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They weren't kidding when they said you can build BAKERIES

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Whoever is in the marketing team for EA / Maxis was obviously sleeping at meetings because they didn't get the memo that only BAKERIES can be built, not bakeries-🐸🐸🐸🐸-cafes that are now more common in modern times.

Don't know what it's like for the US, but in Europe and Asia, the more traditional establishments: boloungaries and patisseries, don't have dining areas and are just lined with shelves of bread and pastries. Because they truly specialise in bread making, setting up a dine-in area means you have to serve drinks - meaning additional investment in something they don't have expertise in. Also it saves on floor space.

Still, 🐸🐸🐸🐸 why the false advertising? Don't they know they can be sued without disclaimers? They can put in disclaimers for singing mannequins and not this?
I love TS4!

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    kingfisheroftheseakingfisherofthesea Posts: 49 Member
    OK, c- um is not a swear word in my context. It means a bakery together with a cafe. This filtering is going overboard.
    I love TS4!
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    sillehbeesillehbee Posts: 704 Member
    I'm confused, what did the falsely advertise that's worth suing?
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    Jarsie9Jarsie9 Posts: 12,714 Member
    There is a trailer (I think it's the hospital one) that clearly shows a bakery with Sims sitting down at a table and eating food. There's also a Sim behind the cash register, and another one by a counter that looks like she's placing an order. That's why the OP said "false advertising".

    But they do have a disclaimer of sorts. It's in fine print, you kind of have to look for it.
    EA Marketing Department Motto:
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    sillehbeesillehbee Posts: 704 Member
    Well, sims DO sit down and eat in the bakery, just not the food they purchase and there are interactions for the cash register. Customers can't check out at the cash register, no, but that seems like a minor inconvenience and doesn't really have anything to do with "BAKERIES".

    All in all, seems like a silly thing to throw a fit about and talk about how they should be sued. :/
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    kwanzaabotkwanzaabot Posts: 2,440 Member
    And this is why you don't pay attention to Maxis trailers. They ALWAYS lie.

    But think it through: what happens to Sims who eat when they aren't hungry? They get fat. Fast. And not just slightly overweight: they get morbidly obese.

    So either you'll have no customers, because nobody is hungry, or you'll end up with a whole town full of this:
    tumblr_lju4ccu8351qha84jo1_500.png
    wJbomAo.png
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    MarianneSimmerMarianneSimmer Posts: 1,113 Member
    OK, c- um is not a swear word in my context. It means a bakery together with a cafe. This filtering is going overboard.

    Do you mean comma ( , )?
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    kwanzaabotkwanzaabot Posts: 2,440 Member
    OK, c- um is not a swear word in my context. It means a bakery together with a cafe. This filtering is going overboard.

    Do you mean comma ( , )?

    c.u.m is a Latin word that's incredibly common in English. It basically means "in addition to".
    wJbomAo.png
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    kingfisheroftheseakingfisherofthesea Posts: 49 Member
    sillehbee wrote: »
    Well, sims DO sit down and eat in the bakery, just not the food they purchase and there are interactions for the cash register. Customers can't check out at the cash register, no, but that seems like a minor inconvenience and doesn't really have anything to do with "BAKERIES".

    All in all, seems like a silly thing to throw a fit about and talk about how they should be sued. :/

    I think Graham replied in a tweet that active Simms could actually eat the food they just bought by pulling it out of their inventories, but it turns out that was a lie too?

    Not really unhappy about it, because I'm pretty flexible and I can adjust my play. And I can save floor space and money spent on tables and chairs. But I was just wondering how the hell marketing and legal committed such a huge oversight.

    If the fine print is not big enough to see and not on that video frame, how can the disclaimer be even effective? That's why you have large voiceovers at the end of toy advertisements that it does not contain batteries and no, the toy cannot actually fly.
    I love TS4!
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    sillehbeesillehbee Posts: 704 Member
    edited April 2015
    sillehbee wrote: »
    Well, sims DO sit down and eat in the bakery, just not the food they purchase and there are interactions for the cash register. Customers can't check out at the cash register, no, but that seems like a minor inconvenience and doesn't really have anything to do with "BAKERIES".

    All in all, seems like a silly thing to throw a fit about and talk about how they should be sued. :/

    I think Graham replied in a tweet that active Simms could actually eat the food they just bought by pulling it out of their inventories, but it turns out that was a lie too?

    Not really unhappy about it, because I'm pretty flexible and I can adjust my play. And I can save floor space and money spent on tables and chairs. But I was just wondering how the hell marketing and legal committed such a huge oversight.

