Recently watched LGR's review of Vintage stuff (which btw I bought for a bed lol...yes a bed - hey if I can spend $7 on Jugo Juice then I can afford it I guess lol...) and he seemed kinda...well tired of the Sims 4 now. Like he just...isn't into it, like its a chore to play.
Then after visiting different websites from here to others, I'm starting to notice a rising dissatisfaction or perhaps a better word - disinterest in the Sims 4. Like its kinda past its prime and people are moving onto other games or just tired of the same old same old.
Now sure there is a large community that loves the Sims 4 who will always exist, playing to the very end - but my question is, in general are people losing interest in the Sims 4 now?
For myself, I must admit it annoys me that little things Maxis still hasn't fixed after all this time, like CAS made sims not touching lips when they kiss. Broken sim eyes during certain emotions, club issues, ect, ect. I still play and still buy stuff but...I find myself spending less time playing the actual game and more time building in it.
So is it just me or is the community ready to move onto the next Sims (5) game?
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I still play it (for like 20 minutes or so at a time) cos there are aspects of it I like , but I cant really get 'into' it .... for immersive gameplay I can get lost in for hours and hours I go to TS3
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A lot of people were probably kind of hoping that TS4 would combine interactions from TS2 and TS3 - ie toddlers having all of the interactions of TS2 & TS4 combined - along with new TS4 stuff.
It didn't play out that way.
Instead of getting more interactions and range of interactions we get pretty much the same.
Whims are shallow beyond belief for me - I ignore the Whim system altogether - too much spamming do push-ups, dance at a stereo, etc, etc.
The instance loading was expected to deliver more - in fact, it is pretty much on par with TS3 - are TS4 venues more vibrant thatn TS3 ones?
It's a painful waiting game for EP's, etc to arrive to deliver more stuff that is useful.
I find TS4 still being new and fresh, but then I took a long break from it to play TS3. Recently I started making machinima and found this game being much more cinematic than I expected. But I don't think I would have enjoyed it so much without my fantasy/creativity involved.
I agree, once I saw whims for my married sims to get engaged and to buy a stove when they just finished cooking I ignored them
I bypass the Whims system like this -> sims.give_satisfaction_points 60000
Kaching!
I never have to take note of the Whims ever again - ever.
Same. And we're only two years in. However, I do think that complaining about the fundamentals of the game has passed its prime. I'm not sure why people who don't like it don't move on at this point. If fundamentally, structurally, the game doesn't appeal to a person, additions to it aren't likely to change that, and I really do think that additions are more likely than fundamental changes to the game's base systems. (Waiting for additions - toddlers, pets, supernaturals, etc. - is another matter.)
Because I don't remember a time when the game wasn't facing a backlash.
I don't remember a time where the majority on these forums were in agreement about how to fix that backlash.
I don't remember a time where EA's relationship with it's consumers wasn't horrific?
I think it's a little dismissive to even ask that? Why people who aren't happy with the game won't just 'move on' - because it's their right not to? Because they've invested hundreds - if not thousands - of their hard earned money into a game (and a series of games) they WANT to love? Because it's been their favorite game since they were young and they don't want to see it fail? I'm not sure why that's difficult for people who are relentlessly pro-EA to understand. Why can't you just let people feel how they want to feel? Why can't you accept that it's their right to come here and complain about a product and company that they've supported financially for decades? Just because their opinions are not your opinions, doesn't mean they are any less valid or have less of a right to state them. Stop trying to dismiss people.
That said I have also noticed some who are getting bored with it. This is because the game doesn't have many surpises. Once you get your sims into a routine the game does very little to break it and change thing up. Often you have to be the one who changes. So if you aren't actively manipulating the game it get boring.
Then there are the EPs or specifically City Living. Though I like CL for it cas, build, new world and new objects it leaves a lot to be desired as it doesn't change my game that much. GTW added 3 active careers and retail which changed how my sims could earn money and changes my experience with them at work. GT changed how my sims interacted with each other and how I form groups making them more controlled and dynamic. CL just gives me a new city and activites but doesn't change my experience.
