Forum Announcement, Click Here to Read More From EA_Cade.

Main features for sims 5

With 5 years into the Sims 4's making the sims 5 is most likely conning soon in the next 1-2 years. The main features the Sims 5 should focus on is making sims more life like by giving them more unique personalities, interests, wants & fears, memories, likes and dislikes, and better chemistry.

Personality: In order to make Sims more unique, personality will be based on a combination of the big 5 personality traits in a sliding scale like sims 2, as well as three additional traits/quirks (Sims 3 and 4 ) which further flesh out your character.

Sims will get up to 25 points to spend on the big 5 personality scale with a maximum of 10 points total in each category.
The scale will look as follows
Openness
Low _ _ _ _ _ _ _ _ _ _ high

Conscientiousness
Low _ _ _ _ _ _ _ _ _ _ high

Extroversion
Low _ _ _ _ _ _ _ _ _ _ high

Agreeableness
Low _ _ _ _ _ _ _ _ _ _ high

Neuroticism
High_ _ _ _ _ _ _ _ _ _ low

High openness
  • Very creative
  • Open to try new things
  • Broad range of interests
  • Curious

Low openness
  • Dislike change
  • Does not enjoy new things (initially)
  • Not very creative
  • Does not like abstract ideas.

High consciousness
  • More organized
  • Finishes important tasks straight away
  • Notices details
  • Enjoys set schedule

Low consciousness
  • Dislikes schedules and structure
  • Procrastinates tasks
  • Makes more messes

High extroversion
  • Likes meeting new people
  • Easy to make friends
  • Feels energized around people
  • Says things before thinking

Low extroversion
  • Prefer solitude
  • Feels exhausted when having to talk a lot
  • Thinks before speaking
  • Harder to make friends

High Agreeableness
  • Cares about others
  • Enjoys helping others
  • More cooperative

Low Agreeableness
  • Doesn't care about other people's feelings
  • Manipulates others
  • Belittles and insults others

High neuroticism
  • Experience a lot of stress
  • Anxious
  • Worries about things
  • Struggles to bounce after stressful events

Low neuroticism
  • Very relaxed
  • Doesn't worry much
  • Emotionally stable

This alone should lead to significant differences in Sims. I will explain how this could look like

Sims with high openness would have the following characteristics
  • Adventurous trait s3
  • Excitable trait s3
  • Creative trait s4
  • Inquisitive toddler trait s4
  • Inspired emotion
  • Energized emotion
  • Occasionally get happy buffs when using skilling interactions with new skills ( skill level is 1 or 2)
  • More likely to autonomously use various skill interactions

Sims with low openness would have the following characteristics
  • Brooding trait s3
  • Occasionally get tense buff when using skilling interactions with new skills (level 1 or 2)
  • More likely to autonomously use skills in which they are level 6 or higher
  • Less likely to autonomously use new skills i.e. skills that are level 3 or less
  • Occasionally get upset over change ( Rooms in house get a big makeover, job changes or time sim works changes when they advance to the next level of their job, etc)

Side-note: Sims should express their differences/happiness/disappointment through animations and sound as well as buffs. For example, if a sim with low openness is upset about how a new room was decorated, they should occasionally go to the room and sigh or perform some disapproving animation as well as receive a temporary buff

Side-note 2: parents with high or low personality could encourage younger sims like sims 2.
For example, be more open (raises openness) or be more rigid/traditional (lowers openness)
Sims either listen which give them points towards the next personality point like in Sims 2 or they may get angry

Sims with high conscientiousness would have the following characteristics
  • Disciplined trait s3
  • Perceptive trait s3
  • Neat personality s2
  • Neat trait s3 and s4
  • Focused emotion
  • Able to perform morning or bedtime routine depending on needs and may autonomously do so.
  • More likely to do homework autonomously and at a certain time of day. For example after 6:00 p.m.

Note: Morning routine involves eating, showering and brushing teeth (whichever needs have to be met). Nighttime routine involves shower and change into pj's and brush teeth (again whichever needs have to be met)

Sims with low conscientiousness would have the following characteristics.
  • Sloppy personality s2
  • Lazy personality s2
  • Lazy trait s4
  • Slob trait s3 and s4
  • Independent toddler trait s4
  • Less likely to do homework or study autonomously

Sims with high extroversion would have the following characteristics
  • Outgoingness personality s2
  • Outgoing trait s4
  • Insider trait s4
  • Charmer toddler trait s4
  • Party animal trait s3
  • Social butterfly trait s3
  • Natural born performer trait s3
  • Occasionally says things before thinking making other sims feel embarrassed (awkward conversation).

