I patched to 1.50 yesterday, updated CAW today, and I was working on my world. I have some waterfalls that I wanted to check and see how they looked in game. So I used the Edit in Game button, but once there, I cannot unpause. Without being able to unpause, I can't see my waterfalls in game (wanted to be sure they looked *natural* enough), which is aggravating!
Has anyone else seen this? Is there a fix?
Thanks!
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"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
It's also set to enter 'Live Mode' as soon as you load the map in EIG.
If it's a bug, I'm not getting it. Have you tried hopping into a lot, backing out into Edit Town, saving, and then using return to game?
No she said she's in CAW, in EIG - which is a part of caw and is not actually in the game.
This is why I am confused as literally you can't actually go into the live game or Edit town or anything like that Via CAW. As I am not a CAW creator - just a person who tests a lot of CAW created games, I do know EIG is a part of CAW, but to the best of my knowledge is not animated. The creators I know I am always hearing how they export a copy of their world to their game to check how things look in the actual game sometimes - but you can not just go to the game to see how things look - as CAW files and game files are two different things completely - and the file needs to be exported so it can be added to the game in a format the game plays a world in to see ones progress live. Now unless things are done differently than I have always read in CAW's EIG is not actually a part of the game but the create a world map builder. Perhaps I am mistaken seeing I don't use the program, but I did think I paid attention when the creators are building their worlds. In fact many time I have tested unfinshed worlds for creators which has always required them to export the files and then they usually share them with us from media fire to look for problems the same file they use themselves for the same purpose.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Anyway, any update on this Nirar? I know that CAW has animations enabled, do waterfalls show up there? Never placed one myself, but I know everything else with animations will play them in the base editor as well (Trees, water surfaces, etc...)
To the OP, sorry I thought I was being helpful and apparently not at all. Good luck - I hope you sort it out.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Yep, unpausing doesn't start the clock running so the animations aren't running. Great...
@Metallifan---Yeah---I tried going into a lot, returning to game, anything I could think of, and it remained stubbornly paused! *grumbles* The waterfalls are animated in CAW, but to really get a good look at it, I prefer to use the Edit in Game function. Then I can see if the water is coming out in the right places, which is not always so easy to do in CAW, lol.
@Writin_Reg---no worries! I appreciate your willingness to help!
@Rflong7---thanks for confirming it for me. I suppose compared to the terrible bug caused by that one patch, this one isn't so awful. But it will make things a little more difficult when I am checking out the animations!
Full of Beans--a Perfect Genetics, Midnight Sun, ISBI rolled into one challenge
My game also will not unpause in EIG, but my hot air balloon and flocks of birds are still in motion. I don't have any waterfalls, but my ocean waves are also ...er... waving?
As far as the checking things out in EiG vs Installing to game, there are some things you will see in EiG, such as ragged terrain and land tears, but others, like road clipping, don't become apparent until the file is exported and installed through the launcher. Hope that clarifies a bit.
Did you wave back? o.O
I haven't had time to mess with CAW since 1.50. Just a bit of time, but no time at all in EIG. I will check next time in EIG, but I imagine it's gonna be the same as everyone else.
Maybe it has to do with the part of the patch where they try to make fog emitter stuff visible in Edit-in-Game.
EDIT;
I was curious whether the new patch was clashing with something I had put on my world so I started a new world and done nothing to it at all, then went to EIG, it was still stuck on paused regardless of what speed I put it on, so it is definitely the patch and not content causing it.