Believe it or not, EA exec says their games are too hard to learn:
http://www.gamespot.com/articles/ea-exec-our-games-are-too-hard-to-learn/1100-6425141/
This explains why Sims 4 had so much content cut out on the release. EA thinks we're not smart enough to deal with everything!
To anyone at Maxis, guys we're not lobotomized monkeys. We're not stupid and we can learn. Do not underestimate us like this EA exec does. Bring us a challenge! Not games for dumbsters. Please. Thank you.
Comments
I enjoy the Sims 4 as it is, but this is not a reasonable reason to take short cuts.
EA would like to think so. Making it sound like they made it easier for US, is just the excuse they are using to explain the cut content beta game they released in hopes that we would "play along"
kim
Abraham Lincoln
I have dyslexia so my grammar sucks.
Sim Story:
https://smfblog11.wordpress.com/
Simblr:
http://thestrangenessofstrangetown.tumblr.com/
Ahahahah! Proof that they really do think we're 🐸🐸🐸🐸!
I meant taking care of your sims...
I kind of miss the days where games came with manuals thicker than a lot of novels. Most had a TL:DR section of basic controls, but you got a lot of out spending the time to learn how to play the game.
Actually 3 years ago EA decided we don't need manuals:
http://www.gadgethelpline.com/ea-goodbye-paper-manuals/
We were smart enough back then I suppose...
"Every game is an RPG now," he [Richard Hilleman] said. "You wouldn't make a game without progression and levels and XP. And I think every game is going to be a social game...good ideas propagate."
Of course, what sounds good in the boardroom really doesn't always pan out in the real world.
The Sims 4 was NOT rushed!!!!! please don't drag me back......
Sims 4 is the stuck on mess on the bottom of a pan that was once Olympus
.
Not rushed more "We could add this, but my hands hurt and we don't have the budget" can someone get a big wad of EA money to burn on the fireplace in the studio
lol EXACTLY!!!
kim
Abraham Lincoln
*Then EA changed up the controls on TS4.
Loved that... "...good ideas propagate." part. ~Yeah, that's what it is. That's what made The Sims so special, it's like all the other games.
At least the uninstall button is working on my version of The Sims 4 they didn't rush that!
What's changed the most over the years about what people want from a game like The Sims?
Something that's changed a lot about the audience is how important approachability has become really important. That doesn't mean making a game easier or dumbing it down. People want to feel like they understand it when they first get in. For us on the Sims through the generations, that has meant we've constantly tried to figure out how to make it a very welcoming game to jump into. There are so many things you can do in The Sims that it can be a little intimidating, so we're trying to give people a leg up in explaining how to start a story or giving people a gallery with a family to download right away.
I think people want to feel like they're part of a club without having to grind their way there. That seems to be a trend more recently: more and more games are valuing that approachability and that introduction to their franchise. Making it clear what it means to be part of their universe. You're welcome, join us, and come play. That's something we've taken very seriously with The Sims, trying to make it easy for new people to come to and for people to come back who haven't been there for a while.
Link: gamespot.com/articles/sims-4-s-first-major-expansion-introduces-playable/1100-6425100/
I'm sorry but if sims is too difficult for people to figure out how to play... then they've got bigger problems. How were sims 1-3 not as approachable? I don't know what to think about this little article.
They're talking about new players. And yeah, I kinda see his point. A few of EA's games are tough on new players if you aren't a fan of the genre already. I was fine when I played Mass Effect 1 and Dragon Age Origins because I've been playing RPGs for years by that point, but it took longer for me to get used to TS3 because I'd never played a sims game before.
That was said by someone else, Michael de Plater. He doesn't work for EA. Since it says he worked on Shadow of Mordor, I'm guessing he works for Monolith.
I disapprove. (Naturally)
"We Don't Care If You LIKE The Game, Just As Long As You BUY The Game!"
I Disapprove (Naturally)
I Took The Pledge!