<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr">I always love sharing stuff we're working on as early as possible. <br>Happy Friday!<br><br>(Do I go into the naughty box for this, <a href="
https://twitter.com/SimGuruKate?ref_src=twsrc^tfw">@SimGuruKate</a> ?) <a href="
https://t.co/zLfsVha4J3">pic.twitter.com/zLfsVha4J3</a></p>— Dave Miotke (
@SimGuruNinja) <a href=" 10, 2018</a></blockquote>
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Comments
Werewolves confirmed.
What if they put Werewolves into the Witches pack as an extra? Could be linked to magic, so that witches can turn or cure Werewolves.
I mean the groundwork for Werewolves is already there. No further development is needed other than some extra special abilities. Occults can already shift forms.
Witches should be in a MAGIC pack with other creatures that use magic. Werewolves should be separate and not an "extra" in a witches pack so that they, too, will get a fully fleshed out (pun intended) treatment. I don't want any halfway done occults.
Zombies are more likely to be in a witches pack then werewolves. Witches could put spells on sims to make them zombies.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
I hope so. If that's the case it means it will most likely be a Tropical Beach Vacation Gamepack.