So I'm trying to build a haunted house attraction using the tomb mechanics from WA, but I've run into a problem. For some reason, when I go back into edit town to save, the doors and windows of the building become slightly transparent.
For the record, I haven't marked anything as a tomb (I've only just finished the building).
If I select a door or window, it shows up normal, but at soon as I place it, it goes back to being transparent. At first, I just replaced all the doors and windows because placing any new doors/windows doesn't carry the glitch. Yet when I saved and came back, they were all transparent again. They show up normal in live mode, but I'd like for them to look normal in build mode too.
I'm building in a town that I've been playing for a long time, so maybe it's just screwed up? Another weird thing I noticed when testing the door/window thing in live mode is that my sims' house doesn't show up properly on the map. Basically, I bulldozed a lot and built a new house on top of it. Yet in the map view, it appears as the house that had been bulldozed. When I zoom in, the house I built loads.
I might be apt to just call it corrupted and move my sims into the bin to start a fresh game with them if not for the fact that I have yet another problem.
Basically, when I create a new world, the camera moves at a snail's pace (the game doesn't lag, the camera itself is slow). Also, the mood meter turns black (still works at least). When I started a new world in Moonlight Falls, I noticed all the townies were just standing in their yards (the vampires were burning to death) and wouldn't do anything.
I reinstalled the whole game when that happened and started a new world in Sunset Valley. The townies moved in that one, but the camera was still slow and the mood meter was still black. This only happens in new saves; my old saves are fine.
Okay, that's everything. I could really use some help.
Wearing a gas mask to flex on the coronavirus.
Comments
Another thing you might try is deleting your cache files.
http://simswiki.info/wiki.php?title=Game_Help:Sims_3_Delete_Cache_Files
The bulldozed house being visible in map view instead of your new house is a relatively common visual glitch. It can be solved by going into build or buy mode and altering the lot in some way. (You can build and delete a single section of new wall or fence, place/replace an object, change/change back the roof color, etc.) Making a change like this will force the game to refresh the image. After you leave build/buy, your house should appear correctly in map view. I have this issue from time to time, and the solution has always worked for me.
Do you use CC/mods? My first thought with the discolored mood meter is that it sounds like something that might be caused by mod incompatibility. I’d try a factory reset and test a new save to see if the error is resolved, and then go from there. https://sims3.crinrict.com/en/2011/06/tutorial-resetting-the-game-to-factory-settings-without-reinstalling.html
As for the transparent doors/windows, I found that it was only that specific lot that had the problem. It's marked as a festival lot atm, could that have anything to do with it?
Anyway, deleting my caches didn't change anything. As for the tomb part, I had not done any tomb building yet. No links or triggers or even tomb objects were on the lot when the problem occurred. Basically, there was no association with a tomb.
The mod part: Rather than do a total factory reset, I decided to try just taking out my folder with mods first, and sure enough, the game is normal with the mods gone. Seems I'll have to do some purging and find out which one went wrong. The game works with CC, so it's definitely a mod problem. Thanks for your help with that issue.
Now all that's left is the weird transparent door thing.
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
If you don’t want any objects to change with the seasons (or for anything to be transparent while you’re building), change your lot assignment to something else and remove the seasonal lot marker.
Glad your other issues have been figured out also.