Does anyone miss how if you drink a cup of coffee your Sim couldn't sleep for so many hours until it wore off? I used to make my Sims drink a lot of coffee on Sims 3 and build skills.
Yeah, something I miss a lot is how the game actually felt like a balanced, life simulation. Often, it feels like certain gameplay mechanics are just unbalanced and provide far too much advantage to the player, when there should be some sort of trade-off for the player taking the easier route. They tried to mend this with traits a bit, but we have traits that give nothing but a bonus, traits which give both bonus and disadvantage, and some I feel with not enough of a bonus. I think they should overhaul traits system and make it more about clearly defining a personality over anything anyway, but that's irrelevant.
Yeah, something I miss a lot is how the game actually felt like a balanced, life simulation. Often, it feels like certain gameplay mechanics are just unbalanced and provide far too much advantage to the player, when there should be some sort of trade-off for the player taking the easier route. They tried to mend this with traits a bit, but we have traits that give nothing but a bonus, traits which give both bonus and disadvantage, and some I feel with not enough of a bonus. I think they should overhaul traits system and make it more about clearly defining a personality over anything anyway, but that's irrelevant.
I think traits need to bring out different actions. Like the clumsy trait has really no use to me
I do..but rats, I thought this was going to be a thread all about the love of coffee....
I opened it up and initially thought the same. Then again here I am at work almost done (less than 4 hours left adter working over 8 already) woohoo... im ready to go home and sleep. Coffee sounds so good right now.. But these heathens here at work use up all the sugar leaving just creamer... (-__-)
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Yeah, something I miss a lot is how the game actually felt like a balanced, life simulation. Often, it feels like certain gameplay mechanics are just unbalanced and provide far too much advantage to the player, when there should be some sort of trade-off for the player taking the easier route. They tried to mend this with traits a bit, but we have traits that give nothing but a bonus, traits which give both bonus and disadvantage, and some I feel with not enough of a bonus. I think they should overhaul traits system and make it more about clearly defining a personality over anything anyway, but that's irrelevant.
I think traits need to bring out different actions. Like the clumsy trait has really no use to me
Clumsy actually increases failure chance. My Clumsy scientist started 3 fires (from exploding serums) and failed one invention (which I didn't know was possible) in her first week.
Yeah, something I miss a lot is how the game actually felt like a balanced, life simulation. Often, it feels like certain gameplay mechanics are just unbalanced and provide far too much advantage to the player, when there should be some sort of trade-off for the player taking the easier route. They tried to mend this with traits a bit, but we have traits that give nothing but a bonus, traits which give both bonus and disadvantage, and some I feel with not enough of a bonus. I think they should overhaul traits system and make it more about clearly defining a personality over anything anyway, but that's irrelevant.
I think traits need to bring out different actions. Like the clumsy trait has really no use to me
Clumsy actually increases failure chance. My Clumsy scientist started 3 fires (from exploding serums) and failed one invention (which I didn't know was possible) in her first week.
I've lost track on the number of time my clumsy doctor has dropped the sample test tube
Agree OP, it would be nice if drinking coffee gave the sims a "buzzed" moodlet. I also think that the effect of coffee on the bladder need is too overpowered, one coffee and my sim is doing the pee walk. This needs to be adjusted imo.
I was going to say caffeine is a diuretic, but I looked it up and it's not technically true. No increase in output, just an increase in urgency. So it still makes sense that it hastens the need to pee.
Yeah, something I miss a lot is how the game actually felt like a balanced, life simulation. Often, it feels like certain gameplay mechanics are just unbalanced and provide far too much advantage to the player, when there should be some sort of trade-off for the player taking the easier route. They tried to mend this with traits a bit, but we have traits that give nothing but a bonus, traits which give both bonus and disadvantage, and some I feel with not enough of a bonus. I think they should overhaul traits system and make it more about clearly defining a personality over anything anyway, but that's irrelevant.