So because of what CL fails to bring what is there to bring interest back into players who have not lost interest in the game and have fully explored the other 2 EPS and possibly the GPs? This becomes more apparent when those players know they will have to wait another year for the next EP. Thankfully the next GP seems to be coming soon so maybe that'll give them what they have been wanting.
At its core, the primary issue I seem to run into is that the game mimics real life somewhat in the repetition department, but it also falls a tad short of mimicking real life in the dynamic department. As in, in real life, even in a routine day, you can expect little bits of weirdness sprinkled throughout. In a routine sims day, that kind of weirdness is harder to find, or the weirdness runs together after a while because it's the same bits of weirdness playing out every time almost to the point of routine.
I don't know that the game I envision is a game that will ever exist in the simsverse though. It's a level of sandbox that many find overwhelming and vexing, as they don't know what to do with all the tools. And the kind of dynamic I imagine is, let's face it, just plain hard to program. We can fake extemporaneous circumstances by programming in enough possibilities, but the scope is limited.
I bet if I looked over at the current players list on the Gallery in game right now, it'd be at least the 30k it was this time last year. As its been all year. For all the 'doom and gloom' that keeps being floated around, it hasn't lost its active playerbase.
I still have faith in this game, which is why I'm still here.
What made the game different for you after GT?
Remember when I made the comment about the game design suiting Mary Sue storytelling and said that I didn't mean to offend. Nevertheless, a lot of folks--including you said saying that you don't mean to offend doesn't change the fact that you're offending. I'd have to say here, this really is dismissive and frankly, it's rather condescending saying there is more things that matter than a video game as if we don't know this already. What you think we grumble about the game when we're not here?! No, we're living our lives. We come here when we want to talk about the Sims and not other things in life that matters (heck, board rules prevent us talking about most things that matter anyway... for a reason!)
Some of us are not playing TS4 anymore because we're on the same page as you in regards to believing fundamentally TS4 is a done deal (and to get to the OP's point: yes... it's past it prime. ) That being said, Rachel Franklin said that telemetry and a (silent?) majority played a large part of driving TS4 vision, and for those of us who just quietly went back to playing TS2 when TS3 imploded on our computers or we didn't like aspects of that game--that was a wake up call. I don't want TS5 to be TS4, and I want TS5 to be a reality. In the TS2 forums, between the gushing about the game, there are always posts about how hardware and software upgrades are making it impossible to play TS2. We want to play the Sims and we want an upgraded game. TS4 doesn't feel like an upgraded game to some of us, and if we "move on" then all the devs will have is "Oh TS4 is awesome. This is exactly the direction the game should be going in" not "Hey... there are fans here who are still waiting for a game that delivers... more animations... more sandbox... all lifestages... diverse gameplay... depth... customisation.... these things matter and we're not seeing them like some of your other fans!" For TS3 players who are still vocal about their disappointment, maybe this gives the developers more reason to discuss open/closed world for TS5 as opposed to "Open World didn't work because look at all of our happy TS4 players" TS4 is hopefully not the end all for this franchise (that would be a sad way for this game to go, IMO)
And speaking for myself, there is no other game for me to play. Maybe that sounds lame, but I don't have any non-social hobbies outside of playing the Sims--I even prefer the Sims to TV and film. You can't just tell people to move on from their hobbies of over 15 years
We play, gush, and gripe about the Sims because we love the Sims. May TS4 be a one-hit wonder. Long live the Sims.
You could argue all sims games are repetitive, my Husband is a Gamer but thinks the sims is just the same thing, day after sim day. He does like build mode that said and he likes hearing my funny Sim stories.
I don't think LGR criticising the game means anything and no disrespect intended. I am puzzled why his name continuously pops up on threads. I have seen people state they don't buy anything sims related till they have saw his review specifically. I mean why? Just because he's not an influencer doesn't mean his review is the best thing since sliced bread. Yes he made some valid points in his two years of meh video and I think he did strike a nerve with Simmers who felt/feel similar but his opinions are just that: an opinion!
I think the game has got better since City Living came out. I'm not ready for the sims 5. I would rather see the sims 4 evolve.