Not sure who all has seen it yet, but it is a must have for any of you players that use mods.
Mod Conflict Detector by DmitryMalfatto and Mod the Sims will weed out any duplicate or bad CC in your S4 mods folder!
Go check it out!
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Origin ID: SrslySims
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Edit: add link:
http://modthesims.info/download.php?t=561550
https://deaderpool-mccc.com/
https://www.patreon.com/egwarhammer
https://twitter.com/eg4mccc
https://eg4mccc.tumblr.com/
My tumblr - A world of clutter and color
Thank you so much for the detailed explanation. I so wish this wasn't an issue as I just can't live without some recolors. I am very picky about downloads that have a mesh requirement so I hope my game will be ok. Btw, love you stuff @pbox , I think I have mostly everything
My tumblr - A world of clutter and color
ETA: also, I forgot to say -- if you have "gender swapped CC" that works by overriding the original CASP with a unisex one (that won't always work, but for child clothing/hair or accessories it usually does) then that might also show up as "conflict". Don't know if overrides count as "conflict" in the eyes of that tool, but if they do they would be "conflicting" on purpose since that's how overrides work .. replace an in-game thing with something different, rather than add a new thing.
I don't think it's working on Script Mods yet. Feel free to correct me if I'm wrong, somebody.
As a PACKAGE conflict detector, mad props...
I'm just chilling, waiting to see if he adds scripts support to what it can do. It's pretty new, anything is possible.
https://deaderpool-mccc.com/
https://www.patreon.com/egwarhammer
https://twitter.com/eg4mccc
https://eg4mccc.tumblr.com/
Also, there doesn't seem to be any further info on what exactly is conflicting when it finds a conflict (either that or I don't find it?) -- when one's interested in that, it might make sense to check again with scumbumbo's tool (what I linked above) since that will identify each resource that conflicts with something else, not just the package it's in.
>
> As a PACKAGE conflict detector, mad props...
>
> I'm just chilling, waiting to see if he adds scripts support to what it can do. It's pretty new, anything is possible.
I think you are right. The only files that the application said were "unable to check" were script mods. I commented about it on his mod the sims page, so maybe/hopefully the creator knows a way to check those and just didn't leave instructions?
I have Scumbumbo's version on my Toolbar. It's *that* cool! (And I added it when it saw something Dmitri's didn't, BTW.)
And @pbox you're right, if Dmitri's tells you anything like what's conflicting... I don't know where to find that info, either. Believe me, I looked!
https://deaderpool-mccc.com/
https://www.patreon.com/egwarhammer
https://twitter.com/eg4mccc
https://eg4mccc.tumblr.com/
https://deaderpool-mccc.com/
https://www.patreon.com/egwarhammer
https://twitter.com/eg4mccc
https://eg4mccc.tumblr.com/
I dont have broken mods/ccs but it really helps.