Hello everyone, just a quick question if you may!
I was wondering if it would be safe to play the Ottomas family in the Sims 2 UC? I'm guessing so as it is fully patched (believe the glitch was fixed in the Seasons patch) but I'm being over cautious, I've got quite a nice neighbourhood running at the moment and don't fancy any corruption!
Thanks in advance
Kennydk~
0
Comments
If you had had Sims 2 and Seasons before you got the UC and this is a neighborhood you had saved from then, it would depend on if you created the neighborhood before or after you patched. The patch only fixes new neighborhoods. It did not fix already created neighborhoods. You would have to use a mod to terminate her pregnancy (killing and resurrecting may fix the issue) if the neighborhood was created before you patched Seasons.
They're really ugly. They don't look anything like their current kids from what I've heard. Just so you know.
"There is a known bug in the game that gives the twins a random father (and in some cases, a second biological mother) instead of listing Peter as the father. Their father is always a random Sim. It could be a townie, an NPC (e.g. the Repo-man or Grim Reaper), a child, a woman, or even a pet. This is addressed in the Seasons patch, but the patch will only fix instances of the family that are not yet loaded to the Neighborhood Family bin, haven't been moved in to the neighborhood, or the Neighborhood itself hasn't added the Weather secret sub-neighborhood. Also, sometimes the twins look deformed or come out with no eyes or nose or even other body parts. If the bug is left unattended, it may eventually cause neighborhood corruption, requiring the player to reset the neighborhood. "
This is from The Sims wiki. I never played the Ottomas family before it was patched, so I wouldn't know otherwise.
Other people reported the family tree showing one of the neighborhood dogs as the father.
What was happening was an error in the ID code that signaled who the father was. It was set as a constant, and when you started your game, ANY Sim might randomly have that ID code rather than husband Pete Ottomas. I still have instructions on how to use SimPe to change the code from whoever to Pete, and did that until they fixed it with a patch.
http://sims.wikia.com/wiki/Game_guide:Avoiding_corruption
It was just a programming glitch. If I could fix it with SimPe, it wasn't a huge problem.
Oh, I know all about corruption and have read that article already. I asked specifically about the Ottomas problem because someone earlier up in the thread said that you could tell as soon as the babies were born if it was corrupt or not, and I did not know what they meant, how you could tell right away. Now I know; just look at the family tree.
--T
No, it caused corruption. Pleasantview had the "father" be Brandi Broke. Custom neighborhoods had the dog, I believe.
The game can't handle the dog being the father of the twins. And I don't know how well it handles two Sims who have no memory of ever woohooing or even met having a baby together.
--T
Ahhhh duh!!!! I even read that and still didn't register the two lol
Thanks
--T
One instance is enough. Yes, it's not instant. And it's enough to corrupt a neighborhood. And when I said the game can't handle it, I did not mean that it would corrupt the game's files in Program Files.
And I'd imagine who had whose baby gets talked about.
I corrupted my alphabet legacy neighborhood (not through the Ottomas, though) around generation C and D. I experienced minor signs during generation E (people getting scared by a microwave, people going upstairs through the kitchen where there were no stairs, etc). I noticed two graves had disappeared and had two invisible Sims during generation I. 6-7 generations later. So I'm not surprised you made it 3 generations without issue. That's one of the points of the game that made it hard for people who were knowledgeable about the code to get it through to people that certain things corrupted the neighborhood. Because people did those things and then before the corruption caused issues, they got bored with the neighborhood and moved on. Or they were really lucky and it wasn't spreading.
I'm fully aware of what corruption is and what it's caused by. Because I did my research when my neighborhood went south. Mostly in my attempts to find a way to fix it.
--T
I know it doesn't corrupt the game files. I'm actually rather savvy with these things.
I'm not going to fight about this. I've been a player long time. I have my opinions based on experience, you have yours. The end.
One sure-fire sign is thought bubbles that look like squiggly lines. You can read more symptoms above. This link, from page 1, is also informative:
http://sims.wikia.com/wiki/Game_guide:Avoiding_corruption
The less dangerous type of corruption happens when you do silly stuff like deleting a sim, having your sim die with a grave in their inventory, moving an occupied lot to the Lots bin... This isn't as serious as the other one but it will eventually cost you your neighborhood. Pescado has some really helpful mods against that type of corruption. Some signs include toddlers and kids with inappropriate wants/aspirations, squiggly lines in thought bubbles, lots becoming unplayable etc..