Sims with low extroversion would have the following characteristics
  • Shy personality s2
  • Shy trait s3
  • Loner trait s3 and s4
  • Occasionally get exhausted trait when talking to new people or at parties. This causes them to lose energy faster when interacting with non-friends

Sims with high agreeableness would have the following characteristics
  • nice personality s2
  • Good trait s3 and s4
  • Friendly trait s3
  • Nurturing trait s3
  • More likely to autonomously help others (tutor Sims, help with homework, help regulate their emotions etc.)

Sims with low agreeableness would have the following characteristics
  • Mean personality s2
  • Rebellious trait s3
  • Diva trait s3
  • Mean spirited trait s3
  • Self-absorbed trait s4
  • Mean trait s4
  • Able to autonomously influence other sims to do tasks (clean, cook, etc) rather than just used directed.

Sims with high neuroticism would have the following characteristics
  • Tense emotion s4
  • Embarrassed emotion s4
  • Unstable trait s3
  • Paranoid trait s4
  • Neurotic trait s4
  • Over-emotional trait s4
  • Hot head trait s4

Sims with low neuroticism would have the following characteristics
  • Self-assured trait s4
  • Confident emotion s4
  • More likely to autonomously do interactions to regulate negative moods (like calm down)
  • Doing interactions to regulate moods works faster

    On top of this personality Sims could choose 1-4 additional traits depending on age
    Toddler 2
    Child 3
    Teen 4
    Adult 4
    Every time your Sim ages up not only can they choose the additional traits when applicable, but they can also change one of their existing traits if they aged up well (because personality can change).

    These traits would add extra personality to your Sims you would not find from the original big 5 personality traits scale.
    Examples of these traits could include
    • Kleptomaniac
    • Childish
    • Virtuoso
    • Art lover
    • Clumsy
    • Hopeless romantic
    • Noncommittal
    • Genius
    • Goofball/ good sense of humor
    • Little sense of humor/ serious
    etc.

    Traits would change autonomy, give occasional buffs, vary/change other buffs sims can get, and even change Sims reaction to interactions.
    For example Sims with the goofball trait would love joking around and performing mischief interactions, never get angry or lose relationship when targeted with mischievous or funny interactions, occasionally become playful, etc.
    Sims with the serious/little sense of humor trait on the other hand would get more angry or annoyed when targeted with mischief (25-50% chance the interactions fails and leaves them angry.) 25-35% chance funny interactions fail when targeted by other sims or when performing it themselves (gives bored buff to them when targeted by joke, or gives bored buff to target when they tell a lame joke), would not autonomously perform funny or mischief interactions at all unless playful, and even then, less than usual.

    The next thing to make Sims more unique is to bring back interests ( like in the Sims 2).
    Each Interest would have 10 points total and sims would have 100 points randomly assigned between the interests upon being created. Having certain traits would also give Sims higher points in an interest when being created, (for example, childish Sims would get more points in the toys interest). Being created at a certain age would also affect starting interests (children wouldn't get many interest points in politics).

    As you read books or magazines for a particular interest that interest would be raised until you gain 1 point in that interest (like gaining a skill point but faster.) Once that happens another random interest would decrease by 1 point. This would keep Sims at 100 Interest points total and ensure that they are never interested in everything. Interest could also be raised by 1 point when using the share interest interaction.
    The interests would be as follows
    • Food
    • Culture
    • Travel
    • Politics
    • crime
    • Sports
    • Animals
    • School
    • Work
    • Environment
    • Weather
    • Money
    • Fashion
    • Paranormal
    • Entertainment
    • Toys
    • Sci-fi
    • Health

    Like in Sims 1 and 2
    If a Sim has between 0 and 2 points in an interest, they will react negatively to it, and will lose relationship points with the speaker performing either a bored reaction (e.g. yawn) before changing the subject, or performing a I'm not listening fingers in ear interaction and ending the conversation (depending on points in Agreeableness). Having 3 to 6 points in an interest will get Sims to react neutral/ semi-positive and continue the conversation or potentially change the topic. Having 7 to 10 points in an interest will get Sims to react positively (and they won't change the subject autonomously unless you direct them to).