    If the fine print is not big enough to see and not on that video frame, how can the disclaimer be even effective? That's why you have large voiceovers at the end of toy advertisements that it does not contain batteries and no, the toy cannot actually fly.

    I've always found that they stage so much crap in those trailers, even since the World Adventures EP, I don't even pay attention to what anyone in the video is doing anymore. :s

    They also included in the announcement description of GTW "Or maybe he sells moody paintings or hand-knit scarves instead, your call.", which led me to think that there would be crafting/knitting of some kind for clothing but it turned out to just be the scarf on a shirt you can unlock with retail perk points. :/
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    jackjack_kjackjack_k Posts: 8,601 Member
    In my bakery, Sims sit down and eat occasionally. Not all of them, but some. Was watching a LP where the customer sat down and ate while chatting to the store owner.

    They just aren't programmed to do it, but they will occasionally.
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    Tanja1986Tanja1986 Posts: 1,237 Member
    Maybe an autonomous mod for this interaction can help along with this? I am sure this is an interaction that is set on false for autonomy. On the other hand why do some Sims do it autonomic?
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    LukeLuke Posts: 642 Member
    I believe that once Sims buy items, it vanishes from their inventory ... I would actually consider downloading a mod that let Sims retain the items they buy, and then immediately use them.

    For now, I bake a "sample tray" of fudge bars and then place it on a table. It's not the same as a cafe, but Sims do actually sit there and eat them so it has that cafe atmosphere.
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    XaielaoXaielao Posts: 99 Member
    edited April 2015
    Thats a good idea luke, like handing out free samples and it fills your tables.

    As to all items vanishing. If you go to a townie owned store (any you don't own) and buy stuff, it stays in the inventory until you move it... but it's entirely possible it's different for townies.
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    PixelsimmerPixelsimmer Posts: 2,351 Member
    edited April 2015
    There is a workaround for this. However this is from the point of view of visiting the bakery as a customer and won't help making money out of it. If you want your sims (or visiting sims) to be able to eat at the bakery you can do two things:

    1.- Put the new fridge/vending machine somewhere in the bakery (some bakeries have this kind of fridges so it won't look completely out of place). Sims will be able to eat sandwiches and premade meals (as well as soft drinks) from it.

    2.- Leave one or two plates without a price tag. If you don't put a price tag on them, sims will be able to grab a serving and eat it at a table (you can imagine it is some kind of freebie for customers).

    Also, if you want your sims to drink coffee you can put a coffee maker somewhere in the bakery too. If you make coffee (costs $8) sims will be able to grab drinks from it (and some sims will autonomously do so).
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    MarianneSimmerMarianneSimmer Posts: 1,113 Member
    kwanzaabot wrote: »
    OK, c- um is not a swear word in my context. It means a bakery together with a cafe. This filtering is going overboard.

    Do you mean comma ( , )?

    c.u.m is a Latin word that's incredibly common in English. It basically means "in addition to".

    I can think of a far more incredibly more common use...
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    ClaimingTheFifthClaimingTheFifth Posts: 417 Member
    edited April 2015
    @MarianneSimmer....summa 🐸🐸🐸🐸 laude? B)

    Edit: good grief... :s
    That light at the end of the tunnel? It's a train.
    The five-second rule does not apply when you have a two-second dog.
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    MarianneSimmerMarianneSimmer Posts: 1,113 Member
    @MarianneSimmer....summa 🐸🐸🐸🐸 laude? B)

    Yes! Exactly. Thank you. ;)
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    joleacojoleaco Posts: 2,250 Member
    I have left donut holes out for customers (not marked for sale) but they have never eaten them. I have had a customer grab a coffee and sit at a table to drink it while chatting with other customers. I was happy to see that, because I didn't think it would happen.
    YmWXbP5.jpg?1
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    CoriChanCoriChan Posts: 197 Member
    This is not fully tested but I think they have a chance to eat the food cooked with the Baking skill, like bagels. It's the only food I've ever seen npc customers eat at my "Bakery" that they have purchased. I think one also bought something from the vending machine. But i'm assuming they have to stay at the store long enough for the npc to become hungry.
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    Hyena_CookiesHyena_Cookies Posts: 478 Member
    joleaco wrote: »
    I have left donut holes out for customers (not marked for sale) but they have never eaten them. I have had a customer grab a coffee and sit at a table to drink it while chatting with other customers. I was happy to see that, because I didn't think it would happen.
    That's weird, @joleaco . I set out bagels and cupcakes and my customers pick them up. I will say that usually it is the sims who have been at my shop for a long amount of time. I guess hunger is the main factor that gets them to autonomously eat unmarked food.
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    AstroAstro Posts: 6,663 Member
    OK, c- um is not a swear word in my context. It means a bakery together with a cafe. This filtering is going overboard.
    Is that term universally known as meaning "a bakery together with a cafe"? Because I never knew that, I only knew it as a... bad word.
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    joleacojoleaco Posts: 2,250 Member
    joleaco wrote: »
    I have left donut holes out for customers (not marked for sale) but they have never eaten them. I have had a customer grab a coffee and sit at a table to drink it while chatting with other customers. I was happy to see that, because I didn't think it would happen.
    That's weird, @joleaco . I set out bagels and cupcakes and my customers pick them up. I will say that usually it is the sims who have been at my shop for a long amount of time. I guess hunger is the main factor that gets them to autonomously eat unmarked food.

