I have am thinking about getting eco lifestyle but I plan to turn off the NAPs in my game because I dislike the random behaviour on npc sims.
Does the option to turn off the NAPs work as intended. If I am informed correctly I can only disable npc voting, not nap themselves. Will I be able to avoid NAP?
Is the pack worth getting without playing NAP. I like the idea of creating furniture with the fabrication skill and creating candles. I think I might also like the world because it looks quite different from all the other pretty, clean worlds. But I am not sure if that is enough to make the pack worth buying.
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The item gameplay in the pack (fizzy juice, fabrication and candles) is nice in my opinion. I also like the eco items although I haven't seen any environment changes yet. Not purposefully aimed for them either, but I feel they can be hard to trigger. The community lot voting really interests me, but I haven't gone through the voting process yet. It's cool how you can save different versions of the same lot. I suppose with NPC voting disabled my sims will just decide which one wins.
Updated with Werewolf Diaries (1)
With that said, though, I still love the pack.
Because I play in rotation and my sims all live in different worlds and have different objectives I haven't played enough of the pack's features to say if it is really worth it or not. I have been having fun using Community spaces in different ways in different neighborhoods, and I like the off the grid features. I have so far only dabbled in making juice or candles, so hard to comment there. Some of the CAS and BB is nice. I'll be able to say more when I've had time to do more environmental gameplay
@Daephene thanks for pointing out the off the grid features. I like playing off the grid so more options for off the grid are very interesting to my play style.
@Rouensims what mod are you using to disable nap? So I know where to look if things go wrong.
I'd like to know how to approach this too.
For some of my households it's fine to level up handiness and upgrade their items so they use less water/energy. But for others, it's not something I can or want to spend time on.
I thought there would be a button, like for lifestyles, to turn off the Ecoprint for the whole game. Because as it is now, I can see this becoming really annoying.
@Atreya33 This one:
https://simvasion.com/eco-lifestyle-interactions-fixes/
The only thing I miss it a nice twin tails hair style.
I shouldn't have bought it. The NAPs seemed like a cool feature but I really hated the kinds of NAPs EA created.
The other features, eh, less things for my game to process after uninstalling it all.
Yeah, I disabled the NAPs, went through all my neighborhoods to set them to something I could tolerate.
However, I believe I left the tech oriented NAP on for my University world. If not that one, than something else that spawned Future cubes in my sim's inventories. A ridiculous amount of them that gave them about 90,000 simoleons for getting rid of them. I probably should of recycled them, if that's possible.
With what was going on with other issues like odd routing and ignoring nearby sinks to go upstairs to watch dishes, I was fed up with The Sims 4 altogether and Rage Uninstalled it.
I said the only thing that would make me install it again is if they improved traits and socialization.
A week later they announced Snowy Escape, Lifestyles, and Sentiments.
So here I am, back again, only without Eco Lifestyle.
I haven't bought Snowy Escape yet. I am just playing my game to see how I like the new features from the patch and playing without Eco Lifestyle. It has been enjoyable so far, although Uni is a bit boring in general. I do like the sentiments though.
I would only get this pack if it had something extremely valuable to me despite some of the silly NAPs.
For myself, I did not like the world. It felt too isolated with all the fake homes so close by.
I really don't need the eco living game play and environmental effects. The crafting was okay, but I don't need that either.
The juice drinks don't even compare to TS3's nectar making. The only thing I valued from this pack was the community spaces, but that's not enough to be bothered with the rest of it. It's a waste of CPU time for me.
I kinda like a world that is not so clean as the others but the fake houses are a downside to the world.
My sims were living in a dorm, so I guess I just never experienced that.
Then again, I didn't play for long because I was sick of all it and just uninstalled everything.
Neighbourhoods can have up to 4 NAPs going at a time. I'm not prepared to struggle through random NAPs every time I travel with my sims. If that bug that caused NAPs to stick to a sim regardless of where they go still occured my game would have been an actual nightmare. Plus I use a mod to tone down NAPs.
For now I'm content with voting in a NAP when I want to check it out and repealing before I switch houses.
NAPs sound great but oh my goodness the execution is horrendous.
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Unfortunately, you can't make any changes to University Dorms while your sims are enrolled. You can only change the builds between terms.
I had set the NAPs before my sim went to Uni.
I swear it was why I uninstalled the game. All those future cubes in their inventories was the final straw.
This is all the extra cash they had on hand after selling them all.
I put it in the vault of the prep school. The school will now pay for all student vacations from now on.
The school administrator is very happy.