I'm fiddling around with ECO living again (first mistake) and trying to get a working off the grid home (second mistake). It's the dead of winter, my sim was freezing, but I had a solar panel and a wind turbine and had no power consuming anything, yet. So I bought a thermostat to try and turn on the heat, and immediately started running a negative power. Seemed excessive, so I went to an empty lot, created a sim, and tried some experiments. Solar panel, plus during daylight hours (4ish power) Wind turbine seems to create about 5 overall (maybe a lot of wind during winter?). So roughly 9 between the two of them. But I hung a thermostat, turned it to warm, and got negative 1.09 power. Turned it to cool, and got negative 1.09 power. Turned it OFF, and got negative 1.09 power. Deleted the turbine and panel, and got negative 9.99 power. This is with the thermostat off, and nothing else on the lot. Turns out if I remove the thermostat, it goes to zero, and if I hang it back up, still off, it remains at zero. But if I turn it on and off again, it drains almost ten power either way.
So maybe the thermostat still draining power while off is a bug. And the power usage of a furnace compared to a fridge in game is fairly right, too. Adding one floor doubled the power cost, and adding two floors tripled the cost, so that's accurate. But the problem is, ECO Living isn't playing well with Tiny Living. I tried stretching out the house of my guinea pig to 30x30, and the heating price stayed the same. Setting it to a tiny home and shrinking the house down to the correct sizes, the power cost was still 10 at each tier. Even a 2X2 home is still 10 power units to heat. Really?
There needs to be a modification to tiny homes that not only lowers your bills, but your power consumption for heat (and air conditioning) at each tier. If I have a 5X6 micro home, I would need 4 solar panels just for heat alone, and that's ridiculous.
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Off the grid play is one of my favorite things with the IL, Eco, and Seasons combo. Speaking of, my favorite off the grid build which began before off the grid was a real thing in 4 is now the smallest type of tiny home. It works, but from my experience you definitely need more than one turbine or solar panel (but that is pretty realistic now, too, right?). I usually play with a family of six with that.
Which is my point. It shouldn't be that costly to heat a tiny home, power wise. If nothing else, the game could have a space heater. But it just as easily could have a reduction in power costs to heat if programmed correctly.
I am well aware that some people produce their own power for off the grid living, it is even a feature of Eco as discussed, but rarely do I think of a real family relying on a singular solar panel or turbine. It takes more, right?
Actually, no it wouldn't require reworking it. Yes, for individual lot sizes, by number of tiles, that would be a nightmare. But when Tiny Lots already have traits and buffs roaming around in the background, it wouldn't be that difficult to use them to reduce power. I'm looking at the coding for thermostats right now; just haven't worked it all out yet. There's one in bills that says " <T>229435<!--zoneModifiers_TinyHome_Bill_Decrease--></T>" that cuts bills down if you're in a tiny home. That could likely be applied to the power consumption for the thermostat. They "did their consideration" like they usually do; with no consideration how everything plays together, and not how to make it work the way it could. If I'm sitting here in my living room and am close to working it out, they could too.
As for the power off on the thermostat, it looks wonky to me. Can't figure out how they did it (or why they did it that way).
I thought you wanted the heating costs (power and currency) to be based on the number of tiles considering the experiments you outlined. That mistake was mine.
I will say, though, with the nature of the lot bluffs themselves, while they could do it like you I doubt they world. Retroactively changing previous packs is very rare if done at all. I created a thread to see if anyone remembered it happening, because I did not. The bills was for everything, so that is what they considered. They did not go back and fiddle with previous packs beyond the new base game feature. If they would do those things, it would be a lot better game.