Whoever is in the marketing team for EA / Maxis was obviously sleeping at meetings because they didn't get the memo that only BAKERIES can be built, not bakeries-🐸🐸🐸🐸-cafes that are now more common in modern times.
Don't know what it's like for the US, but in Europe and Asia, the more traditional establishments: boloungaries and patisseries, don't have dining areas and are just lined with shelves of bread and pastries. Because they truly specialise in bread making, setting up a dine-in area means you have to serve drinks - meaning additional investment in something they don't have expertise in. Also it saves on floor space.
Still, 🐸🐸🐸🐸 why the false advertising? Don't they know they can be sued without disclaimers? They can put in disclaimers for singing mannequins and not this?
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But they do have a disclaimer of sorts. It's in fine print, you kind of have to look for it.
"We Don't Care If You LIKE The Game, Just As Long As You BUY The Game!"
I Disapprove (Naturally)
I Took The Pledge!
All in all, seems like a silly thing to throw a fit about and talk about how they should be sued.
But think it through: what happens to Sims who eat when they aren't hungry? They get fat. Fast. And not just slightly overweight: they get morbidly obese.
So either you'll have no customers, because nobody is hungry, or you'll end up with a whole town full of this:
Do you mean comma ( , )?
c.u.m is a Latin word that's incredibly common in English. It basically means "in addition to".
I think Graham replied in a tweet that active Simms could actually eat the food they just bought by pulling it out of their inventories, but it turns out that was a lie too?
Not really unhappy about it, because I'm pretty flexible and I can adjust my play. And I can save floor space and money spent on tables and chairs. But I was just wondering how the hell marketing and legal committed such a huge oversight.
If the fine print is not big enough to see and not on that video frame, how can the disclaimer be even effective? That's why you have large voiceovers at the end of toy advertisements that it does not contain batteries and no, the toy cannot actually fly.
I've always found that they stage so much crap in those trailers, even since the World Adventures EP, I don't even pay attention to what anyone in the video is doing anymore.
They also included in the announcement description of GTW "Or maybe he sells moody paintings or hand-knit scarves instead, your call.", which led me to think that there would be crafting/knitting of some kind for clothing but it turned out to just be the scarf on a shirt you can unlock with retail perk points.
They just aren't programmed to do it, but they will occasionally.
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For now, I bake a "sample tray" of fudge bars and then place it on a table. It's not the same as a cafe, but Sims do actually sit there and eat them so it has that cafe atmosphere.
As to all items vanishing. If you go to a townie owned store (any you don't own) and buy stuff, it stays in the inventory until you move it... but it's entirely possible it's different for townies.
1.- Put the new fridge/vending machine somewhere in the bakery (some bakeries have this kind of fridges so it won't look completely out of place). Sims will be able to eat sandwiches and premade meals (as well as soft drinks) from it.
2.- Leave one or two plates without a price tag. If you don't put a price tag on them, sims will be able to grab a serving and eat it at a table (you can imagine it is some kind of freebie for customers).
Also, if you want your sims to drink coffee you can put a coffee maker somewhere in the bakery too. If you make coffee (costs $8) sims will be able to grab drinks from it (and some sims will autonomously do so).
I can think of a far more incredibly more common use...
Edit: good grief...
The five-second rule does not apply when you have a two-second dog.
Yes! Exactly. Thank you.
The only ones who eat them are my sims when they get hungry. I might try a plate of something else next time, maybe the holes aren't fancy enough, lol.
> There is a workaround for this. However this is from the point of view of visiting the bakery as a customer and won't help making money out of it. If you want your sims (or visiting sims) to be able to eat at the bakery you can do two things:
>
> 1.- Put the new fridge/vending machine somewhere in the bakery (some bakeries have this kind of fridges so it won't look completely out of place). Sims will be able to eat sandwiches and premade meals (as well as soft drinks) from it.
>
> 2.- Leave one or two plates without a price tag. If you don't put a price tag on them, sims will be able to grab a serving and eat it at a table (you can imagine it is some kind of freebie for customers).
>
> Also, if you want your sims to drink coffee you can put a coffee maker somewhere in the bakery too. If you make coffee (costs $8) sims will be able to grab drinks from it (and some sims will autonomously do so).
Maybe I'm cheap but I don't want my bakery customers getting anything for free. I want them to keep buying my $800 baked alaska! lol My bakery started off with table and chairs, but I took them out because the customers were just sitting around talking and not buying anything. I wouldn't mind if they bought something and then ate it, but it sounds like the game isn't working that way.
I put the new vending machine in the gym, and it's acting just like a regular refrigerator -- Sims can prepare meals (if there's a stove available -- I just have a microwave there) or microwave meals. At least my Sim can make a green salad after his workout now, but it doesn't act the same way in a community lot as it does in a workplace lot like the Science Lab. (A bit disappointing -- I was really hoping it would work the same so my Sims could grab a quick sandwich while in town.)
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