    The only ones who eat them are my sims when they get hungry. I might try a plate of something else next time, maybe the holes aren't fancy enough, lol.
    YmWXbP5.jpg?1
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    Hyena_CookiesHyena_Cookies Posts: 478 Member
    joleaco wrote: »
    joleaco wrote: »
    I have left donut holes out for customers (not marked for sale) but they have never eaten them. I have had a customer grab a coffee and sit at a table to drink it while chatting with other customers. I was happy to see that, because I didn't think it would happen.
    That's weird, @joleaco . I set out bagels and cupcakes and my customers pick them up. I will say that usually it is the sims who have been at my shop for a long amount of time. I guess hunger is the main factor that gets them to autonomously eat unmarked food.

    The only ones who eat them are my sims when they get hungry. I might try a plate of something else next time, maybe the holes aren't fancy enough, lol.
    Maybe! Hahaha Although, I don't think that blueberry bagels are that fancy either. Maybe it's another one of those bugs that effects some users and not others?
    My Simblr | Cookie. Rotational-Player. Needs more lifestyle traits. | Can we please get Adventurous & Eco-Friendly traits?
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    sweetheart509sweetheart509 Posts: 30 Member
    > @QDog said:
    > There is a workaround for this. However this is from the point of view of visiting the bakery as a customer and won't help making money out of it. If you want your sims (or visiting sims) to be able to eat at the bakery you can do two things:
    >
    > 1.- Put the new fridge/vending machine somewhere in the bakery (some bakeries have this kind of fridges so it won't look completely out of place). Sims will be able to eat sandwiches and premade meals (as well as soft drinks) from it.
    >
    > 2.- Leave one or two plates without a price tag. If you don't put a price tag on them, sims will be able to grab a serving and eat it at a table (you can imagine it is some kind of freebie for customers).
    >
    > Also, if you want your sims to drink coffee you can put a coffee maker somewhere in the bakery too. If you make coffee (costs $8) sims will be able to grab drinks from it (and some sims will autonomously do so).

    Maybe I'm cheap but I don't want my bakery customers getting anything for free. I want them to keep buying my $800 baked alaska! lol My bakery started off with table and chairs, but I took them out because the customers were just sitting around talking and not buying anything. I wouldn't mind if they bought something and then ate it, but it sounds like the game isn't working that way.
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    stilljustme2stilljustme2 Posts: 25,082 Member
    QDog wrote: »
    There is a workaround for this. However this is from the point of view of visiting the bakery as a customer and won't help making money out of it. If you want your sims (or visiting sims) to be able to eat at the bakery you can do two things:

    1.- Put the new fridge/vending machine somewhere in the bakery (some bakeries have this kind of fridges so it won't look completely out of place). Sims will be able to eat sandwiches and premade meals (as well as soft drinks) from it.

    2.- Leave one or two plates without a price tag. If you don't put a price tag on them, sims will be able to grab a serving and eat it at a table (you can imagine it is some kind of freebie for customers).

    Also, if you want your sims to drink coffee you can put a coffee maker somewhere in the bakery too. If you make coffee (costs $8) sims will be able to grab drinks from it (and some sims will autonomously do so).

    I put the new vending machine in the gym, and it's acting just like a regular refrigerator -- Sims can prepare meals (if there's a stove available -- I just have a microwave there) or microwave meals. At least my Sim can make a green salad after his workout now, but it doesn't act the same way in a community lot as it does in a workplace lot like the Science Lab. (A bit disappointing -- I was really hoping it would work the same so my Sims could grab a quick sandwich while in town.)

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