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Respect for the player in Sims 4

Besides the obvious, like updates taking priority over new content, player control needs to be respected and here are some examples.

1) Neighborhoods don't set curfews on a regular basis. Families decide when their children need to come home at night. I'm playing a game now where an entire school is being absconded by the police for being out after curfew, right out of the school building, at 1 a.m.

2) Do NOT force the player to obey an interaction, like SCOLDING. Allow it to be cancelled at the very least. If you disrespect the player base with something like this you'll suffer the usual problems of an offline game.

3) Don't kill user interactions in queue so that a random sim can get an autograph. This is so frustrating as are my other examples.

Basically, don't presume that you can force the player to do anything.

Screenshot-143.jpg

Comments

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    CinebarCinebar Posts: 33,618 Member
    edited October 2013
    Oh, I agree!

    One of the things that really, really constricted how I play was the town shuting down at around eleven p.m. in TS3. I hated that feature. It didn't matter to me open world/closed world. If I want to take my Sim somewhere at four a.m...I wanted the shops etc. to be open.

    This is one thing I really disliked in TS3's 'reality' features.

    I get whims in Sim games..and well..I should be able to make a Sim go anywhere at any time is the way I see it. With this so prevalent in TS3 it made me feel I was playing a version of the game the Devs thought I should play instead of how I normally played TS1 and TS2...my way...
    Sims go anywhere, any time...wasn't possible..

    I also hated in AL EP in TS2..when they introduced 'greet' before meet..hated it. One reason was because the Sim had to greet someone first..but it also overrode the things I had queued up for my Sim to do on community lots. Know what I mean?

    My Sims were constanstly interuppted to 'greet' a Sim that was wanting to shake their hand...drove me crazy! Even if I had made them go to a lot to work as a barista or whatever..a Sim would knock that out of queue and my Sim would stop working (for spare money) and have to greet them..there still isn't a mod today to make that stop happening in TS2.. :x

    It was carried over to TS3..greet before you meet..and I still hate it.
    It's too realistic..and very, very annoying...a step not necessary..and a waste of animation budget.

    Other Sims' autonoumous wants shouldn't over ride what I queued up for my Sim to do..ever.
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
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    Rflong7Rflong7 Posts: 36,588 Member
    edited October 2013
    Hi :D

    It's always been aggravating to me, too.
    It's the main reason I don't like Generations much. :(

    Always let the player be able to cancel an action....
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    TanyaRubiroseTanyaRubirose Posts: 11,033 Member
    edited October 2013
    #1 depends entirely on where you live. There are entire states, cities, metropolitan areas, etc. that actually do have set curfews for children as part of their laws and ordinances. My state, for example, has a curfew for drivers under the age of 18, while the city I live in has considered a curfew for all people below the age of 18 a few times.
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    julienrob2004julienrob2004 Posts: 4,173 Member
    edited October 2013
    #1 depends entirely on where you live. There are entire states, cities, metropolitan areas, etc. that actually do have set curfews for children as part of their laws and ordinances. My state, for example, has a curfew for drivers under the age of 18, while the city I live in has considered a curfew for all people below the age of 18 a few times.

    Yes BUT this is a worldwide game . I personally want to be able to have my teens going out on dates without having to come home at some unwanted curfew time . I would also like them to be able to go to a club and meet other teens there like Sims2 had NOT just adults even if it means EA decide to make teenage community clubs for TS4.
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    Rflong7Rflong7 Posts: 36,588 Member
    edited October 2013
    Hm... I think they live in a Sim town. :lol:
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    TanyaRubiroseTanyaRubirose Posts: 11,033 Member
    edited October 2013
    #1 depends entirely on where you live. There are entire states, cities, metropolitan areas, etc. that actually do have set curfews for children as part of their laws and ordinances. My state, for example, has a curfew for drivers under the age of 18, while the city I live in has considered a curfew for all people below the age of 18 a few times.

    Yes BUT this is a worldwide game . I personally want to be able to have my teens going out on dates without having to come home at some unwanted curfew time . I would also like them to be able to go to a club and meet other teens there like Sims2 had NOT just adults even if it means EA decide to make teenage community clubs for TS4.

    Doesn't matter that it's a world-wide game; it's a world-wide game set in a fictional counterpart of America (that's what SimNation is, which was established clear back in the original SimCity, and it is a Simlish-speaking nation with a national currency of the simoleon).

    And they always base game decisions off current real-world American trends...
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    Sk8rblazeSk8rblaze Posts: 7,570 Member
    edited October 2013
    #1 depends entirely on where you live. There are entire states, cities, metropolitan areas, etc. that actually do have set curfews for children as part of their laws and ordinances. My state, for example, has a curfew for drivers under the age of 18, while the city I live in has considered a curfew for all people below the age of 18 a few times.

