Soooo, my sims' neighbour has a dog with puppies for adoption. It's a family I made, so I made their dog myself, just if that means anything.
Twice, they've had puppies up for adoption. I haven't adopted yet but I was planning to.
Lately, however, I can adopt a puppy (not tried, just looked at the menu that it was possible), but their mama dog and puppies are nowhere to be seen at home! I've gone through every room in their house, in the garden etc. Their cat is there, but the dog and puppies are either invisible or not at home.
So I went into the nraas master controller and checked up the dog. It says the dog is at home. I've checked a few sim days now, but it's nowhere to be seen at home.
Is this normal, or? I've heard the adoption thing is buggy, so far enough, but it's just a bit strange.
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Accordingly, NRaas Overwatch has an option to shut these things down as soon as they start up. It's Overwatch > Settings > Stop Pet Adoption (is False by default); note this setting involves only the Neighborhood Center scenario types of adoptions, not other kinds when baby animals are born to resident pets within a world nor does it stop animal adoption from the shelters from which we can see rosters by way of computers and newspapers. I believe the mere presence of NRaas StoryProgression, or at least its version of progression when active, stops these Neighborhood Center scenarios from ever happening in the first place with no options given because they tend to be so broken and unrealistic.
I just had a roommate NPC adopt a puppy in my game and bring it home for my active household to fawn over and take care of, and was surprised/pleased to find it was a real puppy with two real parents from another household I am familiar with in town and not one from the pet adoption agency rosters one would see through computers and newspapers. I had the two households meet, both humans and properly blood related animals, and they are all great friends now.
If MC says the adult dog is on her home lot, then that is where she should be. She could be in a state of hibernation, as inactive sims of all kinds tend to be when they are at home and the lot is not being simulated. Have you sent a sim over to visit, which should bring all residents of that lot who are at home out of the hibernation state? Can you reset her?
NRaas has moved!
Our new site is at http://nraas.net
I had to remove all strays plus raccoons from my game... horses and deer are ok 50% of the time.
Minor pets are all I can have.
Hoping to complete the Brunch at the Old Mill set for CYS. 16 items left.
My Sims 3 Store Wishlist: https://store.thesims3.com/myWishlist.html?persona=DollyGizzy
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NRaas has moved!
Our new site is at http://nraas.net
Haha, no I didn't even know that existed. My nraas skills are very limited. I mainly use the mods to bypass dumb EA stuff and keep things from bugging out.
@shakeninsane - Believe me, there's definitely nothing normal about the "Neighbourhood Pet Adoption Center", or rather the abnormal is the normal.
Here are a few examples of the crazy things it does:
Firstly it jumps around from one household to another completely randomly, and plops down, let's say, three horses on a very small lot with no stable, paddock, water trough, salt block or anything. And when you move the camera there, you can see the poor animals just standing there in the flowerbeds, looking all bewildered and totally out of place. If that's not crazy, I don't know what is...
And when it suddenly and arbitrarily decides to move on to another family, all the sims in the first one are left with plenty of blue tinted portraits of vanished animals in their relationsship panels, sometimes as many as 15-20. I don't know how long those portraits will linger on and clog up the panels, possibly for ever.
It also removes the limit to how many sims there can be in a household. Normally you're not allowed to exceed 10, but the Pet Adoption Center apparently thinks that 11 is a more appropriate number. Don't ask me why...