We have seen it before: traits don't mean enough or sometimes even NOTHING!
I had a few situations lately where I am keep being disappointed by these so called 'extreme' traits. Here are more complaints:
One of my sims had a unexpected child with a guy. It turned out, he was not only just a one-night-stand, he also hated children. But when he came over, he put the toddler to bed, red him a story and was happy because of it. I heard they might have forgot to put this traits effects on toddlers after they were patched in or it means literally 'children'. I think toddlers or any kind of small creature should be included in this. And if they forgot.. Geez! How long has it been! Aren't there enough complaints about the meaningless traits and how they effect the very basic aspect of the game?
And today, another sim of mine got into a romantic interest with a girl. Later he found out that she has commitment issues. He is the opposite of that, so I went with the drama of her eventually leaving him in the cold. He just got dumped btw. They went on a date with a fairly new friendship and a low romantic bar. In the end, they went home, woohoo'd and their friendship/romance bar was like 50/75% full. He asked her to be his girlfriend the next morning and surprisingly she said yes. Uhm.. I would expect her to say no as they arent even THAT close. Maybe with a true romantic connection, they could commit, but this was WAY too easy.
Is there EVER a situation where these traits mean something or actually show what they ment to do??? This is so boring.
Is there even a point in their relationship where she shows what that trait is all about? Probably not. They could have done SO much more with this game and traits for once.
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Comments
I don't know if things have change dramatically since I played Pinstar's Legacy Challenge back in 2015, but my 9th Gen. Heir fell for a Sim and she had 'commitment' issues. In fact, they did woohoo and she got preggars. I was elated (not because they put things in the wrong order) but for the fact I was now that close to finishing up the Challenge. The tenth generation only needs to be born! I decided to have my Heir 'do the right thing'. After all he did love her. He went down on his knee and proposed. Her response? She SLAPPED the ring right out of his hand! I sat back in my desk chair, stunned. This was something I hadn't seen before, nor since. But, if that's not true to a trait, I'm uncertain what is.
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Not really going to propose to her to give meaning to her trait If they have commitment issues, It should also show on relationships. I wished she would have said NO and my sim could be sad for a day and move on again. Now, i am kind of stuck as she keeps flirting with him and their relationship gets stronger each day even though I do not feel this is the way she should be. She comes of a bit mean from time to time, but thats it. I wish the uncomfortable emotions would have more effect on their relationship to a point where my sims can ask if she wants to break up or stay together.
I think it's more the core personality traits that don't have enough effect, particularly in interaction with other Sims. Certain interactions simply shouldn't be possible, with or without autonomy, unless a relationship is either very good or very bad. (Or, perhaps you could make your Sim do something against their personality, with the appropriate 'tense' moodlet popping up afterward, but it would be blocked for Sims acting autonomously. I once had a Sim teen sitting on her bed, having a pleasant conversation with her mother, with whom she had a very good relationship. She did not have a 'hot headed' or 'evil' trait, and she wasn't going through a phase. Nonetheless, the 'fight' interaction suddenly popped up in her queue. I cancelled it right off, but it should never have come up.)
Then there's the emotional traits. Yes, a random moodlet every now and then is nice, but given how easy it is to get a sim into a specific emotion (unless it's a negative one, then you have to get rid of all the positive moodlets first), there should be more to it. Creative sims should have a higher chance of creating high quality works of art, regardless of their current mood. Geniuses should learn skills faster, rather than that being a separate trait tied to an aspiration. Getting ridiculously happy just because of a pretty painting and other trivial things should be exclusive to cheerful sims. And there should be an additional trait called "Balanced" or something, that occasionally gives a Fine moodlet and makes sims' emotions in general less fickle.
Something wicked this way comes!
I don't use MCCC.
If they at least just increased the value of some of the trait moodlets and adjusted for emotional deaths, it would make the it somewhat better, more noticeable, but not even that.