    Yes BUT this is a worldwide game . I personally want to be able to have my teens going out on dates without having to come home at some unwanted curfew time . I would also like them to be able to go to a club and meet other teens there like Sims2 had NOT just adults even if it means EA decide to make teenage community clubs for TS4.

    Doesn't matter that it's a world-wide game; it's a world-wide game set in a fictional counterpart of America (that's what SimNation is, which was established clear back in the original SimCity, and it is a Simlish-speaking nation with a national currency of the simoleon).

    And they always base game decisions off current real-world American trends...

    Agree with this thread and this post as well.

    It seems like they've tried to change this in many ways in TS3, one I'm thinking of is the removal of the Santa sim in TS3 when it was added in both TS1 and TS2. I wonder if this had anything to do with it.
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    julienrob2004julienrob2004 Posts: 4,173 Member
    edited October 2013
    #1 depends entirely on where you live. There are entire states, cities, metropolitan areas, etc. that actually do have set curfews for children as part of their laws and ordinances. My state, for example, has a curfew for drivers under the age of 18, while the city I live in has considered a curfew for all people below the age of 18 a few times.

    Yes BUT this is a worldwide game . I personally want to be able to have my teens going out on dates without having to come home at some unwanted curfew time . I would also like them to be able to go to a club and meet other teens there like Sims2 had NOT just adults even if it means EA decide to make teenage community clubs for TS4.

    Doesn't matter that it's a world-wide game; it's a world-wide game set in a fictional counterpart of America (that's what SimNation is, which was established clear back in the original SimCity, and it is a Simlish-speaking nation with a national currency of the simoleon).

    And they always base game decisions off current real-world American trends...

    Not always . there are plenty of things that are not American based in the game . Makin magic and witches was based on the Harry Potter films and brought in while they were constantly in the news and a trend at the time . Also a lot of the neighbourhoods and themes are based on other countries NOT America
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    TanyaRubiroseTanyaRubirose Posts: 11,033 Member
    edited October 2013
    #1 depends entirely on where you live. There are entire states, cities, metropolitan areas, etc. that actually do have set curfews for children as part of their laws and ordinances. My state, for example, has a curfew for drivers under the age of 18, while the city I live in has considered a curfew for all people below the age of 18 a few times.

    Yes BUT this is a worldwide game . I personally want to be able to have my teens going out on dates without having to come home at some unwanted curfew time . I would also like them to be able to go to a club and meet other teens there like Sims2 had NOT just adults even if it means EA decide to make teenage community clubs for TS4.

    Doesn't matter that it's a world-wide game; it's a world-wide game set in a fictional counterpart of America (that's what SimNation is, which was established clear back in the original SimCity, and it is a Simlish-speaking nation with a national currency of the simoleon).

    And they always base game decisions off current real-world American trends...

    Not always . there are plenty of things that are not American based in the game . Makin magic and witches was based on the Harry Potter films and brought in while they were constantly in the news and a trend at the time . Also a lot of the neighbourhoods and themes are based on other countries NOT America

    Harry Potter was trending in America at the time Making Magic was released. In fact, it's still trending a bit.

    Take a look at every single one of those other nations, then take a look at trends in America at the time. Aurora Skies? Iceland has been trending a lot due to their green initiatives (notice how green-focused that entire neighborhood is?). Barnacle Bay is because of Pirate of the Caribbean movies. Supernatural because of Twilight and a few TV shows trending in the U.S.

    I could go on, but I don't need to. Every single one of those was a real-world American trend around the time the EP or world was released. As much as you may like to argue otherwise... reality doesn't agree with you. Even the clothes they choose are based on current American trends or American perceptions... they actually got a lot of the clothes for Egypt completely wrong when they did World Adventures. And the way they dressed the Chinese is not accurate to that culture in the modern era either, but is accurate to American perceptions of that culture. Once you begin to spot the glaring mistakes... it becomes obvious which culture they're actually basing it off of.

    And I know I'm being a bit harsh in my wording. I don't agree with EA doing it either. But, EA is.
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    julienrob2004julienrob2004 Posts: 4,173 Member
    edited October 2013
    You could just as easily make up that it is trending off any other country in the world and bring up things to make it seem like that .
    Just a shame how SOME people think everything revolves around where they live and NO other country

    last i am sayng on this

    Have a nice day
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    TanyaRubiroseTanyaRubirose Posts: 11,033 Member
    edited October 2013
    You could just as easily make up that it is trending off any other country in the world and bring up things to make it seem like that .
    Just a shame how SOME people think everything revolves around where they live and NO other country

    last i am sayng on this

    Have a nice day

    And at this point, I'm disappointed.

