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Sims - The Next Generation

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    nanashi-simsnanashi-sims Posts: 4,140 Member
    edited October 2022
    TS2 sims - animations, personalities, wants/fears, attraction system, teens, memory systems, turn ons and turn offs, astrological signs, personality points and their related constraints (lazy sims don't have the option to run places), 4th wall goodness, autonomous scolding and worrying interactions, literally everything about them... remake that in a contemporary game... copy/paste all of the code if need be

    TS2 photo albums and family jewelry

    TS2 lots - fully customizable residential and community lots and allow for megahoods again

    TS2 careers - the base game should come with these

    TS2 clock - it shouldn't take hours to eat dinner

    TS3 world - open it up entirely, with loading screens only for different worlds that sims would have to fly to

    TS3 ability to buy worlds by themselves

    TS4 CAS - shoes, weight, hair all that

    TS4 separation of supernatural and normal packs - with the exception of Get to Work, EA did a good job in this iteration of allowing fantasy/supernatural players to get all of the games they love without forcing realism players to find mods to remove them because they were bundled with critical normal gameplay expansions... in fact I hope TS5 does this better. No big bear costumes, no aliens in a job related pack, NO DUST BUNNIES

    TS4 follow to work - having some careers where you go to work and complete challenges

    TS4 packs and packs and packs
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