    This way Sims don't always get positive reactions when talking like in real life, and their conversations will feel more varied.

    Next chemistry would be included in the base game. Like in the Sims 2 chemistry would be based on similar personality, similar or compatible traits, similar interests, liking or disliking the same things, and having the Sims meet each other's turn-ons while not meeting each other's turn-offs. Each factor would give Sims hidden points which would result in the corresponding lightning bolt.
    • crossed out lightning bolt = repulsion, bad chemistry.
    • No Lightning bolt = normal chemistry
    • 1-3 lightning bolts = good chemistry with 3 being the best.

    Better chemistry would result in more successes In romantic interactions, faster relationship gain, and sims occasionally performing positive reactions (like a your hot or wolf whistle) when near the sim for the first time (depending on extroversion).

    Bad chemistry would lead to Sims having more failure in romantic interactions, slower romance relationship gain, and occasional performing repulsion reaction when near the sim for the first time (depending on extroversion).

    Sims would choose 2 turn-ons and 1 turn-off like in the Sims 2.

    Sims 5 should bring back aspirations bar and wants and fears.
    Like in the Sims 2, Sims would have an aspiration bar which determines how well they are doing psychologically and in life. They would have 5 wants and fears each in their own box and Sims would gain or lose aspiration depending on fulfilling these wants or fears (in which case, they would then change like in the Sims 2).

    Sims with low aspiration would be more miserable and less emotionally stable. They may throw tantrums, cry, worry, refuse to do tasks, and occasionally get sad, tense, or angry buffs. Sims with high aspiration may occasionally get happy buffs, have needs reduce slightly slower, and do better at work and school. Fulfilling wants also gives you aspirations points you can spend on perks like in the Sims 3 and 4.

    Wants and fears would be based off the big 5 personality, traits, age, current aspiration/ lifetime goal, current emotion, likes and dislikes, and more.

    Sims 5 should also bring back memories like in the Sims 2. Whenever big events happen for your Sim they get a memory of that event associated with an emotion. Sims will the occasionally remember that event randomly and get a buff with the associated emotion tied to the memory. They may also perform an autonomous interaction like cry if they remember a death, or do an embarrassed reaction if they remember peeing themselves. The emotion associated with memories would depend on Sims big 5 personality, traits, and more.
    For example a sim who hates children may get an angry or tense memory when they have a baby instead of happy.

    Another example is that a sim with low extroversion on the personality scale may occasionally get a bad memory when they attend a party.

    Finally sims should add the ability for Sims to choose their likes and dislikes. In CAS Sims would be able to choose 1-5 likes and dislikes (at least 1 of each). NPC sims who are not in the played household would get random (1-5) likes and dislikes. In game sims would have a self pie menu to change their likes and dislikes. After doing this, they would have to wait 3 days before they can change their likes again (this way you can alter a sims likes and dislikes throughout their life like real human beings).
    Examples of things Sims can like or dislike.
    • Play musical instrument (each one seperate)
    • Paint
    • Cook
    • Bake
    • Watch tv
    • Play video games
    • Write
    • Swim
    Dislikes and likes would mostly be skill based interactions.
    Sims who like something would be more likely to do that action autonomously and would occasionally get a doing what you love happy buff. Sims who dislike something would not do that activity autonomously and may occasionally get a doing what you hate angry buff. It would focus somewhat like the triples love and hate mod for Sims 4.
True Love
Terrific Family Play
Too fun
The sims 2 forever

Comments

  • Options
    Juliet37004Juliet37004 Posts: 2 New Member
    For me, those things are less important than the overall gameplay. The Sims 3 connected world was the best. Being able to ride a horse to a neighbors house real-time, or take one character off to do something while the rest of the house would run by itself in realtime and all basic needs were met while you were gone. I loved the teleport cheat for popping here and there to accomplish goals. The Sims 2 lighting was easier on my eyes but the loading locations every time you went to a store etc was a pain. Sims 4 just feels like going way backward. So much less there. Making another sims like the Sims 3 with better lighting and won't crash easily is my dream. I still prefer to play Sims 3 despite the crashing with Windows 10.
Sign In or Register to comment.
Return to top