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Occult improvements, come and let us do something wonderful

Let me start by saying that I'm a huge occult fan ever since the original Sims. I don't bother with building (that's up to some talented people) or playing normal families, I am mainly a storyteller of the occult. This translated well into TS2 and TS3 (my favorite, even though it's extremely buggy).
I was on hiatus for this game ever since the last expansion for TS3 launched and I never picked up TS4 until 2 weeks ago where I got it for free and bought Vampires game pack and Get to Work and Get Together EPs. The next one is Island Living (for mermaids, obviously), but I'll wait when it's the real price, about 20$.

So that means we currently have 4 occults in TS4 right now.
  • Ghosts
  • Aliens
  • Vampires
  • Mermaids


As you are probably aware, only vampires are fleshed out. That's why we are gathered here, in this creative sanctum, in order to bring other occult states to the quality bar of vampires.
What I have in mind is to use the same point system for vampires and implement it on other occults.

Since Realm of Magic is announced and it will most certainly bring back witches, we're gonna include them here as well as 3 more occults from TS3 that I believe have the great potential for unique gameplay. They are:
  • Witches
  • Werewolves
  • Fairies
  • Genies

What I would like from all of you wishing to give your ideas and input, is to do it by following the form of sorts.
  1. Occult type = Vampire
  2. Special needs: Vampire energy and thirst, the rest is the same
  3. Unique interactions: Turn other sims, show dark form, compel others, etc.
  4. Unlockable abilities: Immune to sunlight, mesmerize, run fast, teleport, etc.
  5. Looks: This is where you can state whether or not you'd like a dual form, some characteristics for them, etc.

When we get enough ideas, I will be making a master post for each occult (reserved below), and spamming SimGurus until they make it happen. :D
Alternatively, I'll turn to learning and making mods to make this a possibility for all of us, occult players.

Can't wait to see what you come up with! :)

Comments

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    MilutinMujovicMilutinMujovic Posts: 1,188 Member
    Reserved.
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    tHe_silent_HtHe_silent_H Posts: 28 Member
    You're missing a life state(even though it currently is temp at 5 days/fruit) plantsim(achievable in seasons at max gardening), I believe it should become a full fledged life state. and include the various features from previous platsims such as the unique clothing, plant interactions puddle sucking, and the 2 unique kisses they have. not sure how reproduction will be handled(in sims 3 try for baby resulted ina seed to make a new forbidden fruit)
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    MasonGamerMasonGamer Posts: 8,851 Member
    edited July 2019
    Occult type = "Witch"
    with the ability to alter the "breed" of Witch I could override the life state to be a Sorcerer or a wizard, or a Enchanter, summoner, alchemist.
    Special Needs: Energy, Hunger, Bladder, Hygiene, Fun, Social (Energy is what magic should feed off of, So either a Sorcerer's Energy decays slower or the Energy Gauge doubles to allow more room for spell casting and normal tasks.

    Unique interactions:
    (General Social interactions that use little to no magical energy.)

    Friendly:
    Discuss(Enchanting, Alchemy, Summoning, the Benefits of Light/Dark Magic
    Declare to be a... (Sorcerer, Witch, Wizard, Enchanter, Alchemist, Summoner, Prophet)
    Declare Good Alignment
    Boast about Power

    Mean:
    Declare Evil Alignment
    Threaten to Turn into a creature
    Silence - Is a sim being annoying? Uses magic to mute sim from speaking.
    Knock out

    Romantic:
    Using magic to impress another sim, like conjure a bouquet, or flex your power.

    Funny & Mischief
    magic tricks that mess with sims, or mock sims

    (Club)
    Group Magic
    creating/breaking barrier spells, or Turning other sims into creatures together, stuff like that

    Unlockable abilities:

    Chapter I • Introduction to Arcane Mysteries and Liturgy
    Magic - A Force of Nature that allows Change and Conformity enacted by a Will.
    In this book you will find a wide range of Spells, Recipes, Enchantments to help you get started.

    Chapter II • Two Sides of the Same Coin
    Light Magic:
    - Lux flare - Conjure a ball of Light and heave/Launch it at target
    - Smite - Launch surges of electricity from the palms of your hands.
    - Protective Rays - Build a protective barrier of Light to protect yourself.
    - Diamond - send out a flash of light stunning everyone in view.
    - Nova - creating a core of energy, Release bursts of radiation pushing back the darkness.

    Dark magic:
    - Dark Aura Blast - conjure a ball of darkness and blasts that dark energy at desired target.
    - Petrify - Immobilize victim with only enough room to breath, blink, and listen.
    - Cloak of Shadows - Shroud self the Darkness and to protect yourself.
    - Oblivion - Send a wave of darkness knocking out opponent.
    - Ominous Dark Clouds - Conjure a heavy thunderhead cloud to ravage the area plunging everything into Darkness, snuffing out the light.