    You think I could make this up and get away with it? Maybe in 1980, but this is the internet era. It is extremely easy to check on what I have said about trends and such using the internet, especially as related to a game made after the internet became commonly used. It is also extremely easy to post evidence I am wrong on any claim I made about trends.

    So, yes, I have to have that info correct and accurate... because you can use Google to verify it for yourself.

    That is why I told you to take a look a the trends in America... because you can. Because it's easy to do so. Because you can either verify what I say or post irrefutable evidence I'm full of crap, and you can do it for every single store set, venue, world, stuff pack, and expansion pack released. So if I am full of crap, you can prove what creek I'm on and demonstrate my lack of paddles.

    But, you would rather say I'm making this up. Nice.

    *smh*
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    MadameLeeMadameLee Posts: 32,757 Member
    edited October 2013
    90s:
    Charmed-American
    Buffy-American
    Sabrina-American
    HP is just barely starting (British)

    2000-present
    HP has a major base now (British)
    Supernatural (American)
    Grimm (American)
    Once Upon a Time. (American)
    Twilight (American).
    Hunger Games (American)

    In a sense we're in a Renaissance of magical TV shows.
    6adMCGP.gif
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    Rflong7Rflong7 Posts: 36,588 Member
    edited October 2013
    I really don't care where it's trending...

    Don't need to get caught without a way out of even a reason for getting caught. Being right off their home lot isn't a reason. :lol:
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    CK213CK213 Posts: 20,529 Member
    edited October 2013
    The breaking of action commands are really annoying.
    The only things that should break action commands are emergencies, or incidents that are really attention getting and you would expect a sim to stop and take notice.
    The%20Goths.png?width=1920&height=1080&fit=bounds
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    RAE2786RAE2786 Posts: 683 New Member
    edited October 2013
    I always thought the curfew was set by the teen's parents and the reason the police came was because the parents called them (even though you don't see that animation lol.) I never knew some cities/states actually set those curfews in real life, that's so weird.
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    snurflessnurfles Posts: 3,640 Member
    edited October 2013
    Totally agree with the OP's complaints. I hate these things, too.
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    ShelleybellyShelleybelly Posts: 2,587 Member
    edited October 2013
    jtravers88 wrote:
    Besides the obvious, like updates taking priority over new content, player control needs to be respected and here are some examples.

    1) Neighborhoods don't set curfews on a regular basis. Families decide when their children need to come home at night. I'm playing a game now where an entire school is being absconded by the police for being out after curfew, right out of the school building, at 1 a.m.

    2) Do NOT force the player to obey an interaction, like SCOLDING. Allow it to be cancelled at the very least. If you disrespect the player base with something like this you'll suffer the usual problems of an offline game.

    3) Don't kill user interactions in queue so that a random sim can get an autograph. This is so frustrating as are my other examples.

    Basically, don't presume that you can force the player to do anything.

    Screenshot-143.jpg

    I have to agree with everything you say. Sometimes I like to set my sims loose to see what happens on their own, but if I've lined up a list of commands it bugs the heck out of me that the game cancels them :x

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    MommylandMommyland Posts: 1,230 Member
    edited October 2013
    I think what drives me nuts the most is on a weekend night, the father sim is teaching the teen sim to drive then they stop in the middle of town dad goes home and teen gets picked up by the cops.
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    orkhid22orkhid22 Posts: 2,226 Member
    edited October 2013
    I hate how you're trying to have a family camping trip with the children and even though the parents are there the children still hop on the bike I never purchased for them and ride home! I wanted to camp by the lake for the entire weekend. Nope doesn't happen.

    I agree with the OP. These options need to be set by the player.
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    GlamSugarGlamSugar Posts: 103
    edited October 2013
    Agree 100%. I want full control at all times with very few exceptions. There have been quite a few times when the entire plot I was playing out was ruined because my Sims were forced to deal with something ridiculous and I couldn't cancel it. Having to use mods to correct the issue is silly.
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    AthenaOnyxAthenaOnyx Posts: 3,921 Member
    edited October 2013
    I agree with the OP 100%.

    I don't understand the whole curfew thing, if player wants one of their children out that late what difference does it make, there's no boogie man who's gonna get them.

    If play you different time periods, it's actually realistic for a male child or teen to still be out and about. I know plenty of baby boomers who did this on a regular basis.

    And, how do the police just know the moment they break curfew that they are out?

    I also agree with the queue shouldn't be broken for an autograph. And, if they can't make fame any better than they did this time around they shouldn't even bother. It's not like Superstar, Night Life fame is not glamourous or fun it's just a nuisance: a disease that sim can catch by shaking another sim's hand. (Literally, this actually happened in my game.)
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