I think traits need to bring out different actions. Like the clumsy trait has really no use to me
Clumsy actually increases failure chance. My Clumsy scientist started 3 fires (from exploding serums) and failed one invention (which I didn't know was possible) in her first week.
Does it? I never noticed but that's pretty neat so I take back what i said.
Yep. Now it only has a negligible benefit to energy, which is offset by the energy lost in the amount of time it takes to drink the coffee.
I think when your sim feels energize that they shouldn't be able to sleep or nap. It would give more benefit to the emotion.
I actually thought they couldn't sleep while energized, but I just tested it in my game and you're totally right. I'd definitely like to see the energized emotion prevent a sim from sleeping whether it's from coffee or just working out. When you're pumped, you're pumped and there is no such thing as rest in those moments.
Does anyone miss how if you drink a cup of coffee your Sim couldn't sleep for so many hours until it wore off? I used to make my Sims drink a lot of coffee on Sims 3 and build skills.
I remember mostly how it would give my Sims the jitters! LOL
Clumsy actually increases failure chance. My Clumsy scientist started 3 fires (from exploding serums) and failed one invention (which I didn't know was possible) in her first week.
Out of curiosity, what happens when you fail an invention? Do you just end up with nothing, or does something happen? I had no idea that was possible.
I was going to say caffeine is a diuretic, but I looked it up and it's not technically true. No increase in output, just an increase in urgency. So it still makes sense that it hastens the need to pee.
I still think the effect on bladder is greater than it should be. The diuretic-like effect IRL is fairly mild, and it's lessened/negated for anyone who regularly drinks coffee or other caffeinated drinks.
Yep. Now it only has a negligible benefit to energy, which is offset by the energy lost in the amount of time it takes to drink the coffee.
I think when your sim feels energize that they shouldn't be able to sleep or nap. It would give more benefit to the emotion.
I actually thought they couldn't sleep while energized, but I just tested it in my game and you're totally right. I'd definitely like to see the energized emotion prevent a sim from sleeping whether it's from coffee or just working out. When you're pumped, you're pumped and there is no such thing as rest in those moments.
Yeah, it would make sense because who can sleep when they're hyped up. I know I can't.
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I think when your sim feels energize that they shouldn't be able to sleep or nap. It would give more benefit to the emotion.
“Instead of putting players in the role of Luke Skywalker, or Frodo Baggins, I'd rather put them in the role of George Lucas.”Will Wright.
Coffee is good. I'm from Canada and up here we love our Timmies
Same, but that's because I drink like three cups a day LOL.
I agree. I was surprised to find out that was not the case. And yeah, coffee should prevent energy from decaying.
I think traits need to bring out different actions. Like the clumsy trait has really no use to me
Me to. LOL what Canadian don't though, eh?
And the amount of time it takes to pee afterward. Drinking has too much an effect on the bladder need in my opinion.
I opened it up and initially thought the same. Then again here I am at work almost done (less than 4 hours left adter working over 8 already) woohoo... im ready to go home and sleep. Coffee sounds so good right now.. But these heathens here at work use up all the sugar leaving just creamer... (-__-)
Clumsy actually increases failure chance. My Clumsy scientist started 3 fires (from exploding serums) and failed one invention (which I didn't know was possible) in her first week.
I've lost track on the number of time my clumsy doctor has dropped the sample test tube
Does it? I never noticed but that's pretty neat so I take back what i said.
I actually thought they couldn't sleep while energized, but I just tested it in my game and you're totally right. I'd definitely like to see the energized emotion prevent a sim from sleeping whether it's from coffee or just working out. When you're pumped, you're pumped and there is no such thing as rest in those moments.
I remember mostly how it would give my Sims the jitters! LOL
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Out of curiosity, what happens when you fail an invention? Do you just end up with nothing, or does something happen? I had no idea that was possible.
I still think the effect on bladder is greater than it should be. The diuretic-like effect IRL is fairly mild, and it's lessened/negated for anyone who regularly drinks coffee or other caffeinated drinks.
Yeah, it would make sense because who can sleep when they're hyped up. I know I can't.