Personally enjoyed the point system in the Sims and Sims 2 that felt like sims had a better varying personality. A few traits need to be updated and there just needs to be some more traits. (Feel like most of the more simple one should just be in the reward store.)
I don't need traits to be heavily impactful or anything on a sim, just that I know that sim has said trait. The paranoid trait that came with strangerville is a good one as the sim is usually looking around, fingers twitching and pretty much shows their paranoia. Even had one sim accuse mine of spying and got into an argument basically over nothing. I also like the squeamish trait. Sims getting grossed out by their surroundings and shaking their hands when they see something gross or cleaning up. Always washing their hands. I noticed clicking on said sim when they're very uncomfortable they can actually start breathing heavily in and out to calm themselves down never knew they could do that and I had outdoor retreat since it came out. Then the unflirty trait works as it does as my sim seems to fail pretty hard at flirting and majority of flirting to the sim tends to fail or just makes them uncomfortable. Not to mention they'll make a big fuss if other sims are showing PDA in front of them. My sim autonomously reprimanded another and got into a argument that got both parties all huffy.
The quirk system that came with GF is actually really good in giving sims some more flaws.
This.
Basically if you are not locked into a basement with zero furniture, your default state will always be HAPPPYYYYYYYYYYY!!! overriding ALL other "emotions" 95% of the time.
Oh, coming home from work totally stressed out... Opens front door... and the nicely decorated hallway pushes the stress away. I mean great for the Sim, I guess, but it kind of makes the whole "Emotions" thing completely pointless.
Traits would be nicer if they worked in opposites, so u can choose one or the other instead of just a few. The attraction system is a must as well! The level of intelligence, empathy, social skills, physics could be determined like TS1 with points. Traits are now a mix of all kinds of personality tags that are not necessarily traits and I know the devs are aware of this.
And memories! They bring life into my sims personality and a purpose to their life. Whatever they did or want to do have consequences. We need more of these as well and traits should effect this in an easier or harder way for sims.
I honestly dont feel enough from the parenthood addition either. I have sims with good manners, but there is not much to do with it other then introducing themselves politely to others which does what exactly? Not enough effects and consequences!
Yup, everything just feels lackluster. Few things feel fleshed out when it comes to the actual sims. Romance (if you can even call it that) is way too easy in this game. In my opinion it would be great if relationships, both romantic and friendships, where based on likes/dislikes or favourite things, turn ons/offs etc. Traits are terrible, they don't seem to do much if anything at all. Some cheap furniture is all it takes for a happy sim and it seems to override everything else.
As for the hates children trait, if it is only specific to children and not applied to toddlers, why after so much time?... well that just says it all doesn't it. The sims in this game are in desperate need of actual personality. It's been 4+ years and even though they advertise unique personalities on EA store page, this still isn't a gameplay feature.
Doesn't matter how many expansion packs they add, or pretty white shelves, the sims will continue to feel like you are playing with cardboard until they actually add in features to give them some life.
> Usually you get an uncomfortable moodlet when they do something against their traits. However, this is usually burred under a bunch of happy/flirty/energized/playful moodlets. I think these kinds moodlets are just too strong and they need to tone them down so when there is a trait inspired moodlet you actually see the effects.
I would say more than the happier moodlets being toned down, the more negative or trait-dependent moodlets should be made stronger. I wouldn't say any trait is "useless", but some choices become negligible when you can overrule any tense or uncomfortable (or angry or sad or whatever) moodlets a sim gets with a nicely decorated room and some complements. Hot-headed sims don't get angry enough, gloomy sims aren't as sad as they should be, and it is ENTIRELY too easy to woo an unflirty sim. I'd just like to see some of these traits get beefed up so they actually have a chance at impacting your sim's behavior or personality.
I use this mod too! I highly recommend it to all, it really lets my sims feel, sometimes a bit to much if you ask me! xD (and its works with the latest patch have it in right now)
http://modthesims.info/d/591054/no-happy-environment-moodlets.html