleshed out (Vampires) while the other one feels like should have been an Expansion Pack because there are so many things that the devs would like and can do in the lifestate but they can't because it is a gamepack (Realm of Magic) {I still wish Island Living was a gamepack and RoM as Expansion Pack ( } Meanwhile The other Two (Aliens, mermaids and Servo) are nothing but a side feature of an Expansion Pack that did not receive enough Depth.
We also have the "Abandoned Occults". These are for me Life State that should have been an occult but the devs do not classify them as one. We have Ghost which are just sims with different colors with one or two abilities, Plantsims which are sims that have a different skin color and has one or two abilities with little minor changes and Skeletons, which are sims that have a different body looks and has only one or two abilities with little minor changes. I am sensing a pattern here....
So definelty the Occult Gameplay is severly lacking in The Sims 4.
http://forums.thesims.com/en_US/discussion/924539/features-that-needs-depth-and-ways-to-improve
Oh when I send my students off to university I make sure they have plenty of Plentiful Need potions on hand, and get them to the Magic Realm to make more when need be.
And the same story with Mermaids. Although I didn't really expect them to be fleshed out because they weren't the focus of the pack.. But an update to those two occults would be very welcome imo.
The whole team does not focus on making things look pretty. They have cohesive Art Style, and an art team responsible for it. It all comes down to the Designers designing the pack and producers managing a pack's priority.
http://forums.thesims.com/en_US/discussion/924539/features-that-needs-depth-and-ways-to-improve
I for one would love it if...
-vampires broke in more often
-child occults had basic powers of their own (why even designate them as occults if they cant do anything occult)
-autonomous magic could be performed in ALL worlds (is it so wrong to want a random magic battle to occur in Del Sol Valley?)
-Plantsims getting a much needed update (I dont even know how to turn a sim into a plantsim without cheats)
-occult type jobs
-mermaids having their own area
-mermaids fulfilling their hunger need just by diving for food
-ghosts not having needs anymore (they're DEAD! Why do they need to eat?!)
-human sims have stronger reactions to occult sims (I'd personally like a trait where a human sim is OBSESSED with occults and wants to learn all about them/prove their existence)
-Magical creatures to care for as pets (I just really want a unicorn ok?)
Vampire invasions were more common and so were alien abductions. Unfortunately they dramatically cut down on both of those things because realism players complained. Another example is that you won’t see any obvious mermaids in Sulani unless your household knows about them somehow.
I make a point to have all my main sims know about mermaids. It is great to go to the beach and seeing all the mermaids swim about tails out.
Spellcasters hide themselves outside the realm. No magic out and about unless I make a specific club for it.
Mermaids swimming around freely and openly feels so liberating because they do so on their own.
If I want to see any kind of occult gameplay while playing an ordinary sim I have to set it up myself via a club. I wish there was a corresponding way to get spellcasters to just use their magic and have friendly duels outside of HQ.
I really appreciate the realm and spend quite some time there but in a way it just makes me itch for more.
Imagine if we had two livable lots there in the realm. I love having my occult sims. Aliens have the face-problem but I still love having them.
😍 I’d LOVE to have more mystery and supernatural stuff going on in my game - You know, more intriguing gameplay that unfolds slowly as you go along ^^ And I do miss pumpkin spiced recipes a lot too...
Vampires suck blood and dislike garlic, Spellcasters cast spells and fly on brooms, and mermaids swim and splash around... that's about it.
It would have been nice if their worlds were more fleshed out and had specific occult activities to do.
eg: being able to go to places under the ocean if your sim is a mermaid.
☆゚.*・。゚ Follow me on the gallery ☆゚.*・。゚ Origin ID: Missmagoo2
O(≧▽≦)O
(I work with CC so make sure you check that box to see my "hidden" content!)
L'uinversSims profile: https://luniversims.fr/profile/46983-missmagoo2/
> No no, many of us share your sentiment. It doesnt help when occults are always subject to the nerf hammer at a moment's notice and those of us who enjoy AND PAID for occult shenanigans have to shut up and deal with it.
>
> I for one would love it if...
>
> -vampires broke in more often
> -child occults had basic powers of their own (why even designate them as occults if they cant do anything occult)
> -autonomous magic could be performed in ALL worlds (is it so wrong to want a random magic battle to occur in Del Sol Valley?)
> -Plantsims getting a much needed update (I dont even know how to turn a sim into a plantsim without cheats)
> -occult type jobs
> -mermaids having their own area
> -mermaids fulfilling their hunger need just by diving for food
> -ghosts not having needs anymore (they're DEAD! Why do they need to eat?!)
> -human sims have stronger reactions to occult sims (I'd personally like a trait where a human sim is OBSESSED with occults and wants to learn all about them/prove their existence)
> -Magical creatures to care for as pets (I just really want a unicorn ok?)
Oh My Stars! Now I sooo want a Unicorn! And a mini-dragon, naturally. They could even make them small, like dog size, and use some of the dog/cat animations. The rest of your list is really good, too.
I also miss FEAR. Why don't sims get scared to death anymore?
It's too weird to make a Vampire sim into a fake Werewolf or a Spellcaster with tattoo wings into a fake Fairy.