    Chapter III • Alchemy: Potions & Curses
    To craft potions, and Curses you'll need a Stove, or a cauldron if you’re old fashioned.
    *Again you can also get creative, and apply these Potions and Curses to Meals, Drinks, Fruits, Vegetables, you can also throw these’s at other sims, or consume it directly, so it doesn't necessarily have to be a Poisoned Apple that takes Snow White Down. It could be a Pumpkin Spice Latte that does it this time. Also we need Potions & Curses that do more than just change appearances, and fix needs, but also afflict emotions, and really do have an impact on Sims lives. I also tried to come up with ingredients that made sense and a little less flexible than the Sims 3: Supernatural was with Alchemy.

    Potions:
    Potion of Health {Appears Red}
    - Effects: Restores Heals sims of Burns, Frost, Shock, Illnesses, prolongs life by a few years.
    - Ingredients: x3 Apples , x1 Lemon, x3 Sage
    Potion of Magic {Appears Blue}
    - Effects: Restores 50% Energy. Overrides a Focused Mood for 3 Hours allows humans and other non-sorcerers spell casting for 1 hour.
    - Ingredients: x3 Grapes, x1 Rose, x1 Finely Crushed Diamond Powder
    Potion of Lost Memories {Appears Green}
    - Effect: Return Memories taken by other means. (Curses, Aliens, Vampires, Werewolves etc)
    - Side effects: Vary between a Minor-Severe Headache for a 24 hours
    - Ingredients: x1 Blueberry, x2 Orchids, x1
    Potion of Fertility {Appears Pink}
    - Effects: Will be pregnant with Children by morning, Flirty Boost for 12 Hours
    - Side effects: Post Soreness
    - Ingredients: x1 Strawberry, x1 Carrot
    Potion of Strength {appears orange}
    - Effects - energizes sim giving them a temporary fitness boost to win fights. Lasts 5 hours
    - Side effects: temporary weakness once it wears off.
    - Ingredients: Sweat of Athlete (Sim of lvl 7 Fitness), Spinach, and
    Elixir of Prophecy
    - Effects: Grants drinker absolute power. for 24 hours. without exhausting themselves.
    - Side effects:
    - Ingredients:
    Elixir of Enlightenment {Appears Purple}
    - Effects: Immediately Boosts All Skill Levels, and Inspiration. For 48 hours.
    - Side effects: Severe Post-Headache
    - Ingredients: sage,
    Elixir of Invincibility {Appears Gold}
    - Effects: Nothing can harm you, no vampire, no werewolf, no spell, no illness, Mother Nature herself is powerless against you. Lasts 72 Hours.
    - Side effects:
    - Ingredients: x1 Apple,

    Curses:
    Vial of Infertility
    - Effects: Ruins the chances of conceiving a child.
    - Side effects: Belly Pain
    - Ingredients: 3 Orchids, A Pear, Tears of a Toddler
    Vial of Ravage Starvation
    - Effects: Drains Hunger, and Energy, Rapid Weight Loss, Weakness and finally Death.
    - Ingredients: x1 Mint, Lettuce, Sweat of Athlete
    Curse of Pride - Inflates a persons ego ten fold. putting selfish desires, urges and welfare above everything and everyone else.
    - Effects:
    - Ingredients:
    Curse of Gluttony - Inflicts an insatiable hunger upon victim for Three Days.
    - Side effects: Rapid Weight Gain; Slowness; post-stomachache
    - Ingredients: x7 Grapes, x3 Hamburgers, x1 Roast Chicken, x1 Whole Cheesecake
    Curse of Lust
    - Locks sim in a “Very Flirty" mood for Three days without fail.
    - Side effects: Could end up, Single, Divorced, or a new relationship, Married, with kids… and post soreness…
    - Ingredients: x1 Cherry, x3 Roses, x7 Strawberries, x1 Banana
    Isolation Curse
    - Effects: Traps Sim within an object. {Requires Entrapping Enchantment… See Enchantments}
    - Side effects: Eternal Sadness & Boredom
    - Ingredients: An empty vessel, {Requires Entrapping Enchantment… See Enchantments}
    Sleeping Curse {Dark Blue}
    - Effects: Puts sim in a deep sleep. {On their back as if “dead” NOT with their rear end up in the air}
    (Even if you travel/switch households, victim will remain asleep).
    - Side effects: If broken, Nightmares & Insomnia.
    - Ingredients: x1 Jar of Honey, x3 Amanita Muscaria, x1 Daisy
    Flask of Avarice
    - Effects: Inflicts victim with obsessive, possessive behavior, and will Steal, Lie, Cheat, whatever it takes to get what they want.
    - Side effects:
    - Ingredients: x1 Gold Ingot, x2
    Flask of Envy {Appears Dark Green}
    - Effects: Like the Avarice Curse, the difference is, they will do anything it takes to get what doesn’t belong to them.
    - Side effects:
    - Ingredients:
    Flask of Wrath {Dark Red Color}
    - Effects: Inflicts the victim to unleash an irrational, uncontrollable, fury.
    - Side effects: Wicked (Respectable) Savagery with no apology.
    - Ingredients:

    Chapter IV - Elemental Spells
    (I’d think Avatar the Last Airbender for this section)
    Fire Spells:
    Fire Ball - Conjure a ball of fire in hand, can be thrown burst with fission once it hits it’s target.
    Ignite - Light candles, fireplace, fire pits, Sims, objects almost anything flammable
    Fire Ring - Turn up the heat, creating a Ring of fire around the Caster
    Fire Breath - Studied by Ancient Dragons, breath fire with the ferocity of a dragon.

    Water Spells:
    Splash - Spin a vortex of water barraging them
    Ice Wall - building a Wall of solid Ice
    Deep Freeze - with a wave of your hand Turn a sim into an Ice Sculpture.

    Earthen Spells:
    Quake - With a heavy stomp on the ground create sizable earthquakes, send sim's trembling.
    Mudslide - Create large pits of mud.
    Petrify - Turn victim to a perfect statue made of Stone
    Meteor - Call upon the heavens to rain down rocks of fury.

    Air Spells:
    Levitation - Control the air currents to float in the air. (Click ground to display "Go Here/glide here/Descend")
Dust Storm - create a cloud of sand
    Wind Storm - Send a rush of air blowing back opponent.
    Tornado - Spin a Vortex launching anyone and anything that gets caught in it’s wake

    Chapter V • Teleportation
    - Cloud of Smoke - (Color Customizable) Make a grand entrance or Disappear in style by poofing in or out of any room.
    {Dark Red} {Emerald Green} {Navy Blue} {Golden-Yellow} {Charcoal}
    - Materialize - Dissolve into the Sand and Wind, and reform anywhere else.
    - Vanish - Simply fade out of sight.

    Chapter VI • Summoning and Conjuring
    Summon people, pets, objects those known to them.
    Ghosts and other worldly beings to your side.
    Grim Reaper - to Bargain with perhaps.

    Chapter VII • Transformations
    {Via Hand/Wand Magic/Cauldron}
    Glamour Spell - Possess the power to temporarily/Perminantly change your own or someone else's, looks {Outfits/Body/facial reconstruction… Till Midnight?
    Animal Morphing - Turn self or others into a (controllable) Cat, Dog, Mouse, Goat, Pig, Cow, Frog, Fish.
    Occult Swap - Vampires, can turn Humans into Vampires, Werewolves can turn Humans into Werewolves, Sorcerers can turn Humans into anything!
    (Respective Packs required for those Occult and Animal transformations)

    Chapter VIII • Enchantments
    Animation - Give Statures, living qualities, Like gnomes, Knights, BroomStick
    Efficiency - reduces Cooking, Crafting, Writing, Gardening time to get those types of jobs done.
    Levitation - Grant objects the ability to hover, fly.
    Golden Touch - Sounds like a good idea
    Protection - A spell to build a barrier, no one can break through. perfect for keeping people, and objects safe.
    Entrapping - Making an object an excellent prison for someone.
    Loyal Servant - Live to serve, serve to live, till the very end.
    Unbreaking - to appliances & fixtures to never break, enchantment can be placed on spells so they may never break. for example a sleeping curse.

    Chapter IX • {Working on this Chapter}
    Thinking between Mythical Artifacts and another form of magic that isn’t really my taste.



    Chapter X • Forbidden Magic
    In game I was hoping for kind of like we go out into the worlds and find collectables, Ingredients we go out and find the “Hidden Pages" that we can add to the spell book unlocking the last Chapter, “Forbidden Magic." These Pages were written by the most powerful Sorcerers of Medieval Times, but then they hid them, because this magic was too dangerous. Do you dare put the pieces back together?

    Extraction of Hearts - Carefully, Phase your hand into the chest cavity of victim, grabbing hold of the Heart, Finally pluck the heart, like an apple.
    Once the Heart is removed, the Victim's personality will start to shift. Slowly not being able to feel, only knowing what they are, Heartless.
    Congratulations! you now have a puppet to control, as long as you possess their heart. Careful not to squeeze the Heart too hard! Or go ahead see what happens to your puppet.
    (makes voodoo look like child's play)

    Resurrection - I have a few ideas on this. Where you have to steal the Grim Reaper's Scythe and use it to create a rift between life and death. the other option was, building a pentagram, and performing a ritual.

    Time Travel - (not sure how this one would work)

    Looks: Personally I won't use a "Witch form" except... if it could be a subtle Eye Glow when a Sim is about to cast a spell.
    Post edited by MasonGamer on
    Realm of Magic:

    My Mood:

    tumblr_nlbf3b0Jyb1qkheaxo5_250.gif
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